I'm Bishop Steiner. And I love Vindies.
Many people mock them, and underestimate them. A handful of us "get" them, and do shockingly well in them, quite consistently. My 1AA is an absolute pocket terror as a fast harasser, my SIB is a great hit and run skirmisher and my 1R is a dual ppc poptarting machine.
But the real orphan of the pack, is the 1X.
It stands out, because it's the only VND with ballistics. That is it's blessing, and it's curse.
The problem? 3 Ballistic hardpoints, on a 45 ton chassis. They just don't "work".
If you want to use them all, with any other decent weaponry, that means Machine Guns.
Problem is, since two nerf passes on MGs (crit reduction, then dmg reduction when their hitreg was supposedly fixed, which , in turn, furhter reduced the MGs critical capabilities.) even 4-6 MG mechs like the Ember or Arrow, scarcely get any real use of them, and anything under 4 is absolutely a waste of tonnage.
So, why not use a couple light ACs, or one mediums, like an LB-X?
Because sadly, anything you can do with the VND with that, the BJ-1, does better. As do most other ballistic Mediums. (CN9, HBK, etc). You don't have the tonnage to have a decent speed, or second heavier weapon. And the Other Hardpoints, (a single Missile and 2 energy, RA and H) are insufficient.
SO, solutions?
1) Quirks. The 1X gets better PPC/ER PPC quirks, on par with the TDR-9S, so it's single PPC is more useful. Then it gets the MGs quirked to do either more damage, or a higher crit percentage.
or
2) Hardpoint reassignment. Remove the inflated 3rd ballistic hardpoint, and add either a second energy hardpoint to the RA, or a second missile hardpoint to the LT.
Those are my thoughts. What ideas or thoughts do the rest of you VND guys out there have on the 1X?
Edited by Bishop Steiner, 11 February 2015 - 06:33 AM.