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Cw As Is


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#41 Mystere

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Posted 09 February 2015 - 02:37 PM

View PostTygerLily, on 09 February 2015 - 02:11 PM, said:

You forgot to read the very next sentence I wrote which begins: "In the real world, teams aren't 100% even..."


I did read it. It's the usage alongside the phrase "then it is likely the Clan team will win.", that got me started. ;)

#42 LawDawg

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Posted 09 February 2015 - 02:38 PM

View PostCerlin, on 09 February 2015 - 02:26 PM, said:

Damn It vassago. Making sense and making me give you likes. But yes I agree Is vs Clan balance is still quite off.


Christ Almighty..........Its not off!

Yall have a RAIN of LIGHTS to throw at us! and unless were running SSRM boats....... DED!

Yall have Range with the TBT-9S to hang back and PUNISH us.

Its all about manuver warfare, map and who coods fire better when you close with on the enemy,\

Clans, LRMS suck.

Clans, Light SUCK.

If we dont drop the right drops agaist you, we lose.

I cant wait till this next "Tweak" or what have you when they bust up the 9S and the Firestarter. BTW, I hope they bust up the Timber and Storm some to. Bring em all back down to a level playing field, or bring em all up. IMHO.

<EDIT> Make ALL mechs playable at some reasonable lvl.

Edited by LawDawg, 09 February 2015 - 02:41 PM.


#43 TygerLily

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Posted 09 February 2015 - 02:39 PM

View PostMystere, on 09 February 2015 - 02:37 PM, said:


I did read it. It's the usage alongside the phrase "then it is likely the Clan team will win.", that got me started. ;)


No no, go past that part. The NEXT sentence... Also, I did qualify with "likely." I stand by my statement.

Posted Image

Edited by TygerLily, 09 February 2015 - 02:40 PM.


#44 CrushLibs

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Posted 09 February 2015 - 02:45 PM

bust up the SC and TW ??

TW got a heavy nerf with the fixed JJs on the S model which is the only 4 LRM launcher TW there is. Other two are 2 launchers only.

#45 HARDKOR

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Posted 09 February 2015 - 02:46 PM

If you wanna do CW without a unit, please be sure to drop into a cue where there's a 8-11 man waiting for filler, not one where there's 11 single players waiting to fail hard. The mere fact that these guys are all waiting to form a rainbow coalition(or that they aren't smart enough to use the cue indicators to their advantage) should tell you that you don't want to wing them. The new tools they have given us make it easy to find a large group to tag along with.

#46 Mark Brandhauber

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Posted 09 February 2015 - 03:05 PM

View PostLawDawg, on 09 February 2015 - 02:38 PM, said:


Christ Almighty..........Its not off!

Yall have a RAIN of LIGHTS to throw at us! and unless were running SSRM boats....... DED!

Yall have Range with the TBT-9S to hang back and PUNISH us.

Its all about manuver warfare, map and who coods fire better when you close with on the enemy,\

Clans, LRMS suck.

Clans, Light SUCK.

If we dont drop the right drops agaist you, we lose.

I cant wait till this next "Tweak" or what have you when they bust up the 9S and the Firestarter. BTW, I hope they bust up the Timber and Storm some to. Bring em all back down to a level playing field, or bring em all up. IMHO.

<EDIT> Make ALL mechs playable at some reasonable lvl.

Holy Cheese batman, this is the first time i have ever seen a clan player say this about any of the holy trinity....... I must say I agree that the 9s should be dialed back a bit it's plain easy mode the firestarters well they have needed it a while now.
I've gotta say in my opinion the easiest way to balance the Clans vs IS would be to reduce the clans drop weight and at the same time greatly improving all clan lights and less popular clan mediums, whilst applying slight nerfs to certian IS mech like the tdr 9s and a few others, but yet buffing others "cough cough" vindicator "cough cough" highlander (only because it was nerfed into oblivion) so more mechs are brought to a competitive lvl.

Edited by Mark Brandhauber, 09 February 2015 - 03:09 PM.


#47 LawDawg

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Posted 09 February 2015 - 03:10 PM

View PostHARDKOR, on 09 February 2015 - 02:46 PM, said:

If you wanna do CW without a unit, please be sure to drop into a cue where there's a 8-11 man waiting for filler, not one where there's 11 single players waiting to fail hard. The mere fact that these guys are all waiting to form a rainbow coalition(or that they aren't smart enough to use the cue indicators to their advantage) should tell you that you don't want to wing them. The new tools they have given us make it easy to find a large group to tag along with.


There it is, HardCorps....!

#48 LawDawg

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Posted 09 February 2015 - 03:13 PM

View PostMark Brandhauber, on 09 February 2015 - 03:05 PM, said:

Holy Cheese batman, this is the first time i have ever seen a clan player say this about any of the holy trinity....... I must say I agree that the 9s should be dialed back a bit it's plain easy mode the firestarters well they have needed it a while now.
I've gotta say in my opinion the easiest way to balance the Clans vs IS would be to reduce the clans drop weight and at the same time greatly improving all clan lights and less popular clan mediums, whilst applying slight nerfs to certian IS mech like the tdr 9s and a few others, but yet buffing others "cough cough" vindicator "cough cough" highlander (only because it was nerfed into oblivion) so more mechs are brought to a competitive lvl.


The Mechs are sucking right now. Highlander gets NO love. But look at all the clan the mechs, they suck to brother. PGI has to figure out a way to make them not balanced, BUT,,,,, BUT playable!!!!!!!!!

<EDIT> And SOOOOOOOOOOOoooooooooo many IS mech yall cant play cause they are not Comp.

Edited by LawDawg, 09 February 2015 - 03:15 PM.


#49 Mark Brandhauber

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Posted 09 February 2015 - 03:17 PM

agreed all clan lights ,mediums (except stormcrow)Summoners and possibly the gargoyle need attention to be made playable, some IS mechs have the same problems. In CW I do get bored of the lack of variety forced upon us by the lack of attention given to some mechs and omnimechs
I own all the clan mechs, I find only the Stormcrow, Mad dog, Hellbringer, Timber Wolf, Warhawk and Dire wolf to be performing in my elo range, Though I must say I find the mist lynx to be a really fun mech if only it was a little faster.

Edited by Mark Brandhauber, 09 February 2015 - 03:28 PM.


#50 LawDawg

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Posted 09 February 2015 - 04:24 PM

View PostMark Brandhauber, on 09 February 2015 - 03:17 PM, said:

agreed all clan lights ,mediums (except stormcrow)Summoners and possibly the gargoyle need attention to be made playable, some IS mechs have the same problems. In CW I do get bored of the lack of variety forced upon us by the lack of attention given to some mechs and omnimechs
I own all the clan mechs, I find only the Stormcrow, Mad dog, Hellbringer, Timber Wolf, Warhawk and Dire wolf to be performing in my elo range, Though I must say I find the mist lynx to be a really fun mech if only it was a little faster.


Thats Public.. Way Different than CW my friend, Drop in a 12 or get smoked by a 12 man, and you will soon see why there are so many threads crying about about Clans OP or IS OP, or Nerf this and that....

Edited by LawDawg, 09 February 2015 - 04:32 PM.


#51 Zypher

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Posted 09 February 2015 - 06:18 PM

In all my solo CW clan drops I have only had one where everyone wasn't also a solo drop on my side and a group of teamed players on the other. I constantly am up against 4,6,10, and 12 man IS groups in our solo drop team, all matches were on the D except one which was an offensive win, I was lucky enough to drop with a 10 man on that against mostly a solo IS team.

#52 N0MAD

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Posted 09 February 2015 - 06:33 PM

View PostVassago Rain, on 09 February 2015 - 12:21 AM, said:


Again, I'm not a game designer, but maybe giving the clans 20-50% range advantage and stronger weapons wasn't a good idea.

I can show you Lots and lots of IS mechs that out range the clans with Lasers/missiles/ballistics due to their magic Quirks, care to meet on a TS and be educated about the Clans range advantage?

#53 Naduk

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Posted 09 February 2015 - 08:20 PM

View PostPat Kell, on 08 February 2015 - 11:52 PM, said:

Clan mechs aren't out right better than IS mechs. When you get stomped, there are several factors involved. Team vs pugs, and Good builds vs silly builds are the biggest factors here. can't take a LRM boat as a pug and get mad when you get stomped....LRM's are nice if you have a designated spotter or know how to spot for yourself but most people can't do this and most pugs don't have designated spotters....Team work is OP period and stop bringing poor builds.


Clan mechs are flat out better than IS units
Clan weapons are flat out better
Clan equipment is flat out better

IS have a few select mechs that manage to stand up to clans, mostly due to quirks and no native abilities of their own (9s for example)

If clans had only one of their advantages it might be a balanced arena but all of their benifits stack up to create an overwhelming package

Lets do a side by side comparison where both sides build a LRM support mech

This mech has
2x LRM 20
4x Med las

Clan Med las range and damage well beyond IS
Clan LRM units weigh less than half what IS LRM does, clan player takes much more ammo
Omni mechs are allways equipped with case so more weight is saved vs IS
Clan player then elects to swap an omni pod out and receives and additional energy slot that he uses for a tag
Is player cannot equip tag as slots are full
Is player equips an xl engine reducing his mechs total survivability by over 50%
Is player desires ams and bap , equips endo steel
Gains small amout of weight, loses vast amount of space
Cannot equip bap and ams must choose between them
IS player desires better heat,equips double heat sinks
Cannot fit heatsinks anywhere but inside engine due to lack of space

Meanwhile
Clan player cannot choose endo or fero and must work with provided weight, but it is a non issue
Double heat sinks are half size, massive amount of space allows for targeting computer, ams and bap

Extra space allows for Artemis and max armor


As you can see benefits of being clan are almost endless vs IS tech

Jump onto smurphys and compare a catapult to a maddog
See what kind of builds you can make that are equal




#54 N0MAD

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Posted 09 February 2015 - 09:00 PM

View PostNaduk, on 09 February 2015 - 08:20 PM, said:

Clan mechs are flat out better than IS units
Clan weapons are flat out better
Clan equipment is flat out better

IS have a few select mechs that manage to stand up to clans, mostly due to quirks and no native abilities of their own (9s for example)

If clans had only one of their advantages it might be a balanced arena but all of their benifits stack up to create an overwhelming package

Lets do a side by side comparison where both sides build a LRM support mech

This mech has
2x LRM 20
4x Med las

Clan Med las range and damage well beyond IS
Clan LRM units weigh less than half what IS LRM does, clan player takes much more ammo
Omni mechs are allways equipped with case so more weight is saved vs IS
Clan player then elects to swap an omni pod out and receives and additional energy slot that he uses for a tag
Is player cannot equip tag as slots are full
Is player equips an xl engine reducing his mechs total survivability by over 50%
Is player desires ams and bap , equips endo steel
Gains small amout of weight, loses vast amount of space
Cannot equip bap and ams must choose between them
IS player desires better heat,equips double heat sinks
Cannot fit heatsinks anywhere but inside engine due to lack of space

Meanwhile
Clan player cannot choose endo or fero and must work with provided weight, but it is a non issue
Double heat sinks are half size, massive amount of space allows for targeting computer, ams and bap

Extra space allows for Artemis and max armor


As you can see benefits of being clan are almost endless vs IS tech

Jump onto smurphys and compare a catapult to a maddog
See what kind of builds you can make that are equal

This is Just LOL, seriously just LoL.

#55 Pat Kell

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Posted 10 February 2015 - 12:46 AM

I can't really argue that there are some differences that make Clan mechs perform slightly better in most situations but I have been beaten enough by clan mechs to know that the mech doesn't mean nearly as much as team work, communication and just our right skill. That is the point I am trying to make as honestly, trying to argue which is better is just silly because for almost every pro, you can argue a con in that type of arguement





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