Gattsus, on 07 February 2015 - 12:10 PM, said:
I tried looking for it but didn't find the reason why ghost heat was implemented instead of sized hardpoints to limit brokent/op builds?
Anyone with memory or a handy link?
Once upon a time there was a troll build that was a 6 PPC stalker, per usual this thing could only fire twice before overheating and it alpha'd for (surprise) 60 damage. It was really a joke, slow, ungodly hot, BUT it would get two/three kills a game. So much like LRM spam threads the whiners took to well...everywhere screaming PPC OP!!!!! OMG STALKERS and whatnot. Like I said troll build, the x4 PPC/bunch of other stuff was a real build, and it was frigging nasty, this was also back in the days of 8 heat PPCs.
So PGI implemented ghost heat and the x6 PPC troll builds, and 100 LRM builds (yeah they did that) went away almost over night. True to form the Nerfinator took this WAY to far and added ghost heat to everything in the name of "balance" and "weapon diversity" and we have the current crap we have today.