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Cw As Is


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#1 KODIAK-AU

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Posted 08 February 2015 - 11:35 PM

So just finished dropping on a defence against CJF as a pug (because no one in my unit is online) and straight away IS teams mates say in team chat omg clan tech is op this planet is so lost. like WTF!!!!!!!!


We did pretty good match lasted around 25 mins, and the mech count was pretty even. This was a full pug 12 man.

But when people have a defeatist attitude of course you have no hope, I love playing against the clans and yes IS does get stomped but I have done some stomping against the clans myself, while pugging and with my unit.

Basically: IF YOU QUE FOR A DEFENCE OF AN IS WORLD AGAINST THE CLANS THEN WHINGE STRAIGHT AWAY THAT CLAN TECH IS OP AND WHAT NOT AND PROCEED TO DERP STRAIGHT INTO 4-5 ENEMIES AND THEN WHINGE SOME MORE ABOUT HOW OP THEY ARE, GO QUE AGAINST IS please.

Leave the clan defence to the people who actually want to try and win,

/end rant

#2 Vassago Rain

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Posted 08 February 2015 - 11:46 PM

But if everybody takes your advice, no one will ever drop against clans, and CW will remain a ghost town forever.

I mean, hey, I'm no VIDJAGAME DESIGNAH, who studied at videogame college, but in my humble opinion here, it would be better for everybody if clans weren't outright better than IS.

#3 Pat Kell

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Posted 08 February 2015 - 11:52 PM

Clan mechs aren't out right better than IS mechs. When you get stomped, there are several factors involved. Team vs pugs, and Good builds vs silly builds are the biggest factors here. can't take a LRM boat as a pug and get mad when you get stomped....LRM's are nice if you have a designated spotter or know how to spot for yourself but most people can't do this and most pugs don't have designated spotters....Team work is OP period and stop bringing poor builds.

#4 KODIAK-AU

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Posted 09 February 2015 - 12:11 AM

View PostVassago Rain, on 08 February 2015 - 11:46 PM, said:

But if everybody takes your advice, no one will ever drop against clans, and CW will remain a ghost town forever.

I mean, hey, I'm no VIDJAGAME DESIGNAH, who studied at videogame college, but in my humble opinion here, it would be better for everybody if clans weren't outright better than IS.


I don't not want pugs to Que clan defence I just ask that they try.

I also agree the game needs balance , but while it is what it is atm all we can do is try.

#5 Der Hesse

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Posted 09 February 2015 - 12:15 AM

Even better when several disconnect right in the beginning when they see a clan premade or even when seeing they have to attack.

#6 Vassago Rain

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Posted 09 February 2015 - 12:21 AM

View PostDer Hesse, on 09 February 2015 - 12:15 AM, said:

Even better when several disconnect right in the beginning when they see a clan premade or even when seeing they have to attack.


Again, I'm not a game designer, but maybe giving the clans 20-50% range advantage and stronger weapons wasn't a good idea.

#7 crustydog

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Posted 09 February 2015 - 12:54 AM

View PostVassago Rain, on 09 February 2015 - 12:21 AM, said:


Again, I'm not a game designer, but maybe giving the clans 20-50% range advantage and stronger weapons wasn't a good idea.



This combat power advantage was supposed to be offset by greater IS numbers - during the initial Clan invasion in Battletech, the Clanners generally attacked using no more than half the number of mechs used by the defense. Why PGI hasn't written this into the code here, I have no idea.... but I assume there is a reason for this approach.

So we nerf the Clans and quirk the IS, in an attempt to obtain some kind of working parity.... no doubt said parity can eventually be achieved, but at that point will the Clans still be the Clans?

#8 Triordinant

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Posted 09 February 2015 - 07:50 AM

View Postcrustydog, on 09 February 2015 - 12:54 AM, said:



This combat power advantage was supposed to be offset by greater IS numbers - during the initial Clan invasion in Battletech, the Clanners generally attacked using no more than half the number of mechs used by the defense. Why PGI hasn't written this into the code here, I have no idea.... but I assume there is a reason for this approach.

So we nerf the Clans and quirk the IS, in an attempt to obtain some kind of working parity.... no doubt said parity can eventually be achieved, but at that point will the Clans still be the Clans?

I made a post about that very issue over 2 months ago.

#9 BIoB

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Posted 09 February 2015 - 09:30 AM

Imagine two fictional teams of identical ability in every respect, except one team is Clans and the other is Inner Sphere

Which team is going to win 75% of the time?


Of course it comes down to more then the quality of the mech. Player ability and team communication will always be the deciding factor in a CW match.

However as you have noticed, the majority of competitive teams have decided to play clans......I mean who could blame them, in the ''competitive'' mind frame why would you intentionally give yourself a handicap by playing with inferior mechs ?

#10 mike29tw

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Posted 09 February 2015 - 09:54 AM

View PostPat Kell, on 08 February 2015 - 11:52 PM, said:

Clan mechs aren't out right better than IS mechs. When you get stomped, there are several factors involved. Team vs pugs, and Good builds vs silly builds are the biggest factors here. can't take a LRM boat as a pug and get mad when you get stomped....LRM's are nice if you have a designated spotter or know how to spot for yourself but most people can't do this and most pugs don't have designated spotters....Team work is OP period and stop bringing poor builds.


Agree. And one of those factors is called Clan XL.

There's really no excuse for that.

#11 Malcolm Vordermark

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Posted 09 February 2015 - 11:44 AM

View Postmike29tw, on 09 February 2015 - 09:54 AM, said:


Agree. And one of those factors is called Clan XL.

There's really no excuse for that.

And how would you balance it?

#12 Dantiger

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Posted 09 February 2015 - 11:50 AM

View PostVassago Rain, on 09 February 2015 - 12:21 AM, said:


Again, I'm not a game designer, but maybe giving the clans 20-50% range advantage and stronger weapons wasn't a good idea.


you really don't know about the thunderbolt, do you ? most of the time I lost on CW was because the enemy team had 4 or 5 thunderbolts out sniping us at long range, we pretty much had to stay hidden during most of the fight

besides, clans don't have a single good light mech, and since you can't chance the engine, they will never be as fast as IS mechs

Edited by Dantiger, 09 February 2015 - 11:52 AM.


#13 UberStuka

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Posted 09 February 2015 - 11:50 AM

give the clans the OPness the deserve and make It 10v12

#14 Apnu

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Posted 09 February 2015 - 12:01 PM

View PostRouken, on 09 February 2015 - 11:44 AM, said:

And how would you balance it?


10 v 12 and/or tonnage increases for IS and decreases for clans.

But to be fair to the clans, that kinda sucks, so to make up for it, I'd give them a 20% c-bill & MXP boost for dropping under tonned and out numbered.

#15 Mystere

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Posted 09 February 2015 - 12:13 PM

View PostApnu, on 09 February 2015 - 12:01 PM, said:

10 v 12 and/or tonnage increases for IS and decreases for clans.

But to be fair to the clans, that kinda sucks, so to make up for it, I'd give them a 20% c-bill & MXP boost for dropping under tonned and out numbered.


I couldn't care less about the extra c-bills and XP.. I'd rather settle for Clan and IS weapons performing they way they're actually supposed to be. :ph34r:

#16 mekabuser

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Posted 09 February 2015 - 12:27 PM

yep the defeatist attitude is lame.

#17 mike29tw

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Posted 09 February 2015 - 12:29 PM

View PostRouken, on 09 February 2015 - 11:44 AM, said:

And how would you balance it?


Honestly I have no clear solution to that. Maybe a speed reduction plus more severe heat penalty. Maybe 10 vs. 12. We won't know whether they'll work until they're in the game.

But you really can't deny the fact that Clan mechs enjoy the privilege of tonnage freed up by their Clan XL while being able to fight off ST destruction. In order to match up the firepower of a Clan mech, you have to go with IS XL engine, and when you're killed by ST destruction, your opponents can easily shrugged off similar damage done to you and live to fight another day. That is an advantage that cannot be ignored.

#18 LawDawg

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Posted 09 February 2015 - 12:31 PM

View PostPat Kell, on 08 February 2015 - 11:52 PM, said:

Clan mechs aren't out right better than IS mechs. When you get stomped, there are several factors involved. Team vs pugs, and Good builds vs silly builds are the biggest factors here. can't take a LRM boat as a pug and get mad when you get stomped....LRM's are nice if you have a designated spotter or know how to spot for yourself but most people can't do this and most pugs don't have designated spotters....Team work is OP period and stop bringing poor builds.


I have Dropped 5 times tonight, 3 times we got LIGHT rushed by the IS (Kurita). Match didnt last more than 3-4 minutes. It was a 12 vs my 2 and various other Clans. Bottom line is we got smoked checked. Some will come cry on the forum about IS lights, ( wish Clans had more equals), but it is what is,

We (as Clans) just saw a huge surge of mercs to Kurita. Adapt. Adjust drop decks....? It will come, adjustments are being made.

Good Games with BWC and a few ACES tonight. <S>

#19 Apnu

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Posted 09 February 2015 - 12:35 PM

View PostMystere, on 09 February 2015 - 12:13 PM, said:


I couldn't care less about the extra c-bills and XP.. I'd rather settle for Clan and IS weapons performing they way they're actually supposed to be. :ph34r:


Agreed. If the clans were 10v12 and incentivized to bring less tonnage we can do away with the "balancing" on clan weapons. (bursting ACs, trickle LRMs, long burn time lasers)

We could also drop ghost heat while we are at it.

#20 LawDawg

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Posted 09 February 2015 - 12:36 PM

View Postmike29tw, on 09 February 2015 - 12:29 PM, said:


But you really can't deny the fact that Clan mechs enjoy the privilege of tonnage freed up by their Clan XL while being able to fight off ST destruction.


Go talk to BWC and ACES........... They seem to have worked out how to kill a Clan Mech.

I Would LOVE to switch engines and fixed JJ's BTW.





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