Senor Cataclysmo, on 11 February 2015 - 03:03 AM, said:
I'm not sure what you could meaningfully do to bog, crimson, mordor, caustic & the others..
Night bog with glowing shrooms is just different decarations, no mechanics changed. But for the rest... I think asking to remove those Shai-Hulud relative remnants from the map will offent map designer, but it can work. Plus... I never ever could gather why it is flat as a table, water level - ok, flat, but never ever was in a bog or swamp with flat bottom. Make it some places for light to dive and hide (murky water preferably).
Terra Terma 1 mil years after - dormant volcanoes, middle crater is still with vaporing lake (no snipping across ), some rivers, less steep hills and lots of shrubbery to hide (heavy altered map). Or just plane winter (optional snowing) with no lava and clear two stage central crater with easier acess for lower part.
But simpliest will be Terra Terma Eruption with blown out to hell Mt. Doom (make lava lake 1.5 km wide instead) and ash fallout. Hot, blind and not central peak to run around.
Crimson strait metro - more tunnels (4-5 additional, at least one leading from north base location to south city part). T-storm for fun.
Crimson strait night - along the lines of River city, e.g. partially destroyed and burning.
Caustic valley acid fog with low visibuility: lowers lrm and snipping and adds to brawling.
Caustic valley aftermath leaves many broken mechs on sides (where the majority of fighting is going presently) with a pair of blody union class dropships lying destroyed (one at caldera, damaging it slightly) and one and shalow aters near plant. Different map altogether.
HPG... HPG is tough. The only interesting way to alter it will be to set it in full scale all map ECM mode, e.g. like ongoing transmission is interfering with all the sensors. Blind fight. I'm not sure we need in to be night altoghether. Another way is to add some tunnels on the level between ramps, making that map 3 leveled (under dish, tunnels and basement). Don't know how it will affect gameplay though.
Mining collective can be with a depressingly grey heavy rain day. Just for fun (and kill that lighting, that causes torubles), maps is ok. Maybe mirror it to double space.
Frozen city... it has variants. River city has them...
Canyon with dust storm to make it less a snipping contest and more of manoeuvres and scouting (as a bonus narc + lrm whine on the forums).
Anyway, this will take some time (save the mirroring maps), but maybe the faster way to add variety to decorations.
PS: mirroring maps may help to add varibility and check if the CCW NASCAR will still be viable there.
Edited by pyrocomp, 11 February 2015 - 04:33 AM.