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Warhawk Side Torsos Are Ridiculous


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#1 Jazzbandit1313

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Posted 07 February 2015 - 06:29 PM

Last week i bought 3 warhawks and elited them all out with some premium time. I am in love with this assault, as it embodies everything I love about a mech. relatively high speed, good hardpoints, and an all rounder in terms of role warfare.

But

God damn the side torsos are gigantic. I'd guess at least 75% of my deaths are from ST engine destruction. And yes, i've been around long enough to know how to torso twist properly and at the right time, for christ sake im a CN9-D pilot, I have to know how to do that.

Are we going to see any ST hitbox fixes for these lovely mechs? they feel so lovely to pilot but so salty to lose in because its almost always yellow everywhere else, cherry red internals on the ST's

Edited by Jazzbandit1313, 07 February 2015 - 06:30 PM.


#2 Lordred

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Posted 07 February 2015 - 06:32 PM

Drive an Awesome, then, you will not ST pain.

#3 Jazzbandit1313

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Posted 07 February 2015 - 06:34 PM

View PostLordred, on 07 February 2015 - 06:32 PM, said:

Drive an Awesome, then, you will not ST pain.

Oh trust me, I was an AWS-9M XL pilot long before this. I know the hurt, but I would argue that these ST are worse in terms of damage caught per round.

#4 Greenjulius

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Posted 07 February 2015 - 06:34 PM

Warhawks frequently get mis-identified as Dires, so that results in players targeting the side torsos. That's my usual experience with dires at least.

#5 Jazzbandit1313

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Posted 07 February 2015 - 06:36 PM

View PostGreenjulius, on 07 February 2015 - 06:34 PM, said:

Warhawks frequently get mis-identified as Dires, so that results in players targeting the side torsos. That's my usual experience with dires at least.

very true. I never thought of this. Although, I usually dont carry lrms in my RT anyway.

#6 Cyborne Elemental

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Posted 07 February 2015 - 09:09 PM

I always go for Warhawk torso's.
Because they're full of candy :D

Nothing in the CT to worry about, but if you take off the right torso.. oops, there goes most of its weapons.

Take off its Left torso, and it can't fire what weapons remain on the right side and you'll usually get them to shutdown on the spot due to heatcap loss when all the DHS go bye bye.

#7 CaliburZero

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Posted 07 February 2015 - 10:21 PM

Its a real shame the hitboxes for the ST of the Warhawks are so godawful, because aside from that the mech would be alot of fun. I prefer more mobile Assaults such as it, but its survival ability is an utter joke because of this. I'd love for PGI to fix or adjust the hitboxes, but HURR DURR CLANS OP L2P

Edited by CaliburZero, 07 February 2015 - 10:22 PM.


#8 CocoaJin

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Posted 07 February 2015 - 10:27 PM

Sounds like a nice counter-balance to me...

#9 El Bandito

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Posted 07 February 2015 - 11:33 PM

At least they target your Warhawk's STs. My Whale is getting its CT molested like no tomorrow. And we all know popping both STs of a 70 kph Assault is harder to do than coring the jutting CT of a 54 kph whale.

Edited by El Bandito, 08 February 2015 - 01:11 AM.


#10 Deathlike

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Posted 07 February 2015 - 11:52 PM

View PostGreenjulius, on 07 February 2015 - 06:34 PM, said:

Warhawks frequently get mis-identified as Dires, so that results in players targeting the side torsos. That's my usual experience with dires at least.


This is the "it's a Dire Whale?!?!?! Oh wait, it's a Warhawk" thinking that tends to happen a lot.

#11 Alistair Winter

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Posted 08 February 2015 - 02:08 AM

I don't think Warhawk side torsos need to be adjusted. I don't want the Warhawk CT to take more damage, and I don't think the arm hitboxes need to cover the torso to make it tankier.

I always target a Warhawk's ST, but then again I do that against most clan mechs unless they've already taken damage to the CT. Even Warhawk pilots with CERPPCs or ballistics tend not to torso twist very much, because they know they usually have the DPS advantage. Veteran IS assault mech pilots tend to worry more about torso twisting, in my experience.

Jazz, when you go up against other assault mechs in a 1 vs 1 fight, do you feel that you are at a disadvantage? I think the Warhawk often gets singled out on the battlefield because it's a 85 ton mech the size of a 100 ton mech, with tremendous firepower. It's a very cost-effective target, in a sense. But in a 1 vs 1 fight, I will take on anyone in my Warhawk, except the cheesiest Dire Wolves. And maybe the nastiest Wubshees.

(The Warhawk has a problem against Dire Wolves, IMO, because the speed difference isn't enough to be a factor in a duel, the size is identical, and the Dire Wolf has a massive armour and firepower advantage. A Dakka Wolf or a Dire Wolf with dual gauss + dual ppc will always win against an equally skilled Warhawk, IMO.)

#12 PurpleNinja

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Posted 08 February 2015 - 02:17 AM

Most clan mechs are made of two big side torsos glued together by a slim strip of silver tape named center torso.
If you want to protect your torsos with the arms you should stay in the IS.

#13 aniviron

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Posted 08 February 2015 - 02:26 AM

View PostLordred, on 07 February 2015 - 06:32 PM, said:

Drive an Awesome, then, you will not ST pain.


I'm a Warhawk and Awesome guy as well, got over a million combined mech XP, and I would take an Awesome's hitboxes over a Warhawk's any day- particularly now that the AWS has been quirked. Nobody drives Awesomes so nobody tells you that the arms are great shields, but, well, they are. The poor Warhawk, however, is vulnerable from every direction, and is the same size and profile as a Direwolf with a lot less armor.

I wouldn't mind it so much if the Warhawk were still a credible threat with one side torso gone, but it's not. All the guns are on one side because of the locked heat sinks- so either you lose all your guns, or you lose all your heatsinks, plus take the clan XL heat penalty.

#14 LordKnightFandragon

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Posted 08 February 2015 - 07:27 AM

Will the WHK ever see fixes to it's ST?

Well, lets answer that

Clans OP....

#15 Jazzbandit1313

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Posted 08 February 2015 - 10:12 AM

View PostAlistair Winter, on 08 February 2015 - 02:08 AM, said:



Jazz, when you go up against other assault mechs in a 1 vs 1 fight, do you feel that you are at a disadvantage?




Not really 1v1. Moreso in team battle, I find my ST's catching stray PPCs and LRM's like magnets. 1v1 my 4 LPL warhawk will take anything trust me. I'm talking about turning a corner to fire for a second or two and having your ST take 95% of the damage, instead of the arm absorbing a comparable amount

#16 LordKnightFandragon

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Posted 08 February 2015 - 10:40 AM

View PostJazzbandit1313, on 08 February 2015 - 10:12 AM, said:


Not really 1v1. Moreso in team battle, I find my ST's catching stray PPCs and LRM's like magnets. 1v1 my 4 LPL warhawk will take anything trust me. I'm talking about turning a corner to fire for a second or two and having your ST take 95% of the damage, instead of the arm absorbing a comparable amount



Yeah, the WHK could use shorter arms, longer barrels and a thinner torso overall. PLus, it should be shorter overall anyway. The top of the Roof should come to the top of the Stormcrow...and even that im sure it bigger then it should be.

Mechs are 2-3 stories high, not 4-6....

Edited by LordKnightFandragon, 08 February 2015 - 10:40 AM.


#17 Goose of Prey

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Posted 08 February 2015 - 11:29 AM

This mech is one of the worst PGI has put out, and considering their quality as of late, that is saying something. I've been closely watching LRM damage and I'd put it at 75% in CT, twist or no, from clan mechs, and about 50-50 from IS. Mech is WAY out of scale, and the ST are so easy it hit I feel like I'm driving a Jaeger again. Many of my deaths are ST and not CT, or legs. which is rare in a clan mech. In fact I see pilots aiming ST. Makes sense, you get the damage of the ST AND the arm, on 85 tons that's a good deal.

What burns me is this isn't hard to see when you drive one. PGI will spend money to hire a guy to do a GOLD skin. Hire more quality control, "no we are a small company, you are lucky to even have a game...Now give us $40 for a UrbI."

So screw the Warpug. (Warpig sounded to tough.) People need to know why there are only Timbers, crows, and Dires out there. The other designs just suck. Even my beloved Nova is trash under the "Quirking" method of balance.

#18 Alistair Winter

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Posted 08 February 2015 - 01:02 PM

View PostJazzbandit1313, on 08 February 2015 - 10:12 AM, said:

Not really 1v1. Moreso in team battle, I find my ST's catching stray PPCs and LRM's like magnets. 1v1 my 4 LPL warhawk will take anything trust me. I'm talking about turning a corner to fire for a second or two and having your ST take 95% of the damage, instead of the arm absorbing a comparable amount

Then we are in agreement. 1 v 1, I feel the same way about my Warhawk. But it does feel like playing an Awesome when you're on the open battlefield, because it's a huge target with relatively little armour compared to assault mechs of similar size, and with pretty good firepower. So it makes sense to take it out quickly, before dealing with smaller or tougher targets.

View PostGoose of Prey, on 08 February 2015 - 11:29 AM, said:

This mech is one of the worst PGI has put out, and considering their quality as of late, that is saying something.
So screw the Warpug. (Warpig sounded to tough.) People need to know why there are only Timbers, crows, and Dires out there. The other designs just suck. Even my beloved Nova is trash under the "Quirking" method of balance.

This is blatantly false. I agree about quality control, but the Warhawk is very far from being one of the worst mechs in MWO. It's not even one of the worst assault mechs.

#19 Greenjulius

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Posted 08 February 2015 - 01:56 PM

I think players who play exclusively as clans often forget that there are far worse IS mechs for every bad clan mech. The Warhawk for instance is AT LEAST 50th percentile, if not 60-70th. It has good speed, great firepower, and the advantage of a Clan XL.

Let's not blow this out of proportion, as Jazz has a good point. The Warhawk's hitboxes need a 2nd look.

#20 Chagatay

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Posted 08 February 2015 - 02:03 PM

Warha

View PostGoose of Prey, on 08 February 2015 - 11:29 AM, said:

This mech is one of the worst PGI has put out, and considering their quality as of late, that is saying something. I've been closely watching LRM damage and I'd put it at 75% in CT, twist or no, from clan mechs, and about 50-50 from IS. Mech is WAY out of scale, and the ST are so easy it hit I feel like I'm driving a Jaeger again. Many of my deaths are ST and not CT, or legs. which is rare in a clan mech. In fact I see pilots aiming ST. Makes sense, you get the damage of the ST AND the arm, on 85 tons that's a good deal.

What burns me is this isn't hard to see when you drive one. PGI will spend money to hire a guy to do a GOLD skin. Hire more quality control, "no we are a small company, you are lucky to even have a game...Now give us $40 for a UrbI."

So screw the Warpug. (Warpig sounded to tough.) People need to know why there are only Timbers, crows, and Dires out there. The other designs just suck. Even my beloved Nova is trash under the "Quirking" method of balance.


Crazy talk. The Warhawk is the best-in-class Assault mech for CW bringing the pain, moving at speed, and taking hits like a champ. The thing can absolutely smash heads in. Either pure cLPL (4x) or the laser/LRM hybrid* and it is rock solid.

* I like the hybrid more as it performs well on any map but the Wubhawk is very lethal on maps with like Boreal as it is cold and lots of lanes to fire from.





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