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What Would Make You Spend [Another] 50 Bucks On This Game?


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#141 Triordinant

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Posted 17 February 2015 - 01:06 PM

View PostAlistair Winter, on 16 February 2015 - 03:41 PM, said:

TL;DR: What could PGI sell that would make you spend 50 US dollars more on this game?

Easy: PvE. If it had gone like I described here, I would have spent hundreds of dollars by now.

#142 Alistair Winter

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Posted 17 February 2015 - 03:48 PM

I'm very surprised and happy to see so many people are asking for PvE now.

I hope PGI feels confident that this would be a good way to make an income in the future.

#143 Kodyn

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Posted 17 February 2015 - 03:53 PM

PVE, just because the player-driven content from CW is starting to remind me of EVE, and I like co-op PVE a great deal from back in the day.

Also, some kind of finality to the quirk system, so I can buy a hero mech someday and know it will remain as purchased. I will never, ever spend money on a mech unless I know I'm getting, and keeping what I paid for. Quirks are a part of the game now, get them where you want them, then leave them, because they do, and will influence people's purchasing choices.

Basically premium time is the only thing I'm willing to buy right now, because I don't keep many mechs with all the changes, have empty bays, and anything worth buying in this game could be nerfed into the ground the day after you buy it.

#144 tucsonspeed6

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Posted 17 February 2015 - 04:02 PM

Easy. Another 1 year premium deal like on New Years. That deal was pretty sweet.

#145 AlphaToaster

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Posted 17 February 2015 - 04:37 PM

PVE would give players a way to pilot fun builds which are not competitive in the PVP environment.

Making PVE in some way matter in CW at the 1 to 4 player level would be even better.

So I would say PVE, more maps, and towards the end of the year, another MC sale followed by a premium time sale.

#146 Roland Skinner

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Posted 17 February 2015 - 04:53 PM

1. More maps. Write some algorithms to churn out maps using the current assets. Random, interesting and reasonably balanced maps for shooting games seem to be beyond the current state of the art, because I haven't seen any game do it yet. But I would pay serious money for each planet to have its own set of maps.

2. Stategic / logistic additions to CW. Some form of repair and re-arm. Corps should be able to buy assets like DropShips,
JumpShips, artillery, aerospace fighters, ammo resupply field bases. Strategic characteristics for planets or zones.

3. PvE content. Having some mech AI would open up so many possibilities. At the very least, CW zones could always be defended by mechs regardless of how many humans turned up to defend. Co-op PvE missions. They could be tied into CW in some way (maybe raids or defence that is not directly tied to taking or losing planets) or not, you could have "periphery" missions with no CW consequence (this is how I think of non-CW anyway).

#147 MauttyKoray

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Posted 17 February 2015 - 06:10 PM

If they fixed the Enforcer's model I would probably cough up the cash for at least the Grasshopper package if not also the Zeus.

#148 LordKnightFandragon

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Posted 17 February 2015 - 06:24 PM

View PostAlistair Winter, on 17 February 2015 - 03:48 PM, said:

I'm very surprised and happy to see so many people are asking for PvE now.

I hope PGI feels confident that this would be a good way to make an income in the future.



JUst how would they plan to implement PVE for money? I just hope they implement it just as they did for CW......

Even if its just some basic objectives on current maps, and we just get to use our mechs in the hangar.

#149 Khobai

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Posted 17 February 2015 - 06:26 PM

Quote

Get the artists to actually RESCALE ANY AND EVERY MECH so that it doesn't come up on atrocious balance discussions.


honestly scaling isnt that big of a deal since quirks were introduced. poorly scaled mechs like the dragon just get massive buffs to their oversized hit locations and for the most part that balances them.

Quote

JUst how would they plan to implement PVE for money?


Theyd have to sell PvE mission packs (solo or coop 2-4 players). And they would have to be fairly pricey to cover the cost of production. Based on what other games charge for map DLC, probably $20-$25 for a campaign pack of 5-6 missions.

So theyd probably have one free PvE campaign and then sell additional PvE campaigns.

Edited by Khobai, 17 February 2015 - 06:33 PM.


#150 Alistair Winter

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Posted 17 February 2015 - 06:33 PM

View PostLordKnightFandragon, on 17 February 2015 - 06:24 PM, said:

JUst how would they plan to implement PVE for money? I just hope they implement it just as they did for CW......
Even if its just some basic objectives on current maps, and we just get to use our mechs in the hangar.

Depends what kind of PVE we're talking about. A single player campaign would be like any DLC mission pack for any other game out there, such as Mass Effect or Dragon Age or Fallout 3. An online PVE wave mode would basically be unlocking your account to participate in PVE. Kind of like if you had to pay to unlock CW.

If the only PVE we get for this game would be as a fully integrated part of CW, then I don't see how they could monetize it without upsetting the players. Because then you'd have to pay money in order to compete with other units in CW, which would be stupid.

I'm really hoping for PVE content that will allow me to play this game offline though. So in ten years, I can still open up my dusty Mechbay and take one of my mechs out for a spin in a single player campaign or even just a quick match against AI mechs. This used to be the norm for games in the 90's, but talking about it now makes people shake their heads at the impossibility of it all.

Edited by Alistair Winter, 17 February 2015 - 06:33 PM.


#151 Khobai

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Posted 17 February 2015 - 06:35 PM

Quote

ng about. A single player campaign would be like any DLC mission pack for any other game out there




single player would be a mistake though. If they do PvE it should be coop. maybe with support for ai lancemates so you could play solo. but the focus should be on coop PvE.

Edited by Khobai, 17 February 2015 - 06:36 PM.


#152 Cyberiad

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Posted 17 February 2015 - 06:35 PM

View PostDeathlike, on 16 February 2015 - 03:47 PM, said:

3) Immediately fire the man who shall not be named.

A million times this.

#153 Alistair Winter

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Posted 17 February 2015 - 06:48 PM

View PostKhobai, on 17 February 2015 - 06:35 PM, said:

single player would be a mistake though. If they do PvE it should be coop. maybe with support for ai lancemates so you could play solo. but the focus should be on coop PvE.

Mistake in what way? I would be happy to pay 50 bucks for offline single player missions. Inner Sphere mission pack, boom, 50 bucks. Clan mission pack, boom, another 50 bucks. Mercenary mission pack with MW2:Merc style economy, boom, easily spend another 50 bucks.

If they do online coop PVE that requires PGI servers to play, I wouldn't be willing to spend the same amount of money, because there would be no guarantee of being able to play that in the future and this game is already growing older. If this game fails on steam, maybe PGI will decide to move on in another year or two. Who knows. They're a big company, they need lots of money.

I for one would be quite uncomfortable with pouring out money for PVE if I couldn't play it offline. The price would have to be significantly lower if I was just renting the single player experience.

Edited by Alistair Winter, 17 February 2015 - 06:49 PM.


#154 Sagedabluemage

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Posted 17 February 2015 - 06:49 PM

ive seen so many good ideas from the community and peeps developing

PVE -content
To living legends Pick up and play modes
Lots of different features such as passive and active radar
Elementals
All the different transports
Different game modes such as Convoy and Mobile Assault
Solaris combat XD <-- fav
Redo store for camoes purchases and use

im excited to see what they have in store really.
I kno peeps gotta eat and junk so i picked up packs here and there cuz i wants stuffs XD but what would make me drop more on it.
Simply being able to just pick a planet and go planet side to an objective. Or even just being able to simply explore the universe of Mechwarrior.
That pick up and play for areas contested would make someone like me grab a drop ship load on a mech or 2 and just travel from place to place fighting for control of different areas and just keep moving the idea of being able to walk to a place or use a different.
I kinda want it like mechwarrior 3 i kno it isnt cannon but the idea of a mobile field base is appealing to me and probably something that would be terrible to execute.

#155 Agent 0 Fortune

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Posted 17 February 2015 - 07:14 PM

A new blackjack pack including the BJ-1DB, BJ-2, and BJ-H (hero with 2xAC5)

#156 lsp

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Posted 17 February 2015 - 07:18 PM

If they totally remade the game from the ground up, focused more on simulator and less on arcadey gameplay and balance. Remove the hud completely and make everything appear in your cockpit on monitors and screens. Rescale all the mechs and maps to correct proportions, proper heat system. No ghost heat, no penalty for playing mechwarrior, aka boating.

Put collisions and repair& rearm back in the game. Make people pay to take those expensive mechs out. Salvage, The damage your mech sustains in a match is actually what happens to your mech. Some form of perm death, like EVE Online.(can be done with repair&rearm) Bigger more open world like Arma, everyone on a single server fighting huge battles.(PS2) A more realistic and harsher game overall, aka simulator.

#157 Rebas Kradd

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Posted 17 February 2015 - 07:22 PM

View Postlsp, on 17 February 2015 - 07:18 PM, said:

If they totally remade the game from the ground up, focused more on simulator and less on arcadey gameplay and balance. Remove the hud completely and make everything appear in your cockpit on monitors and screens. Rescale all the mechs and maps to correct proportions, proper heat system. No ghost heat, no penalty for playing mechwarrior, aka boating.

Put collisions and repair& rearm back in the game. Make people pay to take those expensive mechs out. Salvage, The damage your mech sustains in a match is actually what happens to your mech. Some form of perm death, like EVE Online.(can be done with repair&rearm) Bigger more open world like Arma, everyone on a single server fighting huge battles.(PS2) A more realistic and harsher game overall, aka simulator.


LOL.


Such a game wouldn't have lasted a year on PGI's budget.

Edited by Rebas Kradd, 17 February 2015 - 07:25 PM.


#158 LordKnightFandragon

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Posted 17 February 2015 - 07:33 PM

View PostAlistair Winter, on 17 February 2015 - 06:48 PM, said:

Mistake in what way? I would be happy to pay 50 bucks for offline single player missions. Inner Sphere mission pack, boom, 50 bucks. Clan mission pack, boom, another 50 bucks. Mercenary mission pack with MW2:Merc style economy, boom, easily spend another 50 bucks.

If they do online coop PVE that requires PGI servers to play, I wouldn't be willing to spend the same amount of money, because there would be no guarantee of being able to play that in the future and this game is already growing older. If this game fails on steam, maybe PGI will decide to move on in another year or two. Who knows. They're a big company, they need lots of money.

I for one would be quite uncomfortable with pouring out money for PVE if I couldn't play it offline. The price would have to be significantly lower if I was just renting the single player experience.



LOL $50 for a single player campaign....how many times over have the players in this game bought the game? 55 for the Alacarte mechs was 1x buyingthe game, each of the $30 MC purchases was 1x more. If you guys bought the 240 and heaven forbid, the gold packs...dang....

Games get sold like a pizza at a Costco......in slices, 2 bucks a piece....while you can buy a whole pizza for about 5 bucks hot n ready at Little Sleazers....

#159 Christof Romulus

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Posted 17 February 2015 - 07:39 PM

Quote

WHAT WOULD MAKE YOU SPEND [ANOTHER] 50 BUCKS ON THIS GAME?



The release of the next promotional package.

I'm not a fan boy, just a satisfied customer.

#160 Alistair Winter

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Posted 17 February 2015 - 07:44 PM

View PostLordKnightFandragon, on 17 February 2015 - 07:33 PM, said:

LOL $50 for a single player campaign....how many times over have the players in this game bought the game? 55 for the Alacarte mechs was 1x buyingthe game, each of the $30 MC purchases was 1x more. If you guys bought the 240 and heaven forbid, the gold packs...dang....
Games get sold like a pizza at a Costco......in slices, 2 bucks a piece....while you can buy a whole pizza for about 5 bucks hot n ready at Little Sleazers....

The price in itself isn't that important. A while back, I bought a bunch of games on Steam for about $10 each. I got bored of them within a day or two. I bought Dragon Age 2 Collector's Edition. Played through the game once, and it was a good run but I could pretty much imagine how the game would play out if I made all the opposite choices, so there was no point in playing it again. The story was ok, the journey was fine, but I didn't want to play it again. So that was something like 80 dollars for maybe 15 hours of fun, at most.

I've been playing MWO for more than 2 years, with only a few weeks off now and again. The question is: how many hours of entertainment are you paying for? If I calculate the price per hour of entertainment, is it worth it?

If I buy an MWO mission pack, I'm fairly confident that I know what I'm getting. So it's not a big gamble. I don't know what prices are like where you live, but I pay 20 dollars to go to the cinema, where I live. That's 2 hours of entertainment.





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