I'm Salty: Tdr-9S Erppc Quirks In Cw
#121
Posted 11 February 2015 - 09:07 AM
The moment you see the kind of answer going that way, you can already put the guy in the troll list.
#122
Posted 11 February 2015 - 09:20 AM
By the way : 2 of those were one-hit-kills on RVN-3L´s .
My Warhawk is jealous to the maximum ...
#123
Posted 11 February 2015 - 09:27 AM
Summon3r, on 11 February 2015 - 08:20 AM, said:
this made me LMFAO only cuz its so true......
and to OP i couldnt agree more, as a clan wolf player i havent seen many IS engagements in the last month but we ahev started dropping to defend CSJ and CJF planets to try and get some and the laughability factor of a TDR is off the charts.... as you say in the normal pug que they are tolerable in the CW que the ppc's machine guns are beyond ridiculous....
now we all know PGI could care a less about canon lore and all that stuff but you really do have to rofl at a mech that was built in the 2400's yea thats right 2491 lol and can quite literally spam ERPPC's like they are are small lazors.. i mean whats an omni-mech? some junk box that can barely fire 2-3 salvos of 2 erppcs? oh and the mpl's on the TDR just lol
anyhow good for the units that are taking advantage of this right now and bad on PGI for creating even more "stuff" that makes an already barely tolerable CW game less fun..... btw long live the firestarter/jenner/spider zerg-gheynation ... lol?
btw anyone see the panther quirks yet? ROFL.....
Warhawk says Clan <3 PPC quirks too...
Edited by Gyrok, 11 February 2015 - 09:27 AM.
#124
Posted 11 February 2015 - 09:28 AM
#125
Posted 11 February 2015 - 09:31 AM
shad0w4life, on 11 February 2015 - 08:10 AM, said:
No, the meta build will work just fine at tearing any mech a new hole when you use your range to your advantage. But if you keep insisting that a Timber pilot is going to be dumb enough to close into 300m range, then he better damn well have the tools to do so.
shad0w4life, on 11 February 2015 - 08:10 AM, said:
Well I guess bad pilots who sit there and let another mech get 3 consecutive alphas to the CT without torso twisting would die, but I've also said that an OP mech can't mech up for terribad pilots. See a theme going here?
shad0w4life, on 11 February 2015 - 08:10 AM, said:
Want a solid CW build? 4 ERLLs and 4 SRM4s. SSRMs are good for when you have crap aim, and the extra tonnage you save going regular SRMs instead give you the ammo to deal with pesky lights. ERMLs are pretty useless in CW anyways because things are either extremely far away or up in your face.
shad0w4life, on 11 February 2015 - 08:10 AM, said:
Look at that I can make up scenario's that don't work well.
In summary the Timbergod you refer to is not a god, it's the king of multi builds but the all mighty laser vomit build that is what people reference when they call it OP, isn't the be all end all build, 2 firestarters would chew it up.
Actually pretty sure even if it had SSRMs 2 fires would chew up that CT like no tomorrow, they only need 3 alphas. I unloaded 48 SSRMs in to the rear of a 5ss and it didn't even make the core red.
Are you kidding me? ERMLs with no targeting comp or module outrange a fully quirked and moduled 5SS MPL by almost 100m. With modules, you will be doing full damage to the 5SS at the range he would be scratching your paint. How do you not understand this?
shad0w4life, on 11 February 2015 - 08:10 AM, said:
The fact that you have demonstrated several times in this thread that you don't understand basic tactics, basic facts about the mechs you pilot, and basic errors in the ranges of multiple weapons systems does not give credence to your dubious claim (with no proof!) of your "piloting skill." Throwing around the MC challenge is just as laughable. It was literally a participation award, you didn't even have to kill anyone!
#126
Posted 11 February 2015 - 10:12 AM
Asrrin, on 11 February 2015 - 09:31 AM, said:
No, the meta build will work just fine at tearing any mech a new hole when you use your range to your advantage. But if you keep insisting that a Timber pilot is going to be dumb enough to close into 300m range, then he better damn well have the tools to do so.
Well I guess bad pilots who sit there and let another mech get 3 consecutive alphas to the CT without torso twisting would die, but I've also said that an OP mech can't mech up for terribad pilots. See a theme going here?
Want a solid CW build? 4 ERLLs and 4 SRM4s. SSRMs are good for when you have crap aim, and the extra tonnage you save going regular SRMs instead give you the ammo to deal with pesky lights. ERMLs are pretty useless in CW anyways because things are either extremely far away or up in your face.
Are you kidding me? ERMLs with no targeting comp or module outrange a fully quirked and moduled 5SS MPL by almost 100m. With modules, you will be doing full damage to the 5SS at the range he would be scratching your paint. How do you not understand this?
The fact that you have demonstrated several times in this thread that you don't understand basic tactics, basic facts about the mechs you pilot, and basic errors in the ranges of multiple weapons systems does not give credence to your dubious claim (with no proof!) of your "piloting skill." Throwing around the MC challenge is just as laughable. It was literally a participation award, you didn't even have to kill anyone!
However you've deviated away from the entire point of you claiming the TBR is OP at all ranges regardless, I pointed out that the 5SS would win, you then proceeded to change your opinion and say it would never get that close, or I'd bring these weapons, and I'd do this because I'm fighting AI that's predictable. All you've done is dodge admitting that the TBR can be killed in different situations without the attacker being crippled.
CW much of it is done from within 300-500M after gates are down, not sure why you seem to think you can just keep the engagement at 1000M. There's a very good chance of a 5ss getting within optimal range without taking damage, and there is also cover on maps.
Assume everyone is 100% pilot capable, you can torso twist all you want with the shorter burn time IS can torso twist away and spread the damage, then turn back and wait for the TBR to twist back again and voila CT alpha, not to mention you can shoot the TBR CT from the side.
3 CT shots from a firestarter isn't really that hard to imagine, and good luck registering the 2LLs and 2 MLs on it for full damage, not going to happen.
4ERLLS and 4xSRMS sounds like a terrible build, you're going to push your heat so high, sulphurous you'd be useless, not to mention the amount of face time required to do full damage.
I'm just going to flat out challenge you to switch to clan in CW and start posting up your amazing #'s since you seem to think you have all the answers and everyone else is just stupid and clueless.
Not sure what you're talking about, but they weren't participation rewards, it was more of a 8 kills, 4 assist, lots of damage, no TKing and win type challenge but you're the master of subject changing
#127
Posted 11 February 2015 - 10:56 AM
Gyrok, on 11 February 2015 - 09:27 AM, said:
Warhawk says Clan <3 PPC quirks too...
warhawk will see 10% Cooldown reduction, 10% heat reduction and IS players will be screaming bloody murder the very instant and always until the perks are removed...but te 9s is fine...
Clans OP!!!
#128
Posted 11 February 2015 - 11:02 AM
shad0w4life, on 11 February 2015 - 10:12 AM, said:
CW much of it is done from within 300-500M after gates are down, not sure why you seem to think you can just keep the engagement at 1000M. There's a very good chance of a 5ss getting within optimal range without taking damage, and there is also cover on maps.
Assume everyone is 100% pilot capable, you can torso twist all you want with the shorter burn time IS can torso twist away and spread the damage, then turn back and wait for the TBR to twist back again and voila CT alpha, not to mention you can shoot the TBR CT from the side.
3 CT shots from a firestarter isn't really that hard to imagine, and good luck registering the 2LLs and 2 MLs on it for full damage, not going to happen.
4ERLLS and 4xSRMS sounds like a terrible build, you're going to push your heat so high, sulphurous you'd be useless, not to mention the amount of face time required to do full damage.
I'm just going to flat out challenge you to switch to clan in CW and start posting up your amazing #'s since you seem to think you have all the answers and everyone else is just stupid and clueless.
Not sure what you're talking about, but they weren't participation rewards, it was more of a 8 kills, 4 assist, lots of damage, no TKing and win type challenge but you're the master of subject changing
No where did I claim, "the TBR is OP at all ranges regardless." I simply called it the Timbergod and made the comment that once all mechs are at a similar power level to it, it's no longer OP. You are the one coming in here that multiple different mechs can easily dispatch it like it's just another mech. Then, you keep moving the goal posts trying to find different situations in which the cards are stacked against the (apparently) clueless Timber pilot, and then trying to claim victory. It's laughable.
The simple fact of the matter is that if the Timber were as useless as you seem to think it is, none of the competitive teams would use it and the clans would be getting beat back to their homeworlds in CW. It is the single best mech in the game, the TDR-5SS gets close to being able to go toe to toe with it inside of 300m, but still falls short, and the TDR-9S is finally able to trade with it effectively at long ranges, but still suffers up close.
as far as the MC challenge, look here:
http://mwomercs.com/...ts?t=201501merc
130 points is 7 assists, 0 kills, 0 damage. You literally have to log into a game, scratch the paint on 7 mechs, and win. It was a participation event, nothing more.
#129
Posted 11 February 2015 - 12:09 PM
Edited by Summon3r, 11 February 2015 - 12:20 PM.
#130
Posted 11 February 2015 - 12:10 PM
or better yet 4 so I can game the drop deck
Edited by Mechwarrior Buddah, 11 February 2015 - 12:11 PM.
#131
Posted 11 February 2015 - 01:24 PM
Quote
I can show you superhigh damage too, but Clan weapons tend to spread more, meaning it takes higher amounts of damage per kill. Ditto most FS9's, since they're laser/pulses and tend to prefer hit and runs.
If you're putting ERPPC bolts accurately into someone's torso, 500 damage is easily enough for 4 solo kills (my current best was 3K/4A for that, but I had someone else end up coring out a CT I'd gotten to cherry red). Pinpoint, frontloaded (and with a 9S, rapidfire) damage is the most efficient TTK in MechWarrior Online.
#133
Posted 11 February 2015 - 02:15 PM
Asrrin, on 11 February 2015 - 11:02 AM, said:
as far as the MC challenge, look here:
http://mwomercs.com/...ts?t=201501merc
130 points is 7 assists, 0 kills, 0 damage. You literally have to log into a game, scratch the paint on 7 mechs, and win. It was a participation event, nothing more.
Edit: *DONE* bringing up comp teams 12 v 12 in a CW discussion and some random tournament completely different that the ones being discussed GG Kid.
Edited by shad0w4life, 11 February 2015 - 02:26 PM.
#134
Posted 11 February 2015 - 04:44 PM
THE QUIRKS ARE NOT THE ISSUE
THE ERPPC IS NOT THE ISSUE
Its the stacking of similar weapons that do a set damage ( 10, 20, 30 ECT ) to a PIN POINT LOCATION.
The thunderbolt wouldnt be an issue if it had 1 ERPPC like it should instead of allowing 3 ERPPC's.
Unregulated mech lab is bad. Stacking weapons into a I WIN BUTTON is bad.
we've seen this over a dozen times with different mechs. Ghost heat, double armor, extra ammo is all linked to this issue. STOP CRYING about the non issue and start talking about the REAL issue FFS.
#135
Posted 11 February 2015 - 05:20 PM
Alistair Winter, on 07 February 2015 - 06:01 AM, said:
Just spilt coffee on my screen because of this, dear sir.
#136
Posted 11 February 2015 - 09:08 PM
Mechwarrior Buddah, on 11 February 2015 - 12:10 PM, said:
or better yet 4 so I can game the drop deck
Currently you can fit 3 and a Firestarter/Jenner for the rush.
MechWarrior5152251, on 11 February 2015 - 07:10 AM, said:
Congrats on missing the point entirely.
People who fixate on damage never argue well and should learn the Army skill/motto.
#137
Posted 12 February 2015 - 12:08 AM
Wildstreak, on 11 February 2015 - 09:08 PM, said:
Congrats on missing the point entirely.
People who fixate on damage never argue well and should learn the Army skill/motto.
lol I can show 1300 damage in a Boar's Head or an Illya doesnt really mean much other than the enemy stood still alot cause my aim sucks lol
#138
Posted 12 February 2015 - 12:20 AM
But i guess a mech that can shoot out a erppcs is op.. i mean it also has a broken hitbox? not check.. oh well.
#139
Posted 12 February 2015 - 01:56 AM
wanderer, on 11 February 2015 - 01:24 PM, said:
If you're putting ERPPC bolts accurately into someone's torso, 500 damage is easily enough for 4 solo kills (my current best was 3K/4A for that, but I had someone else end up coring out a CT I'd gotten to cherry red). Pinpoint, frontloaded (and with a 9S, rapidfire) damage is the most efficient TTK in MechWarrior Online.
And yet my best CW damage score per mech was 2500. TDR-9S. 2xERPPC+3ML. Boreal vault.
I struggled to get 1600 damage in a laser-vomit Timber.
I say the Awesome-9M should get TDR-9S quirks, because there really is no reason to use it otherwise.
Edited by Kmieciu, 12 February 2015 - 02:03 AM.
#140
Posted 12 February 2015 - 02:20 AM
Then the clanners in the forums made a real good effort of convincing me it was OP. I bought one, and I liked it.
The clanners increased their whining and crying volume by 200%. I decided that must be for a reason, so I bought another one and I use 2 in my Drop Deck now.
If the whining and crying keeps on increasing, I will probably buy a third and use all 3 of them.
Thank you clanners for opening my eyes! The 9s is a wonderful OP Mech.
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