

Does this look similar? It should, its called terrible map design.
Seriously, this is not Defense of the Ancients, League of Legends, Heros of the Storm, Heros of New Earth, Defense of the Ancients II, etc. etc. etc.
You (Russ) need to have an intervention with your map making team. I'll give them compliments of the pretty map, but oh lord, the map layout design is abysmal. It is not fun on either side to huddle around one of three pieces of cover standing still sniping for 15 minutes. Its painful gameplay. The CW maps are NOT the only offenders, mind you. Some of the least favored maps in this game have this design. River[Sh]city, Forest Colony, Frozen[Sh]city, Swamp, etc. In fact, a LARGE chunk of the map pool is quite bad.
What is wrong with having a map NOT BASED AROUND 2 ATTACK LANES?! Guess what happens when you can only go in one of two path routes. Its a bogged down bull **** sniper fest. Why can't you (the map team) design a map NOT based around the concept of Lanes. Stop it. The new map is almost as big of a let down as Swamp.
Just for a little insight, you know why people hate swamp besides the random invisible twigs and branches immobilizing their mechs? Because its based around a single central choke zone that you must engage at. Its awful gameplay. Stop.
Factory on the other hand, no central choke zone, not based on attack lanes, great map! Crimson, to a lesser extent, still good map. Hellbore Springs? Horrible experience. Give your players freedom of motion. Let them be able to attack from several locations, not a single predetermined path. Mechwarrior:Living Legends, MechWarrior 3, Mechwarrior 4, all had these vast maps with limitless ways they could get to a central focus point or base. None of them had single attack lanes, and it was great. These CW maps? Not so much.
I just hope future maps stop being designed around these attack lane concepts. Its bad, and you should feel bad. Very bad, because the resulting game play is horrible.