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Possable Command Console & Targeting Computers Buff, To Make Each More Viable?

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#1 Andi Nagasia

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Posted 09 February 2015 - 09:10 PM

So after noticing something about Targeting Computers,
i came here to the forums found a Topic on Command Console & Targeting Computers,
came up with a Topic of my own, little did i know i made some bad assumptions,
and luckily was set straight by fellow Forum Warrior, Thanks Asakara,
(That Topic is Below if you want to see how i Failed)

So i rewrote this topic with more information,
with the prospect of getting more CC & TCs into Mechs,
so below is my Ideas, Please enjoy, Thanks,


=Current Command Console & Targeting Computers=
so i noticed i really dont rum a CC on my IS Mechs, and not much more than TC1 on my Clans,
so i looked to see why exactly that was, well heres what i found and what i think the problem is,
-
Current Command Console,
Use= Only Heavy and Assault,
STATS.................................ComCon....
Weight................................. 3Ton......(like TC-Mk3)...
Slots.....................................1Slot......(like TC-Mk1)...
Zoom distance.....................+5.25%...(like TC-Mk4)...
Sensor range.......................+6.0%.....(like TC-Mk5)...
Time to gather target info....-20.5%....(like TC-Mk1)...
-
Current Targeting Computers
Use= Light, Medium, Heavy, & Assault,
STATS.................................TC Mk1.....TC Mk2.....TC Mk3.....TC Mk4.....TC Mk5.....TC Mk6.....TC Mk7....
Weight................................. 1Ton.........2Ton..........3Ton..........4Ton..........5Ton...........6Ton...........7Ton....
Slots.....................................1Slot.........2Slot..........3Slot..........4Slot..........5Slot..........6Slot...........7Slot....
Zoom distance.....................+4.5%.......+6.5%........+8.5%........+10.5%......+12.0%......+13.5%.......+15.0%.
Sensor range......................+2.25%.....+3.25%......+4.25%......+5.25%......+6.0%........+6.75%.......+7.5%....
Time to gather target info....-22.5%......-32.5%......-42.5%.......-52.5%.......-60.0%.......-67.5%.......-75.0%...
Projectile speed...................+4.5%.......+6.5%........+8.5%........+10.5%......+12.0%......+13.5%.......+15.0%..
Beam weapon ranges..........+2.25%.....+3.25%......+4.25%......+5.25%......+6.0%........+6.75%.......+7.5%....
Beam weapon max ranges...+2.25%.....+3.25%......+4.25%......+5.25%......+6.0%........+6.75%.......+7.5%....
Increased crit chance...........+7.5%.......+8.25%......+9.25%......+10.25%....+11.0%......+11.75%.....+12.25%.
-
As it is there doesnt seem to truely be much use in a CC or TC2-7,
ya you could use them but its almost always better to take other Equipment,
more Weapons, HeatSinks, a BAP, even more Ammo would help as well,


=New Command Console & Targeting Computers=
with this im mind and since most everyone runs Targeting Computer Mk1,
but few seem to run higher Targeting Computers due to their benefits,
Perhaps its time to rework all the targeting computers,
-
New Command Console
Use= Only Medium, Heavy, & Assault,
STATS.................................ComCon....
Weight................................. 3Ton......(as TC-Mk3)...
Slots.....................................1Slot......(as TC-Mk1)...
Zoom distance.....................+16.0%...(as TC-Mk4)...
Sensor range......................+16.0%....(as TC-Mk4)...
Time to gather target info....-32.0%....(as TC-Mk4)...
Projectile speed...................+6.0%.....(as TC-Mk3)...
Beam weapon ranges..........+6.0%.....(as TC-Mk3)...
Beam weapon max ranges...+6.0%.....(as TC-Mk3)...
Increased crit chance...........+12.0%...(as TC-Mk3)...
(Zoom, Sensor, & Time-to-Target-Info are based on TC Mk4)
(Projectile-Speed, Beam-Range, & Crit are based on TC Mk3)
-
New Targeting Computers
Use= Light, Medium, Heavy, & Assault,
STATS.................................TC Mk1.....TC Mk2.....TC Mk3.....TC Mk4.....TC Mk5.....TC Mk6.....TC Mk7...
Weight................................. 1Ton.........2Ton..........3Ton..........4Ton..........5Ton...........6Ton...........7Ton...
Slots.....................................1Slot.........2Slot..........3Slot..........4Slot..........5Slot..........6Slot...........7Slot...
Zoom distance.....................+4.0%........+8.0%.......+12.0%.......+16.0%......+20.0%......+24.0%......+28.0%.
Sensor range......................+4.0%........+8.0%.......+12.0%.......+16.0%......+20.0%......+24.0%......+28.0%.
Time to gather target info....-8.0%.........-16.0%......-24.0%........-32.0%......-40.0%.......-48.0%.......-56.0%.
Projectile speed...................+2.0%........+4.0%.......+6.0%.........+8.0%.......+10.0%.......+12.0%......+14.0%.
Beam weapon ranges..........+2.0%........+4.0%.......+6.0%.........+8.0%.......+10.0%.......+12.0%......+14.0%.
Beam weapon max ranges...+2.0%........+4.0%.......+6.0%.........+8.0%.......+10.0%.......+12.0%......+14.0%.
Increased crit chance...........+4.0%........+8.0%.......+12.0%.......+16.0%......+20.0%......+24.0%......+28.0%.


=So Discuss=
should Command Console & Targeting Computers be changed to reflect these changes?
as they would make both much more useful and usable for their tonnage with these values,

Thoughts? Comments? Concerns?
Thanks,


For the Original Topic,
Spoiler



Edit- Spelling,
Edit2- New TC & CC,
Edit3- Full Reworking,
Edit4- Reworking Finished,

Edited by Andi Nagasia, 23 February 2015 - 05:15 PM.


#2 Asakara

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Posted 09 February 2015 - 09:59 PM

From your link:

"NOTE: All values are placeholders for example purposes only. Beam weapons include all lasers; projectile weapons include all Gauss Rifles, PPCs, and non-LBX Autocannons."

#3 MauttyKoray

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Posted 09 February 2015 - 11:54 PM

View PostAsakara, on 09 February 2015 - 09:59 PM, said:

From your link:

"NOTE: All values are placeholders for example purposes only. Beam weapons include all lasers; projectile weapons include all Gauss Rifles, PPCs, and non-LBX Autocannons."

^That
and
The current values for the TCs are actually pretty decent. They're scaled well and give a noticeable boost no matter which one you take, but they don't overpower anything they affect to the point that it cannot be fought against. A Mk7 TC gives you some nice boosts, but the trade of for the tonnage is heavy and makes it balance out.

#4 Lily from animove

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Posted 10 February 2015 - 01:52 AM

1 ton for 7.25 crit and 22.5% target info gathering alone is worth it, the rest is a goodie, the delta however between them is not so good. +1t for only 10% gather and only 1% crit. not worth unless you have truly a load of tonnage free. but a tc1 is always woth its tonnage unless you run a light with too many fixed equip.

Edited by Lily from animove, 10 February 2015 - 06:20 AM.


#5 Ralgas

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Posted 10 February 2015 - 02:18 AM

noob clanner question, does the probe stack with the TC? always liked extreme sensor ranges personally.

#6 ACH75

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Posted 10 February 2015 - 02:23 AM

Targeting Computers were early announced with far more powerfull values then they were released already nerfed but keeping
initial tonnage...

Right now Above MK1 they take too much weight/crits to make them worthwhile, especially since lasers heat increase...

#7 Deathlike

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Posted 10 February 2015 - 06:04 AM

It would be nice if the Commando Console still didn't suck. TCv1 is good enough for boosting most laservomit to not need an extra recommendation.

#8 Lily from animove

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Posted 10 February 2015 - 06:21 AM

View PostRalgas, on 10 February 2015 - 02:18 AM, said:

noob clanner question, does the probe stack with the TC? always liked extreme sensor ranges personally.


yes, also try this with the module for gathering target info xD


View PostDeathlike, on 10 February 2015 - 06:04 AM, said:

It would be nice if the Commando Console still didn't suck. TCv1 is good enough for boosting most laservomit to not need an extra recommendation.


yeah CC should maybe be a tc2 at least. or some kind of altered tc 2 instead of projectile speed or beam range it should get target decay time increase.

Edited by Lily from animove, 10 February 2015 - 06:24 AM.


#9 Andi Nagasia

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Posted 10 February 2015 - 08:56 AM

so they did come out like that, ok well im ganna change the title to represent this new information,
but do you all think that Targeting computers should increase beam range?
or at least give better bonuses than just taking TC1(most for tonnage),

#10 BARBAR0SSA

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Posted 10 February 2015 - 09:06 AM

I wish they would specify the crit chance in detail, does it affect the 1x, 2x, 3x odds or just the 1x?
They are already fairly high though, so it's definitely not massively OP as you need to strip the armor off before the crit chance takes effect, and IIR crit ONLY affects weapons & ammo, you cannot crit the internal armor.

#11 MauttyKoray

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Posted 10 February 2015 - 11:35 AM

View PostACH75, on 10 February 2015 - 02:23 AM, said:

Targeting Computers were early announced with far more powerfull values then they were released already nerfed but keeping
initial tonnage...

Right now Above MK1 they take too much weight/crits to make them worthwhile, especially since lasers heat increase...

They were announced with 'place holder' numbers. The initial explanation of TCs even said the numbers were not the final product.

#12 Scrawny Cowboy

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Posted 10 February 2015 - 11:44 AM

Another noob question for the thread:
What are the numbers and affected stats of the IS CC? : l

#13 Almond Brown

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Posted 10 February 2015 - 12:35 PM

View PostScrawny Cowboy, on 10 February 2015 - 11:44 AM, said:

Another noob question for the thread:
What are the numbers and affected stats of the IS CC? : l


Just a tad above the Clan TC3 numbers I believe. No source located though yet.

#14 ACH75

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Posted 10 February 2015 - 12:36 PM

View PostMauttyKoray, on 10 February 2015 - 11:35 AM, said:

They were announced with 'place holder' numbers. The initial explanation of TCs even said the numbers were not the final product.


...maybe "Place holders" numbers but at least worthwhile the crits/weight ratios we now have not!!!

#15 Lily from animove

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Posted 10 February 2015 - 12:43 PM

View PostScrawny Cowboy, on 10 February 2015 - 11:44 AM, said:

Another noob question for the thread:
What are the numbers and affected stats of the IS CC? : l



1 slot, 3 tons

12%Zoom
6% sensor range
-42,5% targeting time

#16 MauttyKoray

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Posted 10 February 2015 - 12:49 PM

View PostACH75, on 10 February 2015 - 12:36 PM, said:


...maybe "Place holders" numbers but at least worthwhile the crits/weight ratios we now have not!!!

They're actually quite good numbers. They add a bonus for the Tonnage/crit trade off, but not to an overpowered state.

#17 Mcgral18

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Posted 10 February 2015 - 12:54 PM

View Postshad0w4life, on 10 February 2015 - 09:06 AM, said:

I wish they would specify the crit chance in detail, does it affect the 1x, 2x, 3x odds or just the 1x?
They are already fairly high though, so it's definitely not massively OP as you need to strip the armor off before the crit chance takes effect, and IIR crit ONLY affects weapons & ammo, you cannot crit the internal armor.


I've been told the 1x crit.

I've also read that if the component is empty, it just straight up deals 15% of the crit damage to the IS, even if there's nothing to crit (which is does anyway). Actuators and engines can also be crit, as with those 5 slots in the head.

#18 ACH75

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Posted 10 February 2015 - 03:52 PM

View PostMauttyKoray, on 10 February 2015 - 12:49 PM, said:

They're actually quite good numbers. They add a bonus for the Tonnage/crit trade off, but not to an overpowered state.


Tonnage/Crits Trade-off made unwhorty by latest lasers energy heath nerf, DHS are more important now...

Anyway at least reduced weight may be appreciated... Starting from 1t + 0,5t steps with same crits spaces

#19 Nori Silverrage

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Posted 23 February 2015 - 10:49 AM

Does TC1 really only increase PPC speed by [+4.5]%?
If so that is um pretty terrible, especially considering how so many IS quirks now grant velocity bonuses. I mean it is still workable, I don't mind the velocity, but 4.5% does very little.

#20 Kain Demos

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Posted 23 February 2015 - 11:21 AM

View PostNori Silverrage, on 23 February 2015 - 10:49 AM, said:

Does TC1 really only increase PPC speed by [+4.5]%?
If so that is um pretty terrible, especially considering how so many IS quirks now grant velocity bonuses. I mean it is still workable, I don't mind the velocity, but 4.5% does very little.


Agreed, as others have said I think they scale terribly.

MK I at 1 ton adds a lot of things that makes it almost always feel worthwhile if you have a spare ton.....how many people are out there running MK IV-VII though? Not many I would think especially since modules give you a better range boost and take up zero weight.

I think they should tone down Mk I-II a bit and buff up MK III-VII.

A while back I made a spreadsheet when I was thinking about what *I* would do if I was in charge. I saw the spreadsheet that was released with the pulse laser changes in November with the flaws in it (did not even take laser duration into account for the DPS, what the ****?) and started day dreaming about private servers and how I would do things. If you scroll to the bottom of this document you will see what I was thinking about scaling and TCs:

http://s000.tinyuplo...176845047133120





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