kamiko kross, on 10 February 2015 - 04:49 AM, said:
What I've seen is that it's the level of co-ordination that makes premades unfair, even with pug voip. Also it has been said that their mechs set ups and level of practice (skill basically) makes it unfair.
So the first question is:
Should people in maxed out mechs and higher elos be separated out of the solo pug queue? If these people are unfair in premades, then they should also be unfair in solo queue as they have better mechs and better skills?
So the second question is:
If one solo team doesn't use built in voip but the other team does, is that fair? Should the voip using team NOT be matched up with the muted team?
When trying to answer please prefix your replies with A1 and A2 so I know where your points you'd like to make start, thank you!
A1: You are misunderstanding the issue with good, meta builds in premades compared to solo players. The problem is not that people use meta builds in groups, the problem is rather that if you are dropping in a group you can guarantee that everyone is using compatible mechs and builds that will work well.
Skill or good builds are not the problem, the problem is that if the Space Pope grabs 9 other players, he can ensure that his team is operating nearly at peak efficiency in regards to skill, tactics and positioning. Something which is rather hard to do if you are solo dropping.
Does it suck in a solo drop if someone grabs a less than ideal Assault mech for instance? Sure, but usually neither team will have ideal compositions.
A2: Bad example, if one team decides to split up and not work together is it unfair? If the Space Pope decides to play with his eyes closed is that unfair to his team? It's a silly example that doesn't pertain to this discussion.
You can't force people to work together or use comms, but you can encourage it. However, again, VOIP vs. no VOIP still doesn't reflect the totality of the problem in matching solo players vs. groups. So again, this theoretical question is not relevant, because it's not VOIP that makes premades do well, it's the fact that you are self-selecting who you play with.
I.e. if the Space Pope solo drops he can't pick who he is playing with, what mechs they use or plan ahead of time. If he is dropping a group however, he can make sure that everyone is on the same page, probably he will know how good is group members are, how they play and in some cases he might have long periods of experience playing with said players.
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Essentially, you are focusing too much on the argument that it is "unfair" to match solo players against groups. The problem is not that the game is not perfectly fair, that is never the case, the problem is rather that unless you get supremely lucky in a solo group and end up with a bunch of good players using good builds, you will be facing a disproportionately unfair battle.
Again, does that happen in solo queue? Of course, sometimes one team gets luckier and gets some great players but in general you have a roughly comparable chance of a good or bad team.
However, again, if one team is a group, the odds of said team being at least average is much greater, hence why our average solo player found it frustrating to play against groups.
Just compare what happens when small groups play big groups, it takes a really bad 10 man (or some very good small groups) to lose against 3-4 small units, this effect would only be exasperated if you compared solo players to groups.
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Now personally, the Space Pope doesn't care who he plays, he usually solo pugs or plays with one or two other people, so fighting 8-10 mans is the state of his average drop and he would rather see weight/class based drops and simply play whomever.
It's not that you can't win (at present the Space Pope has something like 65-70% wins across all of his mechs) but it requires skill and a desire to challenge yourself constantly, because you will have to do so much better than the 8-10 people all sitting on comms.
However, he can definitely see how the average player would be frustrated to constantly have to fight an uphill battle.
Edited by The True Space Pope, 10 February 2015 - 10:19 AM.