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Old Tale, Why Ghost Heat Instead Of Sized Hardpoints?


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#101 Black Arachne

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Posted 08 February 2015 - 02:10 PM

View PostCantHandletheTruth, on 08 February 2015 - 02:04 PM, said:



SO you would make four crappy variants?


You are going to point out whats crappy right?

#102 Davers

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Posted 08 February 2015 - 02:12 PM

View PostNori Silverrage, on 08 February 2015 - 11:15 AM, said:

Not sure if this was answered. But how would this work on something like the Jager? Two AC20s would have no limiter on them like ghost heat does. Now I suppose a Jager has to give up a lot to get two AC20s. But yeah if hardpoints are supposed to discourage boating how would it stop dual guass and ac20 stuff?

Using stock weapons as the guidelines would prevent anyone from making Gauss or AC/20 Jagers to begin with.

*note- I am not arguing in favour of sized hard points. Just making a statement.

#103 Knight Magus

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Posted 08 February 2015 - 02:18 PM

View PostDavers, on 08 February 2015 - 02:12 PM, said:

Using stock weapons as the guidelines would prevent anyone from making Gauss or AC/20 Jagers to begin with.

*note- I am not arguing in favour of sized hard points. Just making a statement.


Why did PGI add ghost heat to the AC20's and a charge mechanic on the guass if this was fine in their eyes? And as far as I remember Jagers never used these two weapons.

Edited by Knight Magus, 08 February 2015 - 02:19 PM.


#104 Davers

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Posted 08 February 2015 - 02:26 PM

View PostKnight Magus, on 08 February 2015 - 02:18 PM, said:


Why did PGI add ghost heat to the AC20's and a charge mechanic on the guass if this was fine in their eyes? And as far as I remember Jagers never used these two weapons.

I did say that Jaegers did not use those weapons stock.

#105 Serpieri

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Posted 08 February 2015 - 02:29 PM

View PostKnight Magus, on 08 February 2015 - 02:18 PM, said:


Why did PGI add ghost heat to the AC20's and a charge mechanic on the guass if this was fine in their eyes? And as far as I remember Jagers never used these two weapons.


JagerBomb Rushes.

Funny to watch and Do - some people stood their ground and took the Jagers arm's and side torso's off - other ran away in fear exposing their rear armor to multiple AC20's

Guass was changed so it couldn't be used with PPC's which wouldn't have taken place if the hard point sizes were limited but that didn't stop people switching to other AC's which I believe would also not have taken place with this system as well.

#106 Knight Magus

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Posted 08 February 2015 - 02:30 PM

View PostDavers, on 08 February 2015 - 02:26 PM, said:

I did say that Jaegers did not use those weapons stock.


Ah sorry my mistake.

#107 Ralgas

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Posted 08 February 2015 - 02:36 PM

View PostDavers, on 08 February 2015 - 02:26 PM, said:

I did say that Jaegers did not use those weapons stock.


http://www.sarna.net/wiki/JagerMech

JM6-DG calls you incorrect. Not quite timeline appropriate is all (3054).

Edit: Then again if we want to use that argument most of the IS should be locked out of using dhs and endo

Edited by Ralgas, 08 February 2015 - 02:40 PM.


#108 darkchylde

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Posted 08 February 2015 - 02:50 PM

View PostRalgas, on 08 February 2015 - 02:36 PM, said:


http://www.sarna.net/wiki/JagerMech

JM6-DG calls you incorrect. Not quite timeline appropriate is all (3054).

Edit: Then again if we want to use that argument most of the IS should be locked out of using dhs and endo


Draconis Combine regained the ability to manufacture endo steel in 3035. Federated Suns had DHS up and running around 3028.

Edited by darkchylde, 08 February 2015 - 02:51 PM.


#109 CantHandletheTruth

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Posted 08 February 2015 - 02:51 PM

View PostBlack Arachne, on 08 February 2015 - 02:10 PM, said:


You are going to point out whats crappy right?



Restricting all Jagers to smaller ACs, yeah, that would basically invalidate the mech as a competitive chassis

#110 Demoncard

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Posted 08 February 2015 - 02:59 PM

View PostGattsus, on 07 February 2015 - 12:13 PM, said:

But why they didn't implement sized hardpoints as an alternative to ghost heat?

Because that would have been too much effort, and taken too long to do in between drinking pizza and eating coffee hotfixes and quality of life updates.

It's partially to do with their desire to not look like any previous incarnation of MW, and to try to be new and exciting.

#111 Ralgas

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Posted 08 February 2015 - 03:06 PM

View Postdarkchylde, on 08 February 2015 - 02:50 PM, said:


Draconis Combine regained the ability to manufacture endo steel in 3035. Federated Suns had DHS up and running around 3028.


I was referring to specific chassis and their evolution, not the tech in general.

In my point, both gauss and jaggers were around in 3050 but were not regularly combined, same as several other IS chassis with endo and dhs.

Edited by Ralgas, 08 February 2015 - 03:07 PM.


#112 Black Arachne

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Posted 08 February 2015 - 03:08 PM

View PostCantHandletheTruth, on 08 February 2015 - 02:51 PM, said:



Restricting all Jagers to smaller ACs, yeah, that would basically invalidate the mech as a competitive chassis


Here are three builds that are considered competitive.

http://mwo.smurfy-ne...3ae0973459c0005
http://mwo.smurfy-ne...16a755cd5a87171
http://mwo.smurfy-ne...3aa7a9a3d4d5dc3

#113 SuomiWarder

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Posted 08 February 2015 - 03:12 PM

I would imagine that it was easier to add ghost heat than have to redo the mech building system to change the hardpoints.

They tend to look for the easiest to implement change.

#114 Mechwarrior Buddah

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Posted 08 February 2015 - 03:51 PM

View PosttortuousGoddess, on 08 February 2015 - 01:12 PM, said:

Did you watch the video? Collisions looked absolutely ridiculous, caused huge amounts of rubberbanding, and were abusable on top of that. Your speculation is poor.


The play build was two weeks behind their server at the time, the mechanic disappeared two weeks after that.

coincidence... riiiiight

#115 Ratpoison

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Posted 08 February 2015 - 04:06 PM

View PostMechwarrior Buddah, on 08 February 2015 - 03:51 PM, said:


The play build was two weeks behind their server at the time, the mechanic disappeared two weeks after that.

coincidence... riiiiight

Take your tinfoil nonsense elsewhere, it's not even good for a laugh.

#116 Mechwarrior Buddah

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Posted 08 February 2015 - 04:37 PM

View PosttortuousGoddess, on 08 February 2015 - 04:06 PM, said:

Take your tinfoil nonsense elsewhere, it's not even good for a laugh.


lol k ostrich

#117 Gattsus

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Posted 08 February 2015 - 04:53 PM

View PostAssaultPig, on 07 February 2015 - 01:07 PM, said:

it seems likely that ghost heat was simply the easiest solution; relatively simple (if poorly documented) rules that could be applied to all chassis. The idea of sized hardpoints is interesting, but would have required mech-by-mech rebalancing and might not have solved the problem anyway (I mean, is an awesome or stalker only gonna have two PPC-sized hardpoints?)


They didn't only shoot their feet but blew both legs...
The quirk mechanics satisfies all the cons your mentioned.

#118 Serpieri

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Posted 09 February 2015 - 09:15 PM

View PostSuomiWarder, on 08 February 2015 - 03:12 PM, said:

I would imagine that it was easier to add ghost heat than have to redo the mech building system to change the hardpoints.

They tend to look for the easiest to implement change.


Problem is PGI continues to do Band-AID fix instead of correcting the core problems. And soon mechs will have layers upon layers of quirks and who knows what other nonsense they will throw in down the road.





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