Clint Steel, on 09 February 2015 - 12:06 PM, said:
So, LRMs kill lights (particularly the Locust) that aren't fortunate enough to have ECM, with little skill needed to aim and hit, which is really the only armor a light has.
I'd like to suggest that the size of the Mech effect and the speed effect Lock on speed and the tracking capability of LRMs and SSRMs.
Even if it only a token amount by default, this would mean that for lights that are particularly susceptible to LRMs could be easily quirked to give a lower "signature" making them harder to get locked on to and harder to get hit by the LRMs/SSRMs.
Are you running your Locusts stock?
Because with an XL 190, I've had no problems with LRMs in ages, throw in radar dep and your basically invisible.
You need to learn to run a light mech, how to dodge and Jink, etc. The Locust is also very unforgiving of mistakes.
For Locust help, go check out the Underrated Locust thread, or even pm me, we're happy to help.
Additionally, if you're moving properly in a light, it's already harder to lock and hit, especially with large launchers.
LtWarhound, on 09 February 2015 - 01:13 PM, said:
*facepalm* Don't tell me, you are a Locust pilot that likes to run around in the open, right?
Tell you what. Go play a mech with an LRM, and try to hit lights that aren't clueless. Watch the missiles miss, miss, and on occasion, miss. Speed alone gives them a shield against LRMs unmatched by armor or AMS. Speed, hard cover, radar deprivation, AMS, small size making it easy to break LOS. And you want to give them more advantages?
Stupid lights, sure, slaughter them with the LRM all day long. But you could kill those same mechs with a rolled up newspaper.
I'm a crazy Locusts pilot who runs in the open, I'm just good at it
I also make sure it's behind the enemy team and that I'm going 170.
Mcchuggernaut, on 09 February 2015 - 02:47 PM, said:
Seriously? If you run around in the open, expect to get pegged. Especially in a locust, the most easy to hit of all lights! Your already fast, have AMS or even ECM if you have the Pirate's Bane, a small target, and able to get places most bigger mechs can't. You expect to be unhittable, too? I rarely say this, but you are definitely Locusting all wrong:
The Locust is the easiest of the light mechs to hit, hands down. It's a fat blob with legs that isn't as fast as the other lights, but its heavier. That allows slightly larger weapons. Use that. Find a bit of cover, pop out and tag the enemy with lasers and duck back in to cover, or spot for your team's missile boats, or drop a UAV for your team. THAT'S how to be effective in a locust. I have been picked apart in assault mechs by Locust pilots who pop out, fry you a bit with lasers, then run off only to pop out and zap you again when you least expect it. It's very effective, and distracts people from firing at your teammates. That being said, I can't even count how many times a Locust has gotten too brave running around in front of me in the open and I one-shotted him with my gauss boat. Do what your mech is good at, quit trying to use a damn Locust like a brawler, and you won't get missiled to death any more.
I... What?
Are you thinking of Ravens?
There's not a lot there that makes sense.