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Let's Build Upon The Speed Meta, It Needs More Checks & Balances


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#41 Araevin Teshurr

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Posted 14 February 2015 - 03:16 PM

I agree Jin, but the unskilled light mechs are what is standing between you and your ilk from taking over our planets. LIGHT MECHS FOR THE WIN!!

#42 Lordred

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Posted 14 February 2015 - 03:33 PM

The likelihood of HSR being fixed in a timely manner is rather low.

I honestly think slowing down lights is the best possible idea for now. Once HSR has been addressed, lights can be be made faster once more.

I rarely see clan light pilots complaining about their mechs speed. We have too many light pilots that rely on broken HSR.


(Spoken from a Light pilot that does not rely on 150+ kph to play.)

Edited by Lordred, 14 February 2015 - 03:33 PM.


#43 Adiuvo

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Posted 14 February 2015 - 03:38 PM

If you actually think light HSR is broken, go watch and ask these people if they have problems hitting lights.

twitch.tv/heimdelight
twitch.tv/prtn_spz
twitch.tv/twinkyoverlord
twitch.tv/celyth
twitch.tv/jagerxii

Edited by Adiuvo, 14 February 2015 - 03:38 PM.


#44 Insects

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Posted 14 February 2015 - 03:50 PM

View PostFate 6, on 14 February 2015 - 08:29 AM, said:

^
It would certainly help things like the Atlas too.

Engine size affecting turn rate is a large part of why I end up running an XL my Centurions these days - gotta turn away fast to use that shield arm.


Perhaps make throttle effect torso twist rate?
0% throttle and you get full power to torso, 50% throttle 50% torso speed, 100% throttle and its really slow torso.

Doesn't exactly work well for lights. But would be a good mechanic for ol' Fatlas with a slow engine. Gets the advantage of better torso twist while standing still, full power diversion to torso.





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