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Reward For Killing Tk'ers

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#21 terrycloth

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Posted 13 February 2015 - 01:07 PM

A better idea is to do nothing.

Half the time the wanna-be TKer gets killed before he finishes killing a teammate, often by the person he was trying to kill. Any automated system would have to forgive a TK that happened because the other mech fired on you first. OH! But now you have people getting minimally tagged by a laser or something so that they can TK without penalty.

It's not an easy problem and it's very easy to make things worse. Unless it's happening a lot (which it isn't) then it's safer to do as little as possible and let ad-hoc mechanisms like reporting abuse handle the rare cases.

#22 TheArisen

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Posted 13 February 2015 - 01:09 PM

If only it would of been that simple. He was trying to kill the whole team. No one said anything to him. I suppose I could have just let him shoot me and everyone else on the team.

Does no one have a better idea?

#23 Axeface

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Posted 13 February 2015 - 01:11 PM

View PostTheArisen, on 13 February 2015 - 12:59 PM, said:

If you have an better idea, share it. At the very least I shouldn't be penalized for dispensing justice.


I dont have any other ideas because I dont think anything needs to be done.
What about accidental tk's then?

#24 Destructicus

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Posted 13 February 2015 - 01:21 PM

View Postlorddanimus, on 13 February 2015 - 12:41 PM, said:

I think something to dissuade tk'ing should be implemented. I'm sick of having my rear armour vaporized by a conga line of team mates cowering behind me.

Team killing and incompetent friendly fire are two different things, further more, standing in front of your whole team because you HAVE to have have the kill is completely avoidable.

#25 GenJack

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Posted 13 February 2015 - 01:25 PM

All you would have to do to make this system good and usable would be this:

1. The person who gets teamkilled (needs a "did not shoot first", "how much damage was needed to kill", ect. check) will be given an option to say the attacker was malicious or not.

2. Then the person who was marked as a malicious attacker would be marked as an enemy to the rest of the team.

Boom done.

Then just monitor for abusers of the system and ban as needed... easy mode.

Of course knowing PGI's development time it would take 6 years to implement, and there would be an option to turn it off.

Edited by GenJack, 13 February 2015 - 01:26 PM.


#26 Axeface

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Posted 13 February 2015 - 01:29 PM

Sure, because battlefields punish mechanic worked so well........

#27 TheArisen

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Posted 13 February 2015 - 01:51 PM

You could factor in when the DMG was dealt. To avoid accidentals. Report abusers as needed. At worst its more encompassing than leaving things as they are.

If you feel it isn't worth dev time, that's different.

Edited by TheArisen, 13 February 2015 - 01:51 PM.


#28 Dock Steward

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Posted 13 February 2015 - 02:19 PM

View PostGenJack, on 13 February 2015 - 01:25 PM, said:

All you would have to do to make this system good and usable would be this:

1. The person who gets teamkilled (needs a "did not shoot first", "how much damage was needed to kill", ect. check) will be given an option to say the attacker was malicious or not.

2. Then the person who was marked as a malicious attacker would be marked as an enemy to the rest of the team.

Boom done.

Then just monitor for abusers of the system and ban as needed... easy mode.

Of course knowing PGI's development time it would take 6 years to implement, and there would be an option to turn it off.


Or just report the TKer to support and the devs code nothing new. The system we have works. It doesn't allow us our cathartic revenge, but it works if people actually report it.

#29 Clit Beastwood

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Posted 13 February 2015 - 02:48 PM

View PostTheArisen, on 13 February 2015 - 12:23 PM, said:

Aren't you mature Fiero?


Mature enough to ignore tk'ing trolls - taking the time to go post about it lends them power. Ignore them and they're powerless.

View PostTheArisen, on 13 February 2015 - 01:51 PM, said:

You could factor in when the DMG was dealt. To avoid accidentals. Report abusers as needed. At worst its more encompassing than leaving things as they are.

If you feel it isn't worth dev time, that's different.


Given the current state of the game, there are far better uses for dev time. As your ELO goes up you'll see less shenanigans.
Sidebar - shenanigans is fun to type.
Shenanigans.

#30 Serpieri

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Posted 13 February 2015 - 02:53 PM

TKers are so much fun to deal with..

Player - "You just tore my rear armor off"
Tker - " Sorry was um fixing weapon groups and my finger slipped
Player - "You just critted my torso"
Tker - " Yeah, um sorry - was lagging
Player - "...."
Tker - "(&()^) WTF - you killed me"
Player - "It's not my fault your bad"

#31 krash27

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Posted 13 February 2015 - 02:56 PM

View PostFierostetz, on 13 February 2015 - 02:48 PM, said:


Mature enough to ignore tk'ing trolls - taking the time to go post about it lends them power. Ignore them and they're powerless.



Exactly, the fact you are here on the forums crying about it means that the TKer won, he was successful in raising your ire. That is what he was after all along. +1 for the TKer who is giggling that this came to the forums.

You punish TKers you will inevitably punish the accidental TKers, no matter what logic they code into the mechanic.

#32 Corbon Zackery

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Posted 13 February 2015 - 02:57 PM

In most cases team kills happen when a greedy mech pilot cuts in front of someone and take 50 to 72 points in the back. Those are the fault of the pilot.

Now if someone is just shooting teammates then that's a reportable offences and may be dealt with in a tidy fashion.

#33 darkchylde

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Posted 13 February 2015 - 03:01 PM

View PostCorbon Zackery, on 13 February 2015 - 02:57 PM, said:

In most cases team kills happen when a greedy mech pilot cuts in front of someone and take 50 to 72 points in the back. Those are the fault of the pilot.

Now if someone is just shooting teammates then that's a reportable offences and may be dealt with in a tidy fashion.


I've lost count on how many times people have walked in front of their teams firing line - only to get themselves and their team killed because they opted not to open fire.

#34 Bhodi Li773

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Posted 13 February 2015 - 03:02 PM

Simple solution for TKers .REPORT them,they get banned,No more TKers.Their will always be friendly fire and accidental tk's but when a guy blatantly kills you on launch and goes after others Drop the BANHAMMER !!.

Edited by Bhodi Li773, 13 February 2015 - 03:04 PM.


#35 Karmen Baric

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Posted 13 February 2015 - 03:21 PM

If its a real TKer the team kills them and moves on, problem solved.
If the TK was accidental, well it happens because the person shooting isnt carefull or the person in front was silly, again get smarter, move on.

The OPs solution is silly and wouldnt stop anything.

#36 LordKnightFandragon

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Posted 13 February 2015 - 03:37 PM

Nothing you can do about Tkers, they are just douches that get on a game just for the sole purpose of being ******** and ruining the experience, and, well, it works very well.

Stupid, *******, douchebaggery and the like, it is the most OP thing in all playerbases, and there is no nerfhammer big enough to stop it.....its why I would rather this game be PVE......just play wiht me against AI..

AI wont TK you in the sense that it was to be a douche, typically, its because you happen to actually walk in its way and they didnt react in time, or they throw anade like an idiot AI......its alot easier to deal with then a jackass TKing player.

AI always are in the fight, AI will fight with and alongside you..AI are more dependable......

#37 TheArisen

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Posted 13 February 2015 - 03:38 PM

I wasn't ever mad, I just wanted some sort of solution. How about an easier to use report system? Like for example you right click their name after/during the match and you have options. Report, friend req., etc.

#38 krash27

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Posted 13 February 2015 - 03:44 PM

View PostTheArisen, on 13 February 2015 - 03:38 PM, said:

I wasn't ever mad, I just wanted some sort of solution. How about an easier to use report system? Like for example you right click their name after/during the match and you have options. Report, friend req., etc.

You know as well as I do that 99 out of 100 tickets submitted if they make it that simple will be bogus.

The mechanic you are actually asking for would be great for griefers. They will exploit the heck out of a system that simple. Lets not make it easier for in game trolls thanks.

The system they have in place now is better as most griefers will not want to take the time to send a ticket through the system we have now.
You make it as simple as right clicking a name in game and the ticket system will be flooded with garbage complaints that will cost PGI serious amounts of time and money to deal with.

I think someone already stated that games have been trying for years to come up with a hard solution. Anything you think of has been tried and has failed.
It is like they say, don't feed the trolls, because even if they get one account banned they will make another, especially if they get banned as that would tell them their trolling/griefing is working as they planed, someone is getting upset.

Edited by krash27, 13 February 2015 - 03:47 PM.


#39 Smith Gibson

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Posted 13 February 2015 - 04:17 PM

there is really only one way to fix this. PGI needs to put an "invisible" timer on allowed "assumed accidental" Team Kills. If you Team Kill more often than the timer allows then you earn zero C-Bills and zero XP for certain amount of play time. (no logging off for a few days to let the timer run down. it must be play time.) Additionally the No C-Bills or XP timer is also invisible. It may be one match, it may be five. you won't know until it's over.

TKs that happen within the first few seconds of the game get an extra large penalty for there being no reasonable explanation for a TK happening that early. (This timer is also invisible.)

Lastly if you are found by PGI to have been deliberately TKing, and continued to do so after having been officially warned. Then your next case of deliberate (according to PGI investigation) TKing results in your account being permanently banned/deleted. and your account name is posted in the forums under the "Executed for Treason" subject in the announcements forum.

If we don't know what the threshold for permitted accidental TKing is, we will be more cautious as players.
If we don't know what conditions will cause PGI to determine we have crossed the line, again we will be more cautious.
If Banned players are Named-and-Shamed by PGI directly, then we know thay are actually doing something about it.

Besides, it's not really name and shame if the account has been deleted. Is it?

#40 krash27

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Posted 13 February 2015 - 04:29 PM

View PostSmith Gibson, on 13 February 2015 - 04:17 PM, said:

there is really only one way to fix this. PGI needs to put an "invisible" timer on allowed "assumed accidental" Team Kills. If you Team Kill more often than the timer allows then you earn zero C-Bills and zero XP for certain amount of play time. (no logging off for a few days to let the timer run down. it must be play time.) Additionally the No C-Bills or XP timer is also invisible. It may be one match, it may be five. you won't know until it's over.

TKs that happen within the first few seconds of the game get an extra large penalty for there being no reasonable explanation for a TK happening that early. (This timer is also invisible.)

Lastly if you are found by PGI to have been deliberately TKing, and continued to do so after having been officially warned. Then your next case of deliberate (according to PGI investigation) TKing results in your account being permanently banned/deleted. and your account name is posted in the forums under the "Executed for Treason" subject in the announcements forum.

If we don't know what the threshold for permitted accidental TKing is, we will be more cautious as players.
If we don't know what conditions will cause PGI to determine we have crossed the line, again we will be more cautious.
If Banned players are Named-and-Shamed by PGI directly, then we know thay are actually doing something about it.

Besides, it's not really name and shame if the account has been deleted. Is it?

And the griefer being successful will just start another free account. Its impossible to ban a person in a free to play game.





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