Yeonne Greene, on 11 February 2015 - 11:26 PM, said:
1.) The 5x SPL Locust is a novelty and is eclipsed by the same 'Mech running even just four MedLas
2.) You shouldn't be out in the open even with the SPL build until the match is more or less concluded in your favor
3.) You have plenty of warning to take cover from LRMs fired; try using the target as cover if you are caught out, it works pretty well
4.) If you find yourself out in the open and caught by LRMs, you need to work on the quality of your judgement calls
Signed,
Crazy Locust Pilot
Seriously, though, LRMs are not a threat to lights. There are so many warnings and counters for them, it's ridiculous.
1) I'm plenty effective in my 5 small pulse laser locust vs the 4 medium, thought the 4 medium has a little bit better ability to peek, due to range, which keeps it safer from LRMs, but thats kinda the point of this thread, to quirk the Mechs that are not as viable as others, so there is balance between them, in this case they gave that Locust SPL quirks to encourage brawler type play with it, so why not give it a little survivability boost too, which is really the Locusts biggest weakness.
2) So i shouldn't help the team? Just snatch up kills, assuming of course my team can win without my assistance which isn't often the case.
3) Warning are fine if the LRM boats are shooting from 700 meters out, but if they are closer, like they should be if they are firing on a light, its often too late when you hear it.
4) Again, its preventing a play style that I thought was suppose to be viable (Brawling), not that I get killed by them on a regular basis. It just keeps everyone pinned down, which to me is a waste of time/not fun.
Rashhaverak, on 11 February 2015 - 03:35 PM, said:
The OP is so bass-ackwards it's remarkable. I pilot LRM boats constantly, and while I fire on lights often, I rarely get kills. At best I make them reach for cover.
Assaults on the other hand, those big lumbering mechs are my meat and potatoes. They are slow, can't reach cover quickly, and most of my missiles actually hit the locked target.
If they run for cover, that is keeping them from doing anything useful (if they are a brawling light) so its almost as good as killing them, as long as you keep up the suppressing fire. I would also suggest LRMing at closer range if you are having that much of an issue hitting them.
Assaults have their own issues with LRMs it is true, but it doesn't negate the possibility of quirking less effective Lights to increase their survivability if even by a small margin.