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Lrms And Lights


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#1 Clint Steel

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Posted 09 February 2015 - 12:06 PM

So, LRMs kill lights (particularly the Locust) that aren't fortunate enough to have ECM, with little skill needed to aim and hit, which is really the only armor a light has.

I'd like to suggest that the size of the Mech effect and the speed effect Lock on speed and the tracking capability of LRMs and SSRMs.

Even if it only a token amount by default, this would mean that for lights that are particularly susceptible to LRMs could be easily quirked to give a lower "signature" making them harder to get locked on to and harder to get hit by the LRMs/SSRMs.

#2 mogs01gt

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Posted 09 February 2015 - 12:12 PM

So you want lights to be even more of a PITA than they currently are?

#3 Pathos

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Posted 09 February 2015 - 12:14 PM

LRMs do not kill lights which are capable of using their speed to find cover. L2P, kthxbye.

#4 ThrashInc

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Posted 09 February 2015 - 12:14 PM

I wonder if lights can use their speed to hide behind terrain better than say, a Dire Wolf or King Crab.

#5 Cion

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Posted 09 February 2015 - 12:16 PM

Radar derp + fast light =

Posted Image

That being said, I'd rather lurms be more likely to hit other parts of the mech instead of mainly legs on fast moving enemies.

#6 zagibu

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Posted 09 February 2015 - 01:05 PM

Some time ago, lights used to be mostly safe from LRMs, because LRMs couldn't adjust trajectory fast enough to hit a small target moving at 140+ kph. I thought it was increasing gameplay diversity, but PGI apparently didn't.

#7 Mechteric

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Posted 09 February 2015 - 01:11 PM

Light can use speed to get to cover quicker

#8 LtWarhound

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Posted 09 February 2015 - 01:13 PM

*facepalm* Don't tell me, you are a Locust pilot that likes to run around in the open, right?

Tell you what. Go play a mech with an LRM, and try to hit lights that aren't clueless. Watch the missiles miss, miss, and on occasion, miss. Speed alone gives them a shield against LRMs unmatched by armor or AMS. Speed, hard cover, radar deprivation, AMS, small size making it easy to break LOS. And you want to give them more advantages?

Stupid lights, sure, slaughter them with the LRM all day long. But you could kill those same mechs with a rolled up newspaper.

#9 Clint Steel

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Posted 09 February 2015 - 01:44 PM

View PostLtWarhound, on 09 February 2015 - 01:13 PM, said:

*facepalm* Don't tell me, you are a Locust pilot that likes to run around in the open, right?

Tell you what. Go play a mech with an LRM, and try to hit lights that aren't clueless. Watch the missiles miss, miss, and on occasion, miss. Speed alone gives them a shield against LRMs unmatched by armor or AMS. Speed, hard cover, radar deprivation, AMS, small size making it easy to break LOS. And you want to give them more advantages?

Stupid lights, sure, slaughter them with the LRM all day long. But you could kill those same mechs with a rolled up newspaper.


I do play a LRM Mech, specifically to Troll with it and to show they are a super easy mech to play as long as you keep in the middle of your teams pack. A gauss Jager has to have skill hitting a light on the run, for the LRM boat it takes only someone looking at them.

Some lights like the Small Pulse Laser Locust have to fight "Out in the open" Brawling if you will. Sure he can run to cover faster that heavy's but also one solid volley can take him out, unlike the bigger Mechs.

The effects I'm talking about could be subtle for the most part, just used to give a little helping hand to the less effective mechs out there, along with a little realism (smaller profile means harder to hit/lock on)

#10 mogs01gt

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Posted 09 February 2015 - 01:52 PM

View PostClint Steel, on 09 February 2015 - 01:44 PM, said:

I do play a LRM Mech, specifically to Troll with it and to show they are a super easy mech to play as long as you keep in the middle of your teams pack. A gauss Jager has to have skill hitting a light on the run, for the LRM boat it takes only someone looking at them.Some lights like the Small Pulse Laser Locust have to fight "Out in the open" Brawling if you will. Sure he can run to cover faster that heavy's but also one solid volley can take him out, unlike the bigger Mechs.
The effects I'm talking about could be subtle for the most part, just used to give a little helping hand to the less effective mechs out there, along with a little realism (smaller profile means harder to hit/lock on)

So yet again you want to troll in your un-hittable light mech?

Why do LRM mechs have to take 5 tons of ammo to be effective? Ohh that's right, because 75% of the missiles MISS lights.. Lights are not combat mechs, get over it!

Edited by mogs01gt, 09 February 2015 - 01:53 PM.


#11 terrycloth

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Posted 09 February 2015 - 01:56 PM

LRMs do barely any damage to light mechs in motion. You can watch the missiles come in and splatter all over the landscape around them if they're somehow still in line of sight.

#12 Weeny Machine

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Posted 09 February 2015 - 02:04 PM

View PostLtWarhound, on 09 February 2015 - 01:13 PM, said:

*facepalm* Don't tell me, you are a Locust pilot that likes to run around in the open, right?

Tell you what. Go play a mech with an LRM, and try to hit lights that aren't clueless. Watch the missiles miss, miss, and on occasion, miss. Speed alone gives them a shield against LRMs unmatched by armor or AMS. Speed, hard cover, radar deprivation, AMS, small size making it easy to break LOS. And you want to give them more advantages?

Stupid lights, sure, slaughter them with the LRM all day long. But you could kill those same mechs with a rolled up newspaper.


I think you should re-consider 1. when you fire your lrms at them 2. at which range you fire them.
Actually it is pretty easy to get at least salvo in.

#13 Quxudica

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Posted 09 February 2015 - 02:23 PM

View PostClint Steel, on 09 February 2015 - 12:06 PM, said:

So, LRMs kill lights (particularly the Locust) that aren't fortunate enough to have ECM, with little skill needed to aim and hit, which is really the only armor a light has.

I'd like to suggest that the size of the Mech effect and the speed effect Lock on speed and the tracking capability of LRMs and SSRMs.

Even if it only a token amount by default, this would mean that for lights that are particularly susceptible to LRMs could be easily quirked to give a lower "signature" making them harder to get locked on to and harder to get hit by the LRMs/SSRMs.


I've voiced displeasure over the piss poor implementation of LRMs (and SSRMs) many many many times over the years. Lights however can actually outrun LRMs when at top speed, and as rule of thumb a light should never not be moving at or close to top speed. Funnilly enough though, outrunning the LRM's sometimes doesn't matter since a few missiles will still clip your ankles and.. frankly.. the legs are the only part of a light that actually matter. Sometimes I wonder, partially in jest, why I even put armor on the rest of my lights.

My biggest complaint from a light pilot perspective regarding LRMs is that they took away one of my favorite parts of piloting lights in Beta. That is scouting out and running into your opposite number resulting in a highspeed dogfight to be won by the better pilot. nine times out of ten these days that scenario instead ends after one or two volley's because suddenly one side has dozens of missiles raining in. Takes the fun out of it and pretty much makes scout on scout furballs a thing of the past..

Edited by Quxudica, 09 February 2015 - 02:26 PM.


#14 Novakaine

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Posted 09 February 2015 - 02:25 PM

Whenever I see a FS9 or it's ilk this happens.
Posted Image

#15 Bobzilla

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Posted 09 February 2015 - 02:32 PM

What would be nice is a rework of EW and lights having a smaller signature. But that's unlikely.

I find turning into on comming missles causes the couple that manage to hit you at least don't hit your legs.

#16 nehebkau

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Posted 09 February 2015 - 02:40 PM

View PostClint Steel, on 09 February 2015 - 12:06 PM, said:

So, LRMs kill lights (particularly the Locust) that aren't fortunate enough to have ECM, with little skill needed to aim and hit, which is really the only armor a light has.

I'd like to suggest that the size of the Mech effect and the speed effect Lock on speed and the tracking capability of LRMs and SSRMs.

Even if it only a token amount by default, this would mean that for lights that are particularly susceptible to LRMs could be easily quirked to give a lower "signature" making them harder to get locked on to and harder to get hit by the LRMs/SSRMs.


As a player who almost exclusively plays lights -- LRMs are not an issue for me at all. I don't even carry AMS -- I just save 1 module for radar derp and move from cover to cover. I can't remember the last time I died to LRMs in even a locust.

#17 Mcchuggernaut

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Posted 09 February 2015 - 02:47 PM

Seriously? If you run around in the open, expect to get pegged. Especially in a locust, the most easy to hit of all lights! Your already fast, have AMS or even ECM if you have the Pirate's Bane, a small target, and able to get places most bigger mechs can't. You expect to be unhittable, too? I rarely say this, but you are definitely Locusting all wrong:

The Locust is the easiest of the light mechs to hit, hands down. It's a fat blob with legs that isn't as fast as the other lights, but its heavier. That allows slightly larger weapons. Use that. Find a bit of cover, pop out and tag the enemy with lasers and duck back in to cover, or spot for your team's missile boats, or drop a UAV for your team. THAT'S how to be effective in a locust. I have been picked apart in assault mechs by Locust pilots who pop out, fry you a bit with lasers, then run off only to pop out and zap you again when you least expect it. It's very effective, and distracts people from firing at your teammates. That being said, I can't even count how many times a Locust has gotten too brave running around in front of me in the open and I one-shotted him with my gauss boat. Do what your mech is good at, quit trying to use a damn Locust like a brawler, and you won't get missiled to death any more.

Edited by Mcchuggernaut, 09 February 2015 - 02:50 PM.


#18 TercieI

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Posted 09 February 2015 - 02:50 PM

If you get hurt by LRMs in a light mech, that is 100% on you.

And I'm a card-carrying member of the Light Pilots' Union.

#19 LordSkippy

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Posted 09 February 2015 - 03:30 PM

View PostMcchuggernaut, on 09 February 2015 - 02:47 PM, said:

Locust is the easiest of the light mechs to hit, hands down. It's a fat blob with legs that isn't as fast as the other lights, but its heavier. That allows slightly larger weapons.


I don't think that's the Locust. The Locust is the lightest mech, and can hit just shy of 170kph. Only way to put a big weapon on it is to sacrifice speed or armor.

#20 Krivvan

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Posted 09 February 2015 - 03:34 PM

View Postnehebkau, on 09 February 2015 - 02:40 PM, said:


As a player who almost exclusively plays lights -- LRMs are not an issue for me at all. I don't even carry AMS -- I just save 1 module for radar derp and move from cover to cover. I can't remember the last time I died to LRMs in even a locust.

What are you talking about? It's super easy to kill Lights with LRMs.

When they're legged.

That's the only way anything the OP said would make sense.





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