

Lrms And Lights
#21
Posted 09 February 2015 - 03:40 PM
Helpful hint: do not run behind teammates while taking LRM fire.
#22
Posted 09 February 2015 - 03:44 PM
#23
Posted 09 February 2015 - 03:51 PM
PS WrathOfDeadguy, on 09 February 2015 - 03:40 PM, said:
Are you kidding? In a PUG, a Direwolf, friend or foe, is better than AMS for taking out missiles.
Yeah, but if you're on comms, don't do that. You'll get yelled at.
#24
Posted 09 February 2015 - 03:59 PM
DONTOR, on 09 February 2015 - 03:44 PM, said:
I love lrmin light mechs.
There is a secret I discovered to kill them easily.
And I'm not tellin.
Once again an inside view of Novakaine's cockpit.

Fear the Stalker and the Awesome, oh and don't forget the Hunchie J.
#25
Posted 09 February 2015 - 05:54 PM
Cion, on 09 February 2015 - 12:16 PM, said:
That's the cost of traveling too fast. If you want other parts to be hit, then hit reverse as the missiles land.

Edited by El Bandito, 09 February 2015 - 05:59 PM.
#26
Posted 09 February 2015 - 06:04 PM
Though... If they stop... *cackles gleefully*
#27
Posted 09 February 2015 - 07:38 PM
mogs01gt, on 09 February 2015 - 01:52 PM, said:
Why do LRM mechs have to take 5 tons of ammo to be effective? Ohh that's right, because 75% of the missiles MISS lights.. Lights are not combat mechs, get over it!
I play my light mech, I troll with my 4 LRM10 Catapult, sure you miss a few, but 2 alphas and your are a dead Locust, again without even seeing or aiming at my opponent.
Why so defensive against making the less effective mechs (I'm not even talking the firestarters here) a little more survivable?
Krivvan, on 09 February 2015 - 03:34 PM, said:
When they're legged.
That's the only way anything the OP said would make sense.
I've found my LRMs do the legging just fine.
Again this is about the brawler lights like the Locust thats quirked for small pulse lasers, it has to get in and mix it up, that alone is flirting with death, the last thing it needs it LRMs tearing its legs off regardless of how it jukes and jives.
#29
Posted 10 February 2015 - 03:58 AM
Clint Steel, on 09 February 2015 - 12:06 PM, said:
I'd like to suggest that the size of the Mech effect and the speed effect Lock on speed and the tracking capability of LRMs and SSRMs.
Even if it only a token amount by default, this would mean that for lights that are particularly susceptible to LRMs could be easily quirked to give a lower "signature" making them harder to get locked on to and harder to get hit by the LRMs/SSRMs.
OP your idea is bad and you should feel bad. bad OP, go sit in the corner till i say you are done with a timeout.
to the others that said things like "the locust is the easiest light to hit" or "the locust is slow compared to other lights" you need to [say something I agree with]
but really if this what you think is a quality (cough valid) topic and anything constructive can be said about LRMS/lights with this kind of tone?
"it requires skill to hit lights with dual gauss chortle chortle snort" no no it does not require "skill" to hit any light with gauss. it requires skill to hit a light with PPC's in a non quirked mech, it requires skill to lay all shots of a clan ac on a light moving full speed. but something like gauss is not skill simply timing.
plx those of you with bad ideas and notions like the OP (You know who you are, go read what you posted and you will know who you are) do us all a favor and go back to playing COD on your console.
again OP go play COD or L2P. if your in ANY locust +radard derp you shouldnt even be letting the enemy GET a lock much less hold it long enough to hit you with lrms.
Edited by Marvyn Dodgers, 10 February 2015 - 04:59 PM.
Inappropriate
#30
Posted 10 February 2015 - 04:18 AM
Mellifluer, on 10 February 2015 - 03:58 AM, said:
OP your idea is bad and you should feel bad. bad OP, go sit in the corner till i say you are done with a timeout.
to the others that said things like "the locust is the easiest light to hit" or "the locust is slow compared to other lights" you need to [say something I agree with]
but really if this what you think is a quality (cough valid) topic and anything constructive can be said about LRMS/lights with this kind of tone?
"it requires skill to hit lights with dual gauss chortle chortle snort" no no it does not require "skill" to hit any light with gauss. it requires skill to hit a light with PPC's in a non quirked mech, it requires skill to lay all shots of a clan ac on a light moving full speed. but something like gauss is not skill simply timing.
plx those of you with bad ideas and notions like the OP (You know who you are, go read what you posted and you will know who you are) do us all a favor and go back to playing COD on your console.
again OP go play COD or L2P. if your in ANY locust +radard derp you shouldnt even be letting the enemy GET a lock much less hold it long enough to hit you with lrms.
The pro has spoken. Thread can be closed now. All other opinions are invalid and mark you as bad player unworthy of playing this game. Go back to CoD, people, it's over.
Edited by Marvyn Dodgers, 10 February 2015 - 05:00 PM.
Inappropriate language in quote
#31
Posted 10 February 2015 - 04:24 AM
The only affect you can hope for is that the light stops doing whatever it does (like killing your lost whale or so) and start running into cover or away or whatever. Sure, you'll get an assist or even a kill when they get legged but seriously, LRMs are not the weapon to deal with lights.
#32
Posted 10 February 2015 - 04:35 AM
Clint Steel, on 09 February 2015 - 12:06 PM, said:
I'd like to suggest that the size of the Mech effect and the speed effect Lock on speed and the tracking capability of LRMs and SSRMs.
Even if it only a token amount by default, this would mean that for lights that are particularly susceptible to LRMs could be easily quirked to give a lower "signature" making them harder to get locked on to and harder to get hit by the LRMs/SSRMs.
As some-one using only the PB & the 3M (in roughly equal amounts), I feel the LRMs are fine on the locust. The ECM / single AMS really helps, and the speed + small profile means most land on the ground around you. If you're standing still to backstab? Then you're OHKO.
that said, LRMs on Firestarters or the larger lights are super deadly.
LtWarhound, on 09 February 2015 - 01:13 PM, said:
Tell you what. Go play a mech with an LRM, and try to hit lights that aren't clueless. Watch the missiles miss, miss, and on occasion, miss. Speed alone gives them a shield against LRMs unmatched by armor or AMS. Speed, hard cover, radar deprivation, AMS, small size making it easy to break LOS. And you want to give them more advantages?
Stupid lights, sure, slaughter them with the LRM all day long. But you could kill those same mechs with a rolled up newspaper.
Agreed.
#33
Posted 10 February 2015 - 04:36 AM
Clint Steel, on 09 February 2015 - 12:06 PM, said:
LRM's kill lights that aren't fortunate enough to have a pilot that hears the "incoming missiles" chant from Betty and get the hell out of the way, using their Light Mech Super Speed!!, and find a wall/hill/whatever to block the missiles with, using their Light Mech Short Profile!!
Or you can ***** about having to counter your opponents choices because they
Edited by Marvyn Dodgers, 10 February 2015 - 04:55 PM.
Language
#34
Posted 10 February 2015 - 04:42 AM
Only a few instances of getting beaten up buy them, mostly on Caustic which is one map built for LRM, or more accurately one map where everyone is obsessed with heading to the LRM grounds instead of fighting in the outer hilly area.
And that includes the increased LRM popularity during the challenges.
Even then Im mostly immune, its only when they have someone doing a good job with NARC and team lacks ECM.
Get a NARC on you on no cover no ECM map and you can consider that NARC to be dual AC20's.
#35
Posted 10 February 2015 - 04:48 AM
#36
Posted 10 February 2015 - 05:26 AM
Mcchuggernaut, on 09 February 2015 - 02:47 PM, said:
The Locust is by a significant degree the fastest light 'Mech currently in the game (it's 190 engine is the equivalent of installing a 380 on a Cicada or 335 on a Firestarter). The 'Mech you're thinking about is the Jenner.
EDIT: Sorry, i just did the numbers and it turns out the fastest 'Mech is the Commando (though only by a slight margin) with the spider coming in on a close 3rd. The Firestarter and Jenner are notably slower though.
I do agree though that the locust is basically armored with cardboard and goes down already if you look at it funny.
Edited by SethAbercromby, 10 February 2015 - 05:31 AM.
#37
Posted 10 February 2015 - 06:11 AM
Lights are fast and can generally get to cover quickly.
Sometimes you just need to be aware of your surroundings and your situation, so not to get caught in a situation that leaves you over extended, in the open, and vulnerable.
#38
Posted 10 February 2015 - 06:12 AM
#39
Posted 10 February 2015 - 06:14 AM
Clint Steel, on 09 February 2015 - 12:06 PM, said:
No they don't. If you are hitting light IS mechs with LRMs(heck if you are hitting Assault mechs with LRMS) then you are dealing with bad pilots. If you are being hit by LRMs in a Light mech then you ARE the bad pilot.
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