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Lrms And Lights


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#61 Ratpoison

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Posted 11 February 2015 - 11:01 AM

View PostClint Steel, on 10 February 2015 - 07:33 PM, said:

which I think is too deadly for something that takes no skill to pull off.

Oh now it makes sense, it's another LRM crying topic in disguise.

#62 wanderer

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Posted 11 February 2015 - 01:42 PM

Compared to a slower target, it takes obscene amounts of missiles to nail a light. I can sit there spamming LRM30 on a (insert IS light here) and watch as much of the damage is outright dodged or near-missed : Unless the light had stopped to shoot someone.

Missile boats with a TAG/NARC will obliterate one, but then we'll do that to anyone. That's tracking bonus for you.

#63 Vandul

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Posted 11 February 2015 - 02:11 PM

I get all giddy inside when my A1 starts blowing a light apart with ALRM5's who was stupid enough to get out in the open.

GIDDY

#64 InspectorG

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Posted 11 February 2015 - 02:59 PM

View PostTerciel1976, on 09 February 2015 - 02:50 PM, said:

If you get hurt by LRMs in a light mech, that is 100% on you.

And I'm a card-carrying member of the Light Pilots' Union.


I love it in a Pug, when you are piloting a Light, you get one of those LRM boats who keeps launching LRMs at you not noticing you just slip behind cover while they are in flight. You peek back out, they fire again...so on and so on.
They dont seem to realize that 20-35 tons is subtracting their LRM5000 from being useful in the fight.

Did this to an LRM Atlas on the swamp not too long ago. He launched about 7 alphas at me, not one of them hit.

Lights should get a reward for this.

#65 TercieI

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Posted 11 February 2015 - 03:08 PM

View PostInspectorG, on 11 February 2015 - 02:59 PM, said:


I love it in a Pug, when you are piloting a Light, you get one of those LRM boats who keeps launching LRMs at you not noticing you just slip behind cover while they are in flight. You peek back out, they fire again...so on and so on.
They dont seem to realize that 20-35 tons is subtracting their LRM5000 from being useful in the fight.

Did this to an LRM Atlas on the swamp not too long ago. He launched about 7 alphas at me, not one of them hit.

Lights should get a reward for this.


LOL. Well, he was an LRM Atlas...what did you expect? ;)

#66 process

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Posted 11 February 2015 - 03:20 PM

Achievement unlocked: Artful Dodger

Avoid ??? damage from locked-on missiles.

#67 MechWarrior3671771

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Posted 11 February 2015 - 03:27 PM

Achievement unlocked: NDB Exploitation

;)

#68 TercieI

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Posted 11 February 2015 - 03:35 PM

View Postprocess, on 11 February 2015 - 03:20 PM, said:

Achievement unlocked: Artful Dodger

Avoid ??? damage from locked-on missiles.


Ooh...I like it. Honestly, you've nailed what they missed about the achievement system: There are no fun achievements.

#69 Rashhaverak

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Posted 11 February 2015 - 03:35 PM

The OP is so bass-ackwards it's remarkable. I pilot LRM boats constantly, and while I fire on lights often, I rarely get kills. At best I make them reach for cover.

Assaults on the other hand, those big lumbering mechs are my meat and potatoes. They are slow, can't reach cover quickly, and most of my missiles actually hit the locked target.

#70 DONTOR

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Posted 11 February 2015 - 03:44 PM

View PostNovakaine, on 09 February 2015 - 03:59 PM, said:


I love lrmin light mechs.
There is a secret I discovered to kill them easily.
And I'm not tellin.
Once again an inside view of Novakaine's cockpit.
Posted Image

Fear the Stalker and the Awesome, oh and don't forget the Hunchie J.

While you have a secret strength to hurting lights, you have many very easy to exploit weakness', ploting n LRM boat, atleast from my fast lights perspective. ;)

#71 wanderer

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Posted 11 February 2015 - 03:46 PM

Yep. You fire on a light to get him to scoot away,especially if he's circling someone else. You rain on the bigger 'Mechs if you want to do some real damage.

#72 Mercules

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Posted 11 February 2015 - 08:24 PM

Heck in my mediums I charge LRM mechs if they are alone. Aim a non-essential part at them, use cover when I can, and close. In my Lights it is ridiculously easy to get in close. Lately I've also been seeing a lot of LRM mechs with less firepower than 2 medium lasers for close up if not just running LRMs and TAG. Lights are unsupported LRM mech's nightmares.

#73 Derpfish

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Posted 11 February 2015 - 08:27 PM

Radar deprivation prevents LRMs from being viable.

#74 Burktross

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Posted 11 February 2015 - 08:32 PM

View PostMercules, on 11 February 2015 - 05:47 AM, said:


Wait a second....

If a Light mech which has very little armor but speed to compensate actually gets hit, it gets crippled?


Wait a second...

Speed compensation against guided missiles means nothing?
Posted Image
Just sayin :^)

#75 topgun505

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Posted 11 February 2015 - 09:25 PM

I don't usually agree with you on most things Nova but on THIS instance, I can. Just utterly sick of FSRs. Kill them. Kill them with fire! heh :)

View PostNovakaine, on 09 February 2015 - 02:25 PM, said:

Whenever I see a FS9 or it's ilk this happens.
Posted Image


#76 Kjudoon

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Posted 11 February 2015 - 09:29 PM

View PostClint Steel, on 09 February 2015 - 12:06 PM, said:

So, LRMs kill lights (particularly the Locust) that aren't fortunate enough to have ECM, with little skill needed to aim and hit, which is really the only armor a light has.

I'd like to suggest that the size of the Mech effect and the speed effect Lock on speed and the tracking capability of LRMs and SSRMs.

Even if it only a token amount by default, this would mean that for lights that are particularly susceptible to LRMs could be easily quirked to give a lower "signature" making them harder to get locked on to and harder to get hit by the LRMs/SSRMs.

Posted Image

#77 Mercules

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Posted 11 February 2015 - 10:42 PM

View PostBurktross, on 11 February 2015 - 08:32 PM, said:

Wait a second...

Speed compensation against guided missiles means nothing?

Just sayin :^)


How? People can't even hold locks on a Light. I don't even run Radar Dep on my lights and I can't remember the last time I was seriously wounded much less killed by any LRMs. Heck I don't think I've been hit by LRMs in any of my lights in.... weeks? Maybe a month?

#78 Y E O N N E

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Posted 11 February 2015 - 11:26 PM

View PostClint Steel, on 09 February 2015 - 01:44 PM, said:

Some lights like the Small Pulse Laser Locust have to fight "Out in the open" Brawling if you will. Sure he can run to cover faster that heavy's but also one solid volley can take him out, unlike the bigger Mechs.


1.) The 5x SPL Locust is a novelty and is eclipsed by the same 'Mech running even just four MedLas

2.) You shouldn't be out in the open even with the SPL build until the match is more or less concluded in your favor

3.) You have plenty of warning to take cover from LRMs fired; try using the target as cover if you are caught out, it works pretty well

4.) If you find yourself out in the open and caught by LRMs, you need to work on the quality of your judgement calls

Signed,
Crazy Locust Pilot

Seriously, though, LRMs are not a threat to lights. There are so many warnings and counters for them, it's ridiculous.

#79 Weeny Machine

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Posted 12 February 2015 - 01:48 AM

Imagine if the game had the ARROW IV system implemented. The whining of assaults and heavies would be legendary

#80 Clint Steel

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Posted 12 February 2015 - 07:17 AM

View PostYeonne Greene, on 11 February 2015 - 11:26 PM, said:


1.) The 5x SPL Locust is a novelty and is eclipsed by the same 'Mech running even just four MedLas

2.) You shouldn't be out in the open even with the SPL build until the match is more or less concluded in your favor

3.) You have plenty of warning to take cover from LRMs fired; try using the target as cover if you are caught out, it works pretty well

4.) If you find yourself out in the open and caught by LRMs, you need to work on the quality of your judgement calls

Signed,
Crazy Locust Pilot

Seriously, though, LRMs are not a threat to lights. There are so many warnings and counters for them, it's ridiculous.


1) I'm plenty effective in my 5 small pulse laser locust vs the 4 medium, thought the 4 medium has a little bit better ability to peek, due to range, which keeps it safer from LRMs, but thats kinda the point of this thread, to quirk the Mechs that are not as viable as others, so there is balance between them, in this case they gave that Locust SPL quirks to encourage brawler type play with it, so why not give it a little survivability boost too, which is really the Locusts biggest weakness.

2) So i shouldn't help the team? Just snatch up kills, assuming of course my team can win without my assistance which isn't often the case.

3) Warning are fine if the LRM boats are shooting from 700 meters out, but if they are closer, like they should be if they are firing on a light, its often too late when you hear it.

4) Again, its preventing a play style that I thought was suppose to be viable (Brawling), not that I get killed by them on a regular basis. It just keeps everyone pinned down, which to me is a waste of time/not fun.

View PostRashhaverak, on 11 February 2015 - 03:35 PM, said:

The OP is so bass-ackwards it's remarkable. I pilot LRM boats constantly, and while I fire on lights often, I rarely get kills. At best I make them reach for cover.

Assaults on the other hand, those big lumbering mechs are my meat and potatoes. They are slow, can't reach cover quickly, and most of my missiles actually hit the locked target.


If they run for cover, that is keeping them from doing anything useful (if they are a brawling light) so its almost as good as killing them, as long as you keep up the suppressing fire. I would also suggest LRMing at closer range if you are having that much of an issue hitting them.

Assaults have their own issues with LRMs it is true, but it doesn't negate the possibility of quirking less effective Lights to increase their survivability if even by a small margin.





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