Devs You Want To Banish New Players?
#1
Posted 04 February 2015 - 07:24 AM
CW game and is ... EVEN WORSE !! game alone IS mechs and all time in my team 0 premade, and enemy team full premade and Have lost game in min 1,
took two weeks in the game and although I like the game are removing me wanting to play
really difficult match premade vs premade not there to be useless to create the pairings so, in my last game in mixed premades enemy team, in my team 0 premade .... GG UNFAIR GAMES ALL TIME, AND LOST-LOST-LOST -LOST. in games where my team is crushed easily, not to mention the superiority of CLAN vs IS
#2
Posted 04 February 2015 - 07:27 AM
CW is meant for groups and coordination. Solo players, unless they jump on a TS3 server when asked, shouldn't expect too much.
And please tell me how many robots you can bring to CW? Are you forced to bring one of four, because the rest are terribad? God tier or Garbage tier isn't much of a choice.
#3
Posted 04 February 2015 - 07:33 AM
Inferno86, on 04 February 2015 - 07:24 AM, said:
Losing PUG games against premades is unbearable? Group up with some friends (it's even possible to make some in game).
Can't stand against clanners? Sell your IS mechs and buy some Clans to stomp around.
Just. Stop. Whining.
#4
Posted 04 February 2015 - 07:38 AM
#5
Posted 04 February 2015 - 07:40 AM
It's not an easy game, but you can increase your skills day by day.
There's a lot of stuff to learn... I realized that when, a week ago, I've tried to explain to a friend how MW works.
Maybe I wasn't aware of that, because I'm in a cockpit for 20 years...
#6
Posted 04 February 2015 - 07:45 AM
Stefka Kerensky, on 04 February 2015 - 07:40 AM, said:
It's not an easy game, but you can increase your skills day by day.
There's a lot of stuff to learn... I realized that when, a week ago, I've tried to explain to a friend how MW works.
Maybe I wasn't aware of that, because I'm in a cockpit for 20 years...
Not an easy game? Its not that hard....you slap in as much laser vomit as you can, try not to get shot to bits, and unload into the enemy mechs. ITs not really any more difficult then any other shooter game.
#9
Posted 04 February 2015 - 07:47 AM
#11
Posted 04 February 2015 - 07:49 AM
Johnny Z, on 04 February 2015 - 07:38 AM, said:
Please provide evidence of this. If this is true, you should have no problem what so ever doing so.
My guess is you are attributing bad, uncoordinated players to some kind of tin fioil hat conspiracy.
1) Sync dropping is doable, but not reliably. And is really not worth the time.
2) Sync dropping in CW is easy, but so is grouping up. There is no value now that we have faction groups.
3) lots of folks have alts (both ways), but I have yet to see a SINGLE case of sandbagging by clanners in Is alts (or vice versa). Seeing as there are a LOT more Is players than clan, I am guesing that if your wild accusation were true, it would impact clanners much more heavily.
So without evidence, you are hereby labeled a tin foil hat whiner. Come back with you can back up your vitrol. Please.
#12
Posted 04 February 2015 - 07:52 AM
Mcgral18, on 04 February 2015 - 07:27 AM, said:
In my opinion, PGI needs to make it abundantly clear to all players that CW is the real deal and not a kiddie pool. I don't think everyone who plays CW realizes that there's no safety mechanism preventing them from dropping in their silly stock mechs against the best players in the game.
I'm talking about in-game warnings / tutorials too. Not the good old "Oh, didn't you read our Command post from october 2014? It's on the forums!"
#13
Posted 04 February 2015 - 07:54 AM
#14
Posted 04 February 2015 - 07:54 AM
Sprouticus, on 04 February 2015 - 07:49 AM, said:
Please provide evidence of this. If this is true, you should have no problem what so ever doing so.
My guess is you are attributing bad, uncoordinated players to some kind of tin fioil hat conspiracy.
1) Sync dropping is doable, but not reliably. And is really not worth the time.
2) Sync dropping in CW is easy, but so is grouping up. There is no value now that we have faction groups.
3) lots of folks have alts (both ways), but I have yet to see a SINGLE case of sandbagging by clanners in Is alts (or vice versa). Seeing as there are a LOT more Is players than clan, I am guesing that if your wild accusation were true, it would impact clanners much more heavily.
So without evidence, you are hereby labeled a tin foil hat whiner. Come back with you can back up your vitrol. Please.
Oh its true alright, and you need look no further than this topic. If I was off even a bit I wouldnt have had so many interesting trolls so quickly.
Its obvious in game anyway.
#15
Posted 04 February 2015 - 07:55 AM
#16
Posted 04 February 2015 - 07:58 AM
LordKnightFandragon, on 04 February 2015 - 07:45 AM, said:
Not an easy game? Its not that hard....you slap in as much laser vomit as you can, try not to get shot to bits, and unload into the enemy mechs. ITs not really any more difficult then any other shooter game.
disagree. There are a LOT of tactical elements that we take for granted. Something as simple as goruping up is foreign to many new players who are used to FPS's where playing grouped is a bad idea. Here are a few things newbs have to learn.
1) grouping
2) heat management
3) how to torso twist
4) weapons groups
5) DoT vs FLD
6) spread vs PP dmg
7) weapon types
8) hitting T
9) using TT to spread damage
10) ghost heat
11) focused fire
12) hitting open panels
13) JJ mechanics
14) lock on weapons
15) maps.....
16) bottle necks
17) how to rush, why rushes even work
18) target seleciton (most dangerous, most damaged)
19) visual queues for damaged mechs (smoke, limbs missing, etc)
20) hill climb mechanisms
that is 20. I didnt even try hatrd. If you made a real list, it would be hundreds of different tactical elements, and probably a hundred different operaitonal elements in the mechlab (armor placement, hardpoint value, modules, etc)
MWO is not a simple game. Mw has never really been simple. There are lots of people who play it like is is simple. They are really bad players.
#17
Posted 04 February 2015 - 07:59 AM
Alistair Winter, on 04 February 2015 - 07:52 AM, said:
I'm talking about in-game warnings / tutorials too. Not the good old "Oh, didn't you read our Command post from october 2014? It's on the forums!"
I'm actually surprised the OP jumped in to CW right off the bat, but I agree, the UI for CW got injected right up front with nothing that tells someone who doesn't know any better what it is they're getting themselves into. It's not really surprising it would lead to an immensely frustrating introduction to the game.
#18
Posted 04 February 2015 - 08:03 AM
Johnny Z, on 04 February 2015 - 07:54 AM, said:
Its obvious in game anyway.
you realize that this is terirble (and circular) logic, right? That is like truthers saying the media denies any of the conspiracy crap is evidence of the conspiracy.
People telling you that you are wrong is not evidence. How about a screen shot. Or in the case of sync dropping, MULTIPLE screen shots.(since it is 'epic')
Inferno86, on 04 February 2015 - 07:55 AM, said:
Join a unit. form your own premade. Get on TS. coordinate. win?
#20
Posted 04 February 2015 - 08:11 AM
LordKnightFandragon, on 04 February 2015 - 07:45 AM, said:
Not an easy game? Its not that hard....you slap in as much laser vomit as you can, try not to get shot to bits, and unload into the enemy mechs. ITs not really any more difficult then any other shooter game.
Yep, but still...not for everyone, I think.
Above all, not for one that has never played it
Edited by Stefka Kerensky, 04 February 2015 - 08:13 AM.
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