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So when they arrive...


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#1 Pariah Devalis

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Posted 25 November 2011 - 07:07 AM

How would you like to see the Clans introduced? All out fights? Gradual? What have you?



Personally? I would love to see them start to appear a mech or two at a time, perhaps piloted by the Devs, on the fringes of normal MWO battles as faint radar contacts. Anyone who would investigate would then need to deal with the clanners. Assuming they failed to defeat the Clan machines, depending on the dev's impressions, the player could be 'taken' as Isorla and quickly converted to a clan member. Ideally with some sort of standardized rules of engagement training to instill some sort of grasp of Zellbrigen and clan ethics.

Edited by Pariah Devalis, 25 November 2011 - 07:08 AM.


#2 CoffiNail

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Posted 25 November 2011 - 09:28 AM

No that sounds funny. When the Clans came it was a total shock to the planet and early on there were VERY FEW IS successes. Problem with following lore any one with a copy of Invading Clans sourcebook or even just a internet connection to download said pdf would know the dates each planets were attacked lol.

I still think my idea is one of the better ones as where the Clan players who intend to be Clan ie most people in this section of the boards will be allowed to play as the Clans for a few months beforehand which can also help tweak how ever they implement the clans. Possibly have the establish clan unit leaders be given new players to help mold in to the Clan. They could do something like some of the planetary leagues have done where the player units have players who are high ranking be the Galaxy Commanders or the Cluster Commanders. Too much speculation on how they will include the Clans.

#3 SaberCut Moffat

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Posted 25 November 2011 - 10:20 AM

I would point out that Zell is great, especially in Clan v. Clan action, but if one adheres to the canon, it is worth noting that the Clans (some of them) abandoned them in the battle for Alyina, Luthien, and Tukayyid. As IS tech and tactics began to close the gap with the Clans, it became apparent that Zell was not going to defeat the IS. And as Warriors, they recognized that any plan that cannot be changed is a bad plan.

#4 Jaroth Corbett

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Posted 25 November 2011 - 11:30 AM

This is not a reenactment, it is a reboot. Everything should be left to the players. Nobody is going to play to lose. In the initial stages of the invasion, if the IS players fight well enough, maybe they can get victories where in canon they lost. Maybe the Clans win on Tukayyid... It is all up to the players.

Edited by Jaroth Winson, 09 December 2011 - 08:57 AM.


#5 MarauderDeuce

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Posted 27 November 2011 - 02:45 AM

This is a tricky one. I can see why many people are nervous about people playing clans - mostly as a form of elite tech.

Here's what I'd like to see. Assuming that we're talking about something along the lines of official BT canon then the DMs control the Khans and the Inner sphere rules thereby setting the overall direction of the game. Please note that I'm fairly new here and haven't read the bulk of the old forums so if this is already the direction or ruled out then apologies.

With DMs in these guiding roles they can control the RP and (hopefully) prevent players doing anything too much against canon.
Clan unit goes rogue, manages to reach inner sphere space the Khan council declares them rogue and most likely uses the Wolf's Dragoons against them (which would be brilliant as god units in game).

Inner sphere unit manages to get clan tech which might give them an unfair advantage then the DMs in the guise of their rulers or even Comstar confiscate the tech for research purposes. The balance can be maintained that way and the story can be directed.

#6 Evgeny Bear

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Posted 09 December 2011 - 06:19 AM

So when they arrive: there will be much whine.

The ones who don't like them the way they are, and the others who don't want them.

And im curious how they will come. I mean which each day is real 24h, jumping and reacharge times get interesting.
The real early stages of war will be playable ^^ the boarder assaults and the fast advance day after day.
I would have it dev controlled, because Playercontrolled will bring some probs if the Clans wont progress.

#7 Jaroth Corbett

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Posted 09 December 2011 - 06:22 AM

Hopefully a little bit into the initial campaign, the Clans will be unlocked (maybe like 6 months before 3050) to allow players that want to play as Clans, get the opportunity to create their character & build it up. *crosses fingers & toes*

Edited by Jaroth Winson, 09 December 2011 - 06:22 AM.


#8 Diablo48

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Posted 09 December 2011 - 08:50 AM

My personal preference would be to make all the players start in the IS and make them get themselves taken as bondsmen if they want to play Clan. So long as there is another way to get it, this system will help filter out the players who just want Clan tech while giving new players the opportunity to learn about Clan culture they are joining. You could even give them the option to leave the Clans by having the end of the bondsman storyline feature a raid by IS insurgents which the players can escape with or sound the alarm.

#9 Evgeny Bear

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Posted 09 December 2011 - 08:54 AM

So I have to play a Rasalhag Mechpilot?

#10 Diablo48

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Posted 09 December 2011 - 09:05 AM

View PostAndar89, on 09 December 2011 - 08:54 AM, said:

So I have to play a Rasalhag Mechpilot?


The Draconis Combine and Federated Commonwealth also have territory being invaded which makes it easy for players aligned with them to be taken as bondsmen, and mercs exist to be thrown under the buss so I would expect the houses to be snapping up any mercs they can find in an attempt to slow the Clans down. This only leaves FWL and CapCon pilots out of the loop, and I see no reason characters there could not decide to go merc to take advantage of the pay being offered to get run over by the Clans if the player wants to join a Clan.

#11 Evgeny Bear

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Posted 09 December 2011 - 09:10 AM

And whats about the Clanners from Outreach? I mean the Wolf dragoons...

aww maybe I stick with Rasalhag... I don't know much about the Inner Sphere anyways...

ohh and this also limits the player to join the clans already entered the Sphere.
Otherwise a freshly created clan acc/char is limited to Clan space if he joins the other clans.
So he can not join the battles there.
so they would have to create the kerensky cluster as playable terretory.
Which would be much less interesting if youre trapped there for more then one year ^^

hmm...

Edited by Andar89, 09 December 2011 - 09:19 AM.


#12 Aescwulf

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Posted 09 December 2011 - 09:14 AM

I want it to happen slowly yet unexpectedly like suddenly planets are taken away from their respective factions and then you get news feed fragments and then suddenly your in a battle against players then in the middle dropped are Clans to create mass confusion :ph34r:

#13 Semyon Drakon

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Posted 09 December 2011 - 06:53 PM

I think that until the battles of Trellwan and Turtle Bay the Clans should be 'in the background', snippets of news about Periphery raids, funerals on arc royal for Phelan Kell 'lost in action', other small things filtering out. In that time have dedicated Clan mechwarriors playing to establish themselves in positions, yes fight Trials for them.

Then when the Invasion actually starts throw them into the mix as player owned and operated entities.

This gives people time to get used to the specific Clan culture and way of life and weeds out the wannabees and tech hunters by killing them off in Trials.

Semyon

#14 Omigir

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Posted 09 December 2011 - 07:08 PM

Dont forget, there will be players in the mix who are not familer with the lore and really wont understand or care to. They are there for the pew pew. So how ever they do come in, there will need to be some form that apeals for those who are not intrested in cannon or otherwise.

#15 Abstrusity

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Posted 09 December 2011 - 07:24 PM

Not that I HOPE those for the pew pew would just go play their cowadooty, but I think they'd be weeded out fast if they don't have quick rewards for doing things. It might be in ill sense to try to cater to them, from the fans' standpoint, but as a business standpoint, they might need it fleshed out a bit for them. The best case scenario would make them look up the lore and fall in love like I did way back when, and continue to play and BUY things in-game...but the worst case scenario, they bought a game and can't get into it as much as we'll be able to.
I personally just want my Shadowcat.

#16 Omigir

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Posted 09 December 2011 - 07:32 PM

And I want my cougar. But then again, look at MW4 and the xbox releases. They are going to use as large a brush as possible. Blizzard went ahead and set up that busness reality. If you dont reach every one, you dont make as much money as you can and you essentialy collaps under the weight of your fans. <__< That is probably why its not going to be pure cannon..

#17 Striker 2054

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Posted 09 December 2011 - 07:36 PM

Here's a question, what about the "Word of Blake" debacle? There's a mess to fall face first into.

#18 Type ZERO

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Posted 09 December 2011 - 09:50 PM

I don't see a problem with just having them show up...

Thought, I do like the idea of starting out as a bondsman and having to work up the ranks. I think thats a great idea.

#19 Diablo48

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Posted 09 December 2011 - 10:19 PM

View PostOmigir, on 09 December 2011 - 07:08 PM, said:

Dont forget, there will be players in the mix who are not familer with the lore and really wont understand or care to. They are there for the pew pew. So how ever they do come in, there will need to be some form that apeals for those who are not intrested in cannon or otherwise.


I say let them play IS. The culture will be familiar enough, and Clan vs. IS matches should be balanced so the win ratio is ~50/50 either through numbers or (more likely) by allowing IS players to buy Clan tech with some extra work. If they get into the lore and want to play Clan, they can undergo the bondsman quest, or the devs could leave an exit loophole so they can try out Clan culture and go back to the IS if they want to. Of course, another possibility would be to let them get taken bondsman again by IS forces, although that could result in some really silly cases of characters being taken as bondsmen an absurd number of times.

#20 Striker 2054

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Posted 09 December 2011 - 11:11 PM

If they do the Clan wars, it's going to be a very nasty power balance if they go accurate. If I recall it correctly, Clan were centuries ahead in tech due to not losing Star League tech and even advancing upon it. When the Clans showed up, the eventual salvaged losses dragged the Inner Sphere into the future.

Or am I misremembering things?





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