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Elementals and vehicles


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#1 Gelgoog

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Posted 29 June 2012 - 12:30 PM

I know it has been stated that there are no immediate plans to add these into the game, but I think it would be a good topic for discussion.

Vehicles are very cheap compared to mechs, and in the lore they are bountiful. Many outter laying worlds may only have a few mechs to defend an entire planet. So it seems like adding vehicles and elementals could open up many new gameplay options later on.

Defending worlds: Say you faction has many poor worlds under its control. In universe, they are not going to send a huge mech armada to take such a planet when only vehicles are defending it. You could have a game mode where the opposing team is composed of only 1 or 2 mechs against the other team comprised of 12+ vehicles. The goal of the mech team is to capture the objective, while the defenders have randomly spawn in different vehicles and can keep spawning until the match is over.

Covert ops: 1 or 2 mechs vs the other team comprised of elementals. Elementals obvious having the advantage of being small and able to hide more effectively. They have to infiltrate and destroy a drop pod or factory before the mechs can hunt them down. Defenders would have to choose wisely between a fast mech able to keep up with the elementals and rush around quickly, but much more vulnerable to being destroyed; or a heavy/assault mech which can easily wipe the floor with the elementals but is vulnerable to being lured away from his defending objective.

There are a ton of different modes and gameplay styles that could be implimented to MWO that could effectively extent the life span of this game.

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Edited by Gelgoog, 29 June 2012 - 12:44 PM.


#2 Hexenhammer

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Posted 29 June 2012 - 12:32 PM

I've played MechWarrior: Living Legends and it should be called BattleTech, not MechWarrior. Why? Because when I log on and get on a server I see 36 players and only 2-4 people in mechs. Everyone else is in aerospace fighters because they are a superior weapon's platform with speed and maneuverability.


Every option that gives a player not to pilot a Mech reduces the number of mechs a player fights and the game goes from mech sim to BattleTech Combined Arms.

I'm not saying don't add this or that but just making a personal observation about having to many options in a game.

Edited by Hexenhammer, 29 June 2012 - 12:38 PM.


#3 Arafinar

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Posted 29 June 2012 - 12:34 PM

I thought they said there were "no plans" and I agree thats the way it should be. Ill be happy with just plain old mechs on a field.

Edited by Arafinar, 29 June 2012 - 12:39 PM.


#4 Bongo TauKat

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Posted 29 June 2012 - 12:37 PM

After using the Elementals i the MekTek packs, there is really no point for them in terms of the games simulation restrictions. Unless there is a way to let a toad clamor all over the mech and inflict criticals all over the place, they just become foot plate paste.

#5 Davoke

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Posted 29 June 2012 - 12:44 PM

Some canon vehicles are as tough and well armed as mech's, or have speed and size advantages that make them equally hard to kill. The Demolisher II, Patton, Rommel and some other tanks are regarded as being notoriously hard to kill because they are:
A.)Small and decently armored, or large and ridiculously armored.
B.)Pack a punch of a Heavy or Assault, and similar armor.
C.)Smaller and more versatile than a mech, and harder to spot in urban combat.
D.)THERE. ARE. SO. FREAKING. MANY. OF. THEM.

#6 grimzod

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Posted 29 June 2012 - 12:47 PM

The engine is capable. Whether or nto the devs ever get to it is for another day I suppose.

#7 Gelgoog

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Posted 29 June 2012 - 12:53 PM

View PostHexenhammer, on 29 June 2012 - 12:32 PM, said:

I've played MechWarrior: Living Legends and it should be called BattleTech, not MechWarrior. Why? Because when I log on and get on a server I see 36 players and only 2-4 people in mechs. Everyone else is in aerospace fighters because they are a superior weapon's platform with speed and maneuverability.


Every option that gives a player not to pilot a Mech reduces the number of mechs a player fights and the game goes from mech sim to BattleTech Combined Arms.

I'm not saying don't add this or that but just making a personal observation about having to many options in a game.


That is why you have specific game modes devoted to combined arms. The more expansive they make the combat, the less likely people are going to easily get bored. As others mentioned at the very least you could add in some of the larger vehicles into regular gameplay that can take mechs head on. IF you devolve the mech universe into only mech on mech combat then you are losing alot of the atmosphere of MW. For practical reasons I can see why they would not include it any time soon.

#8 Ergath Macfirtree

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Posted 29 June 2012 - 12:58 PM

I'd like to see combined arms - adds both variety and verisimilitude.

#9 Dispiritor

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Posted 29 June 2012 - 01:07 PM

I wouldn't mind seeing AI controlled vehicles/troops and such being present in base defence missions, perhaps computer controlled, or pulled from the team asset inventory(prematch players comment or contribute to base TOE)... just another thing to collect for player hangers. If i recall Davion was always big on combined arms doctrine (RCTs)

Always something to look forward to in the future...

Vehicles used as scouts however may minimize the envisioned role for piloted light mechs... we'll see how the game plays come Aug 7th i suppose.

#10 Wildcat

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Posted 29 June 2012 - 01:33 PM

Might be cool for PvE or could even add another game mode for PvP, to keep mechs and Vehicle PvP seperate sorta like World of Tanks... and as another Game Mode Option, Open World PvP like MWLL, free to use what ever you want just for Fun, Taking over a Base or fighting for a Hill ect...

As a World of Tanks Game Mode for MWO, I think this would attract alot of Players, I often see requests on the WoT Forums for a Mech Style Game and FuturisticTanks ect... there is always a hell of a lot of interest in this area... so shouldnt be overlooked

#11 MiG77

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Posted 29 June 2012 - 01:37 PM

Just no. IE MWLL elementals are just horrible way to "balance" them against mech (power of five). It is prime reason why dont even play it anymore.

#12 Rixx

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Posted 29 June 2012 - 01:59 PM

I've seen two combined arms ideas that I like.

A. Allow us to command two ground units each. Purchasable just like mechs. Infantry, vehicles, tanks, etc. Give us a way to command them. We could use them to assist in our actions, or to distract the enemy, or defend an objective, or block an enemy advance.
Cool idea, but rather difficult to pull off.

B. NPC vehicles/infantry. Having some tanks and smaller units that have their own AI would be interesting. Objectives would have small garrisons of forces. Cities could have small combined forces battling each other for control of the city, and our assistance could tip the scales allowing our forces to break free and push the objective. This would make the game feel more alive.
The interesting part here is you could use it as a force balancer. Team A drops with 700 tons of mech. Team B drops with 500 tons of mech. Team A could get 100 tons worth of AI controlled combined arms. Team B could then get 300 tons worth of AI controlled combined arms. This could also play into the clan invasion later on in the game where the clan gets very few extra forces and are limited to power armor, but the IS gets a significantly larger bonus in combined arms.

Obviously not something for release, but I think it would add a TON of depth to the game.

I don't think we should be taking control of any non-mech forces though.

#13 Deathz Jester

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Posted 29 June 2012 - 02:01 PM

Impatient much?

#14 SinJinn

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Posted 29 June 2012 - 02:05 PM

@Rixx A great idea but I would like to be able to man a VTOL if I wanted to. I would expect the focus is obviously on the Mechs and getting them right. All the rest is a bonus we will probably be able to look forward to in an expansion at some point.

#15 Skadi

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Posted 29 June 2012 - 02:07 PM

2 mechs VS 12 vehicles aka possibly 12 demolishers with twin AC20's... game over man GAME OVER.

#16 Deathz Jester

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Posted 29 June 2012 - 02:15 PM

View PostSkadi, on 29 June 2012 - 02:07 PM, said:

2 mechs VS 12 vehicles aka possibly 12 demolishers with twin AC20's... game over man GAME OVER.



especially when the mod's damage values, ranges, armor points, etc. are pulled out of thin air.... and have little to no relation to canon, thus making some vehicles useless and others overpowered.

Like the Partisan tank variant that has 2 LRM20s with a range of 1500 meters and no minimum range (their effectiveness does go down within like 400m)

#17 Skadi

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Posted 29 June 2012 - 02:19 PM

View PostIron Harlequin, on 29 June 2012 - 02:15 PM, said:

especially when the mod's damage values, ranges, armor points, etc. are pulled out of thin air.... and have little to no relation to canon, thus making some vehicles useless and others overpowered.

Like the Partisan tank variant that has 2 LRM20s with a range of 1500 meters and no minimum range (their effectiveness does go down within like 400m)

Or you could just throw 12 Epona D varients out there and im sure NO ONE would invade that planet.

#18 CARNAGE MK2

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Posted 29 June 2012 - 10:52 PM

i know not why, but it seems taboo. ive brought it up before and paul himself shut me down. not sure if that was the first, or just one of occasions i got my thread locked :P

#19 Subzero Ray

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Posted 30 June 2012 - 12:32 AM

View PostBongo TauKat Talasko, on 29 June 2012 - 12:37 PM, said:

After using the Elementals i the MekTek packs, there is really no point for them in terms of the games simulation restrictions. Unless there is a way to let a toad clamor all over the mech and inflict criticals all over the place, they just become foot plate paste.


In MechAssault the BattleArmor was able to jump jet and latch onto an enemy mech's back plating, hack and force a mech to trigger an eject sequence. After the deed was done, the BattleArmor would be abandoned and the pilot would then jump into and take over the downed mech. It would be a pretty cruel thing to have in MWO, and I don't necessarily support the idea being transfered into MWO, but that's just an idea of what role small battle armors like Elementals could have...

#20 Schtirlitz

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Posted 30 June 2012 - 01:53 AM

As far as i can remember, other units but mechs are not in plans for NOW.
But in future... who knows?





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