Now I know that the idea of tripping and possibly even falling would set the internet on fire with all the flaming...so I want introduce it into my proposal. But I feel something needs to be done about the lack of risk involved in the use of speed. As it is now, fast mechs just run full throttle...it's either all out or stop, +125km/h or nothing. And it's done on all sorts of rough terrain and surfaces without concern or negative side-affects.
We are allowed to run at 150km/h over un-manicured terrain, without even looking where the mech is going and we glide over that craggly terrain like we aren't even interacting with the surface we are running on...I've literally watched a light mech sprint in reverse at nearly 100km/h on rough terrain, run up a hill and it was as if the mech was on a pre-planned route and operating on auto-pilot....it was totally un-intuitive, unrealistic, unbelievable and without skill or effort to pull off...just gas it and go, and hope you dont bump into a boulder or other obstacle that is essentially seen as a wall.
So my proposal and TL;DR:
Include speed limits to terrain types. No matter how fast your mech can go, over certain terrain types your max speed matches that terrain speed limit...this includes operating in reverse, which would 2/3 the speed limit. Terrains would have limits set at specific speeds...none of which need to be less than typical Assault speeds. So I'd expect see speed limits of 100, 90, and 80km/h. In extreme cases, 70 and maybe even 60km/h. Modules could provide some bonus to the speed limit.
Require the player be looking in the direction of travel to attain max speed over about 70-80km/h(this means no more circle jerking and running at flank speed without concern). If you are going to traverse rough terrain at break neck speeds, at least be required to look where you are going(either torso pointing within 45deg of the mech's movement vector or free-looking within 45deg). Mech max speed will be 75% of max If you aren't looking in your direction of travel.
All these speed limiters stack, so if you are on rough terrain and looking away at more than 45deg of your mech's vector, you'd get the terrain speed limit and the 75% penalty on top of that.
So now, high speeds would still be valuable characteristics for a mech, but the use of these high speeds would be situational and not just spammed blindly and without concern or consideration.
Edited by CocoaJin, 14 February 2015 - 09:53 AM.