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After Voip Is Now Implemented, Can We Have 2 Man Teams In Pugs?


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#1 MadMaxMKII

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Posted 06 March 2015 - 03:18 AM

I could understand the idea to not integrate 2 man teams in pug play, as long as there was no VoIP. The main argument was the clear advantage of even 2 guys being able to communicate in a team.

on the other side has it been always a bad idea for a 2 man team to join up and be thrown into team play. how often are three or four 2-man teams standing against a well organized 10 man drop?

in addition to this, the waiting time until you can join a drop as a 2-man team is sometimes ridiculous.

What do you think?

#2 PurpleNinja

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Posted 06 March 2015 - 03:21 AM

I don't think so.
People will cry rivers if this happens.
Unfortunately, MWO is for 12 men groups or solo queue.

#3 The Massive

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Posted 06 March 2015 - 03:47 AM

Great minds think alike. :P

(And fools never differ)

Same thing here with a poll. :)

http://mwomercs.com/...e-queues-again/

#4 Mudhutwarrior

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Posted 06 March 2015 - 04:12 AM

What part of the word "Solo" do you not understand?

#5 Bobzilla

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Posted 06 March 2015 - 04:17 AM

Shouldn't voip close the gap between a 10 + 2 vs 12?

Assuming large groups aren't hampering their team by not using it.

#6 Mudhutwarrior

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Posted 06 March 2015 - 04:20 AM

so·lo


ˈsōlō/


noun
noun: solo; plural noun: solos; noun: solo whist; plural noun: solo whists



  • 1.



    a thing done by one person unaccompanied, in particular.





    • a piece of vocal or instrumental music or a dance, or a part or passage in one, for one performer.
      plural noun: soli




    • an unaccompanied flight by a pilot in an aircraft.




  • 2.



    a card game in which one player plays against the others in an attempt to win a specified number of tricks.


adjective & adverb
adjective: solo; adverb: solo
verb
verb: solo; 3rd person present: soloes; past tense: soloed; past participle: soloed; gerund or present participle: soloing



  • 1.



    perform something unaccompanied, in particular.





    • perform an unaccompanied piece of music or a part or passage in one.




    • fly an aircraft unaccompanied.




    • undertake solo climbing.



#7 MadMaxMKII

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Posted 06 March 2015 - 04:24 AM

View PostMudhutwarrior, on 06 March 2015 - 04:20 AM, said:

so·lo


i guess you think you are funny, but let me tell you, you are not. i havent read a valid argument on your side that speaks against mixed pugs.

#8 627

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Posted 06 March 2015 - 04:29 AM

while solo should stay pure, I had nothing against some tweaks that let you start with only 2mans in the rest of the team.

Sadly this won't happen, 2mans are at least needed for 10man groups.

#9 Mudhutwarrior

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Posted 06 March 2015 - 04:52 AM

View PostMadMaxMKII, on 06 March 2015 - 04:24 AM, said:


i guess you think you are funny, but let me tell you, you are not. i havent read a valid argument on your side that speaks against mixed pugs.


Since when is the definition of a word funny?

Solo doesn't mean Solo plus 2 mans. It means solo. There is a group que where two mans fit right in because No kidding two mans are a group. I know its weird how it works out that way.

The intent of solo is just as it is named. You drop with 11 other randoms so you never know what you will get.

Adding in any group no matter how small defeats the purpose.

I would rather you look to PGI balancing group drops instead of using two mans as filler. You will get more traction that way.

Polluting Solo que will only push more new players and casuals out of the game diminishing the player base. I seem to have no issue dropping into group with a friend and I understand you frustration. Creating more frustration for others by suggesting adding small goups to solo defeats the intent of what you really want. Campaign PGI to better segregate group drops by drop numbers instead.

#10 Kotzi

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Posted 06 March 2015 - 05:11 AM

There is no need to seperate the group queue. Because what about groups fo 3,4,5 etc. Same argument can be used here. Teams of 8 or more are not invincible, the harder the fight the more satisfactory a win.

#11 Mudhutwarrior

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Posted 06 March 2015 - 05:23 AM

View PostKotzi, on 06 March 2015 - 05:11 AM, said:

There is no need to seperate the group queue. Because what about groups fo 3,4,5 etc. Same argument can be used here. Teams of 8 or more are not invincible, the harder the fight the more satisfactory a win.


Don't separate, Instead look to balancing group counts in drops. Can't always happen but I think if it was attempted it would improve play for small groups.

#12 Ace Selin

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Posted 06 March 2015 - 05:38 AM

With VOIP 2 man groups can help the rest of the team in group queue, so they can stay in group queue.
Also with no 2 man you cant have 10 man in group queue.

Solo queue needs to stay solo for new players to at least have a chance.

#13 Kotzi

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Posted 06 March 2015 - 06:32 AM

View PostMudhutwarrior, on 06 March 2015 - 05:23 AM, said:


Don't separate, Instead look to balancing group counts in drops. Can't always happen but I think if it was attempted it would improve play for small groups.

I suppose i will not work here. Think the playerbase is not high enough. Sure, if we would have plenty to pick i would not mind if the MM picks similar sized groups, but only effect now would be as seen in 3/3/3/3. Longer waiting times for anything but 3/3/3/3

#14 Bobzilla

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Posted 06 March 2015 - 07:46 AM

Balancing sides with equal number size groups/solo players should work. But with average ELO of an entire team not individual 1:1 matches, it doesn't work. Let alone the problem of finding a group of 3 or less with the same class configuration of another group of 3.

#15 Choppah

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Posted 06 March 2015 - 08:04 AM

View PostMudhutwarrior, on 06 March 2015 - 04:52 AM, said:


Since when is the definition of a word funny?

Solo doesn't mean Solo plus 2 mans. It means solo. There is a group que where two mans fit right in because No kidding two mans are a group. I know its weird how it works out that way.

The intent of solo is just as it is named. You drop with 11 other randoms so you never know what you will get.

Adding in any group no matter how small defeats the purpose.

I would rather you look to PGI balancing group drops instead of using two mans as filler. You will get more traction that way.

Polluting Solo que will only push more new players and casuals out of the game diminishing the player base. I seem to have no issue dropping into group with a friend and I understand you frustration. Creating more frustration for others by suggesting adding small goups to solo defeats the intent of what you really want. Campaign PGI to better segregate group drops by drop numbers instead.

That is the exact opposite of what would happen. The problem with introducing a new player to the game is that they either have to drop solo, and learn the game a lot slower, or group up to fight with Meta Tryhards who will stomp newer players over and over again. A 2 man in solo would not be horribly unbalancing, PGI could even set them to get matches in both group and solo que.

#16 CocoaJin

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Posted 06 March 2015 - 08:42 AM

I'm ok with teams...I'd even be willing to accept them up to 3-man teams. I figure once you have four or more, you are operating as at least a Lance, time to step up to the big boys.

#17 Screech

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Posted 06 March 2015 - 08:49 AM

View PostMadMaxMKII, on 06 March 2015 - 04:24 AM, said:


i guess you think you are funny, but let me tell you, you are not. i havent read a valid argument on your side that speaks against mixed pugs.


That is not true at all. You have read valid arguments but your bias refuses to accept them. That is your issue not ours. Maybe one day you will grow into accepting things you do not like.

Good luck.

#18 Revis Volek

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Posted 06 March 2015 - 09:29 AM

View PostMadMaxMKII, on 06 March 2015 - 04:24 AM, said:


i guess you think you are funny, but let me tell you, you are not. i havent read a valid argument on your side that speaks against mixed pugs.


Not funny, maybe you dont know what SOLO means...the definition seems to have escaped you he is just trying to help.

Another VALID argument against it....when one person is standing there they are SOLO when two people are standing somewhere its now a couple...3 peeps is a group.

I dont want couples or groups in the SOLO queue because they are in fact NOT SOLO. It doesn't get much more valid then that bud and from the sounds of it you just want a leg up so you can try to stomp pugs. Why not join the group queue and have some real fun instead of trying to sand bag the SOLO queue?

Edited by DarthRevis, 06 March 2015 - 10:44 AM.


#19 Scyther

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Posted 06 March 2015 - 09:35 AM

I would be fine with it (2 man max) so long as the MM could handle not putting 4 2-mans on 1 side and none on the other.

Or capping it at 2 2-mans per side.

I am not a fan of teams in solo queue, but I think a small limit like this would be acceptable.

#20 Fragnot

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Posted 06 March 2015 - 09:38 AM

Maybe this is the time to just merge the queues into one... don't flame me yet...

Many players advocate for more queue options like a 4v4 or 8v8, but PGI has rightly argued that the player base is too small to support so many 'buckets' in order to keep wait times down.

If they merged solo queue and group queue together into one 'normal queue', and changed the match maker to prioritize sticking the larger groups against each other, it could make room for new mode many people want.

I love solo queue as it is myself, and understand anyone who would be pissed to see it go; just thinking out loud. I do agree with the OP that VOIP cast the old debate in a new light worth considering.





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