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Forest Colony/snow Redundant?


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#21 Soy

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Posted 10 February 2015 - 10:56 PM

View Postpyrocomp, on 10 February 2015 - 05:28 PM, said:

And blizzard over Alpine will really change things for that map, but the idea with sunny summer variant really strikes me as distinct addition to decoration, may we have both?


That would be boss. I'm picturing it as blinding as that 'descend from the mountain' bit in BF:BC2.

#22 Brody319

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Posted 10 February 2015 - 11:10 PM

please god no more forest colony I hate it so much. its the worst map. I would rather play Terra Therma, Causic, ******* anything but forest colony!

#23 MikeBend

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Posted 10 February 2015 - 11:26 PM

Forest Colony is fun for that quick flanking. The winter variant is there for Nova Prime trial mechs ;) To ease the pain just a notch.

#24 YueFei

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Posted 10 February 2015 - 11:34 PM

View PostFupDup, on 10 February 2015 - 08:13 PM, said:

Frozen-River-Molten-Ocean-Vault-Caustic-Grassy-Day-Forest-Mining-Lake-Peaks-Colony-Snow-Desert-Valley-City-Island-Bog-Collective-Night?


I love you.

#25 generalazure

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Posted 11 February 2015 - 12:31 AM

View PostAlistair Winter, on 10 February 2015 - 05:24 PM, said:

Now there are other maps I'd like to see with a temperature and texture change. Terra Therma wouldn't be quite so unbearable if the volcanoes were dormant, the ground covered with snow and the temperature well below zero.


Imho Terra Therma needs a version full of lovely meadows with flowers and sheep, just to contrast the usual Mordor scenery. Don't think we'll be seeing new non-CW maps anytime soon though.

#26 RedDragon

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Posted 11 February 2015 - 01:07 AM

View PostMcchuggernaut, on 10 February 2015 - 04:41 PM, said:

It's almost like someone decided "Well, we need more maps for the rotation, but I don't feel like completely designing a new one, so I'll change the temperature just a bit, and paint snow on everything. There, done!".

Well, truth be told, it went pretty much exactly like this. But we were thankful none the less because it was either that or no new map at all. In fact, the idea even came from the community - we told them it would be cool if we could have different variants of the maps, but what we meant was more like: Variant A has 3 intact bridges, Variant B has 3 destroyed bridges etc., so that you never knew which variant you dropped on and actually would have had use for scouting before you advance with your main force because you wouldn't know which routes were open and stuff like that.

#27 WarPickle

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Posted 11 February 2015 - 01:24 AM

Everyone knows if you add snow it's a whole new map :rolleyes:

#28 pyrocomp

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Posted 11 February 2015 - 01:44 AM

Still variations of just decorations are needed at present as desperate measure they are. Visibility variations change the way the map is played. The variations of the passages and geometry... Well, I like how it sounds but there must be no giveaway name or big landscape features then. Btw dropping whole shuttle of debris on that fighting square on turmaline sounds interesting.

#29 Lily from animove

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Posted 11 February 2015 - 02:20 AM

I like it, because actually it adds some dyamic to the game. If we had some dynamic wather effects we would have 1 map able to dynmically cycle between seasons and weather conditions. But we don't, so making new maps as altered versions of existing is nice.

what I would like to see is a cold night version of tourmaline. that may be very interesting to play.

Edited by Lily from animove, 11 February 2015 - 02:37 AM.


#30 Insects

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Posted 11 February 2015 - 02:47 AM

Just make summer/winter, night/day/dawn modes for everything.
On random rotation you won't get the same map any more frequently, just different versions.
Mordor with a frozen lava pool and low heat would play really different with combat taking place on two levels.

Night vision makes eyes bleed though, so keep chance low or make it more eye friendly.

#31 pyrocomp

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Posted 11 February 2015 - 02:56 AM

I'd say that low visibility variant for each map. Alpine blizzard, mining collective heavy rain, caustic fog, tourmaline desert dust storm etc. Just for variety.

#32 Senor Cataclysmo

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Posted 11 February 2015 - 03:03 AM

I wouldn't mind seeing more map variants.

Alpine Blizzard & Tourmaline Sandstorm would be logical ones that spring immediately to mind.

I'm not sure what you could meaningfully do to bog, crimson, mordor, caustic & the others. I don't really have a problem with any of those maps though, I'd rather not see night or day variants just for the sake of it, make the changes meaningful. Maybe a night time version of bog could work cos its such a dense map. I dunno.

The only maps I really dislike are the river cities. Oddly frozen city night is still one of my favourite maps.

#33 Soy

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Posted 11 February 2015 - 03:39 AM

View PostSenor Cataclysmo, on 11 February 2015 - 03:03 AM, said:

Maybe a night time version of bog could work cos its such a dense map. I dunno.


Yes....................................................

#34 MeiSooHaityu

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Posted 11 February 2015 - 03:51 AM

Like some said, an easier way to add more maps. Just like River City vs River City Night or the two different Frozen Citys (one day with blizzard, one night and clear).

Honestly though, I kind of like alternate condition maps. I would like them to do that for all the maps.

As for Forrest Colony, the snow map has some minimal terrain change, is brighter and clearer, and colder. It plays a tiny bit different. I know it isn't much, but more content is better (especially with the more limited map selection).

Edited by MeiSooHaityu, 11 February 2015 - 03:51 AM.


#35 pyrocomp

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Posted 11 February 2015 - 04:31 AM

View PostSenor Cataclysmo, on 11 February 2015 - 03:03 AM, said:

I'm not sure what you could meaningfully do to bog, crimson, mordor, caustic & the others..


Night bog with glowing shrooms is just different decarations, no mechanics changed. But for the rest... I think asking to remove those Shai-Hulud relative remnants from the map will offent map designer, but it can work. Plus... I never ever could gather why it is flat as a table, water level - ok, flat, but never ever was in a bog or swamp with flat bottom. Make it some places for light to dive and hide (murky water preferably).

Terra Terma 1 mil years after - dormant volcanoes, middle crater is still with vaporing lake (no snipping across ), some rivers, less steep hills and lots of shrubbery to hide (heavy altered map). Or just plane winter (optional snowing) with no lava and clear two stage central crater with easier acess for lower part.
But simpliest will be Terra Terma Eruption with blown out to hell Mt. Doom (make lava lake 1.5 km wide instead) and ash fallout. Hot, blind and not central peak to run around.

Crimson strait metro - more tunnels (4-5 additional, at least one leading from north base location to south city part). T-storm for fun.
Crimson strait night - along the lines of River city, e.g. partially destroyed and burning.

Caustic valley acid fog with low visibuility: lowers lrm and snipping and adds to brawling.
Caustic valley aftermath leaves many broken mechs on sides (where the majority of fighting is going presently) with a pair of blody union class dropships lying destroyed (one at caldera, damaging it slightly) and one and shalow aters near plant. Different map altogether.

HPG... HPG is tough. The only interesting way to alter it will be to set it in full scale all map ECM mode, e.g. like ongoing transmission is interfering with all the sensors. Blind fight. I'm not sure we need in to be night altoghether. Another way is to add some tunnels on the level between ramps, making that map 3 leveled (under dish, tunnels and basement). Don't know how it will affect gameplay though.

Mining collective can be with a depressingly grey heavy rain day. Just for fun (and kill that lighting, that causes torubles), maps is ok. Maybe mirror it to double space.

Frozen city... it has variants. River city has them...

Canyon with dust storm to make it less a snipping contest and more of manoeuvres and scouting (as a bonus narc + lrm whine on the forums).

Anyway, this will take some time (save the mirroring maps), but maybe the faster way to add variety to decorations.

PS: mirroring maps may help to add varibility and check if the CCW NASCAR will still be viable there.

Edited by pyrocomp, 11 February 2015 - 04:33 AM.






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