MischiefSC, on 03 April 2015 - 10:13 AM, said:
I think it's worth mentioning that PGI is actually designing the system thus far to punish any investment in the game above unit level. Faction is irrelevant. In fact you gain more rewards faster by switching factions regularly. The dots mean nothing, faction colors and tags and success or failure means nothing.
WHY you should play CW, WHY helping your side wins is important, these are the first questions that need a solid answer in CW. Strong benefits to being a faction loyalist or at least having long term contracts. Value to the dots on the map. In addition to that coordination tools for alliances between factions - Coalition Chat being a great idea. The ability for House Units to add bonuses to attacking or defending certain worlds that are obvious immediately to everyone in their faction when they go to drop, etc.
Without these CW is irrelevant. If the direction PGI wants to go is 'everyone be mercs and move around a lot' then just drop the map. It's overly complex and irrelevant. Give us a faction leader-board and a unit leader-board that tracks points and just add the game modes to the pug and group queue.
CW is about factions fighting factions. If you make the factions in that process largely irrelevant then you eliminate the whole point of it. Without that there is no point or foundation upon which to build larger sociopolitical structures.
Your frustrations sound loud and clarion clear.
I would counter with, "Beginnings are a very delicate time." (Sorry for the cheesy "Dune/Princess Irulan" quote.) Beta is where gamers like you and I make the strongest possible case we can for the changes we would BOTH like to see. I too would greatly favor PERMCON benefits befitting the inherent LOYALTY involved when someone forgoes ANY other Faction in order to go deep with JUST one. Look at my own example - my "Prussian Havoc" account reached 20th Level just 54-days into CW on 04FEB. Ever since then I have been grinding out Loyalty Points (upwards of 1.4m total thus far) with that account in the so far unrequited hope that PGI will eventually get around to announcing Levels past 20 for each Faction.
But instead of becoming overly frustrated by perhaps banking points toward something that will never happen (Levels past 20) I instead dusted off two of my family's accounts, my daughters' "Connor Sellock" and "Phaelon Wolf" accounts and instead invested a few hundred dollars in each for the Resistance pack, MC buys (with free Clan Mechs, Woot!) and for one account the Clan Wave 3 pack. Now my daughters and I are in the process of leveling both those accounts to Level 20.
At the end my family will enjoy one Level 20 Clan, one Level 20 Inner Sphere and one endlessly #MercLife Jack-of-all-Factions/Master-of-None - my intend for this last family account (and one that best befits Lauren's nature!) is to eventually reach Level 6 in each Faction, followed by Level 10 in each Faction.
PGI offers us an immersive game FROM MANY ANGLES. I can truly offer personal testimonial that "CSJ-style of Factional Politics/in-game tactics evolution" is GREATLY divergent from "House Kurita-style Factional Politics/in-game tactics evolution."
And MWO is all the stronger and more immersive for the fact that each Faction has in deed developed its own FLAVOR, it's own TEXTURE.
As to, "How best can we work within the process of aiding PGI to evolve MWO into the game WE would best enjoy playing at Community Warfare Phase 3 Launch?"
Our dialogue here.
Our various threads and posts here on MWO Forum.
Our various threads and posts on REDDIT.
Our individual Tweets on Twitter.
ALL MWO-Support requests.
There are these and no doubt other means by which PGI learns what its gamer population for MWO wants.
MOST CRUCIAL in all this is PGI's fiscal health. I learned with Demigod (
http://demigodthegame.com) and MechWarrior:Tactics (
http://en.m.wikipedi...Warrior_Tactics) that if care by the player base is not given toward the continued fiscal health of the developer/publisher (for us there is only PGI...thank goodness!) games either "fade away" like Demigod... or are "AX MURDERED" like MWT.
For my family's part, we have no problem investing in PGI sufficient to ENCOURAGING PGI TO COMPLETE MWO and then take up DEVELOPMENT OF MECHWARRIOR7 (MWO being considered MW6.)
PGI is not a gamer-welfare program. "MWO" puts food on the tables of all 50-odd employees at PGI. Make no mistake about it, if PGI's Steam Launch doesn't go well, it will be a nail (or twenty) in the coffin of MWO.
I, for one would rejoice if PGI were to open up another title for development... and after my family's investment in multiple MWT Founder's packs, few would blame me if I tried on occassion to suggest PGI "pick up the option" on MWT:
https://twitter.com/...539456323084288
callmejon, on 03 April 2015 - 11:44 AM, said:
solution to the vatborn idea, join kurita gain honor, commit genocide in attempts to keeping honor, failed attempts end in your death, Kurita wins overall, and plushy kitties learn what honor is, wins for all and Dear Coordinator smiles at vatborn on vatborn violence in attempts to please him.
All Praise to Dear Coordinator
The Coordinator eventually interns his own set of "plushy kitties" Warrior Caste:
http://www.sarna.net...Wars_of_Reaving
I suppose that please the Coordinator to no end, especially as these Clan Smoke Jaguar Warrior Caste descendants eventually formed the New Republic's "Fidelis" Unit:
http://www.sarna.net...Jaguar#Dark_Age