Panther And Enforcer Screenshots And Quirks!
#81
Posted 07 February 2015 - 07:14 AM
Comparison Original TT-Book-Art vs. Concept-Art vs. In-Game-Model:
My opinion:
Concept-Art looks great.
On the final Model, i like how the Cockpit is modeled.
Elbow looks a bit weird (bulky),
The PPC looks not as good as in the concept.
In the Concept, a lot of the Weapons (Cannons, PPC's) tend to be a bit more... pointy.
I thinks thats coolers then the plain tube-like approach of the in game models.
The... whatever it is below the PPC (are that Air-Intakes ?) looks wider then in the Concept art... i like the concept better.
ENFORCER
Comparison Original TT-Book-Art vs. Concept-Art vs. In-Game-Model:
My opinion:
Concept-Art looks good.
Head looks a bit to Firestarter-ish, imho.
It looks like it's wearing a motorcycle-helmet and not a pretty one.
Autocannon looks BADASS ! ... in the concept.
On the in game model.. not so much.
The Laser-Arm looks to big and bulky, while the AC-Arm looks to small (maybe it's the angle, but i doubt it).
Again, the Cannons in the Concept always look a bit pointy, which i like (it was even the case with the Original Centurion Concept vs. Ingame-Model (the one before they remodeled the arm)).
The feet appear to be a bit wider then in the Concept... :-/
I REALLY hope the arms will get remodeled to look more like the concept.
Would not mind a better looking head, also.
Make the part above the windows a bit bigger, like in the original TT-Art, and see if that looks better.
(But again, this is just my personal opinion.)
About the Camo:
Hm. Lets say i'm not a fan.
The impact scares DO look good, tho.
About the Quirks:
Panther:
+ 40% PPC Velocity - hmm, will give it a try.
Could use slightly more Heat reduction, probably, but we will see.
Missle-quirks are ok. I expect we will use SRM's as a backup weapon in most cases.
Enforcer:
I think it could use a bit more Laser-Love.
All in all, how good they will perform remains to be seen.
The Panther might become an Inner Sphere Myst Lynx, depending on how fast they will loose their Arm... .
The Enforcer looks like a small Victor to me. I hope it's smaller silhouette will help it, and it will be agile enough to evade some shots.
#82
Posted 07 February 2015 - 07:39 AM
Reno Blade, on 07 February 2015 - 01:50 AM, said:
The enforcer will likely have a lower arm, but no hand for the arm with the balistic, so it can't mount AC20s.
And the images shows no hand for the Laser arm either.
This is kind of what I thought as well, but...with PGI, you never know.
#83
Posted 07 February 2015 - 08:08 AM
Edited by Aethon, 07 February 2015 - 08:53 AM.
#84
Posted 07 February 2015 - 08:09 AM
KuroNyra, on 07 February 2015 - 02:24 AM, said:
I simply cannot wait to have my hand on theses!
I think I will name my Panther "Raikou".
(And my Zeus probably something like Zekrom. pkm reference ftw!)
Enough to join the IS?
#85
Posted 07 February 2015 - 08:23 AM
*cue DooM E1M1 music*
#86
Posted 07 February 2015 - 08:33 AM
Trashhead, on 07 February 2015 - 07:14 AM, said:
Concept-Art looks good.
Head looks a bit to Firestarter-ish, imho.
It looks like it's wearing a motorcycle-helmet and not a pretty one.
Autocannon looks BADASS ! ... in the concept.
On the in game model.. not so much.
The Laser-Arm looks to big and bulky, while the AC-Arm looks to small (maybe it's the angle, but i doubt it).
Again, the Cannons in the Concept always look a bit pointy, which i like (it was even the case with the Original Centurion Concept vs. Ingame-Model (the one before they remodeled the arm)).
The feet appear to be a bit wider then in the Concept... :-/
I REALLY hope the arms will get remodeled to look more like the concept.
Would not mind a better looking head, also.
Pretty much how I feel about the models. Panther looks pretty decent. Enforcer is... plain, and ugly. And not an A-10 Warthog "ugly," either. Just boring and plain and not at all in line with the concept art. Which, I should point out, was the concept art I loved the most, even more than the Zeus. I already bought the Panther pack and was going to at least upgrade to the Enforcer pack, possibly the Zeus pack, just because of how cool I thought the Enforcer looked(and because I like its hardpoints). But if that screenshot is an accurate representation of what it'll look like in-game... :/
I'd say the issues making it looks so ugly are, in order of how strong they affect the model: head, shoulders, arms, and legs. The head and shoulders each diverge pretty significantly from the concept art. I wouldn't care so much if the arms and legs stayed the same, but the head and shoulders are honestly pretty dopey-looking. To start off, the head is just plain too big. It needs to be smaller and set further back on the torso, which will also allow the chest to jut out a bit more. And its "mandibles" that straddle the lowest cockpit window should be significantly reduced.
The shoulders are in two sections, each with their own problems. The jointed section that the arms attach to, is too bulky, and more to the point, needs to be set higher and further back on the torso. The concept art shows it pretty much at cockpit-level. The second section of the shoulders is that ring/bulwark/plate/spacer/whatever that sits between the shoulder proper and the CT. This is too bulky, and also shouldn't be so strongly attached to the head.
Fix those three sections (head, shoulder joint, shoulder spacer) and the 'mech will already be pretty close to ideal. To make it actually ideal, a couple more things would need to be done, but they're not nearly as vital. These are: the right arm needs to be more threatening(bigger). Left arm probably needs to be smaller. Feet should be smaller too, but also note that the center portion of the legs, particularly from the knee down, the part between the 'mechs calves, is too thick. And the central hip section between the legs is too big as well, almost looks like a diaper.
If this is really an accurate representation of how the Enforcer's going to look, I'm not sure if I'll still bother upgrading my Resistance pack anymore. It's just a dumpier Firestarter or a less unique Victor, neither of which are 'mechs I care for at all.
Edited by Bloodweaver, 07 February 2015 - 10:34 AM.
#87
Posted 07 February 2015 - 08:52 AM
Enforcer..ehhhh needs some work. not greatest
#88
Posted 07 February 2015 - 08:53 AM
The 40% PPC speed will help, that "hits" will be "hits" and that you can use the ERPPC at long range !
Perfekt quirks so far !
#90
Posted 07 February 2015 - 11:07 AM
Malleus011, on 07 February 2015 - 06:54 AM, said:
What is the Resistance Pre-Order Pattern? It's not listed in the Resistance Pack. I was under the impression we selected Faction patterns for these machines ... is this pattern locked to the ® variant? Will the Faction pattern be applicable?
Its the cammo for the champion variant I would say, the ones we can choose from are on the page
Edited by Frost Lord, 07 February 2015 - 11:07 AM.
#91
Posted 07 February 2015 - 11:14 AM
#92
Posted 07 February 2015 - 11:45 AM
Odanan, on 07 February 2015 - 06:53 AM, said:
Why should it be smaller? The Firestarter is a 35 ton mech as well and both are exactly the same size.
Edited by k05h3lk1n, 07 February 2015 - 11:46 AM.
#93
Posted 07 February 2015 - 11:58 AM
The Enforcer does have chipmunk cheeks, and the 'face' (head area under the dome) could stand to be smaller overall.
#94
Posted 07 February 2015 - 03:41 PM
#95
Posted 07 February 2015 - 05:45 PM
Malleus011, on 07 February 2015 - 11:58 AM, said:
The Enforcer does have chipmunk cheeks, and the 'face' (head area under the dome) could stand to be smaller overall.
The ® mechs will indeed be camo locked like the Invasion variants. That's how the Phoenix mechs are, right?
#97
Posted 07 February 2015 - 07:47 PM
#98
Posted 07 February 2015 - 08:13 PM
Don't really care, but I agree it could use some adjustments.
#99
Posted 07 February 2015 - 08:32 PM
@PGI -do NOT shrink the arm (and acs) on my little Urbie when you model him. I WILL DIE. The shrinkage for the Lb 10-x in the picture is scaring me a little bit and starting to make me question my most recent purchase. I want an atlas sized ac20 on my urbanmech if I give him one.
#100
Posted 07 February 2015 - 08:39 PM
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