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Quirks, Never Should Have Been.


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#101 Almond Brown

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Posted 20 February 2015 - 11:14 AM

View PostPhoenixFire55, on 20 February 2015 - 01:58 AM, said:


stuff

Put anything else that isn't AC5s on a Dragon-1N or anything that isn't ERPPCs on a Thunderbolt-9S and it becomes total sh!t.


BS! Plain and simple. A narrow minded player may think that to be true but, thankfully, there are very few that are that narrow minded here. :)

Edited by Almond Brown, 20 February 2015 - 11:14 AM.


#102 kapusta11

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Posted 20 February 2015 - 11:17 AM

View PostAlmond Brown, on 20 February 2015 - 11:14 AM, said:


BS!


Best argument ever, very persuasive.

Edited by kapusta11, 20 February 2015 - 11:18 AM.


#103 Yokaiko

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Posted 20 February 2015 - 11:18 AM

View PostAlmond Brown, on 20 February 2015 - 11:11 AM, said:


If what you really want is Stock Mechs without a MechLab, sorry we are WAY past that point of no return now. It is time to get off that Island dude... :)



We pointed that out in CB that if they really wanted stock mechs they should have balanced around that instead of turning us lose in the mechlab.

There were about 4 generations of balancing nerfs caused by the Hunchback and Catapult ALONE.

#104 occusoj

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Posted 20 February 2015 - 11:21 AM

View PostAlmond Brown, on 20 February 2015 - 11:14 AM, said:


BS! Plain and simple. A narrow minded player may think that to be true but, thankfully, there are very few that are that narrow minded here. :)

Yep. The AC10 or LBX10 1N-dragons make up for nice practice targets. Moar of them.
Ive heared a GR is the new meta for it. :ph34r:

Same with ERLL FS9 and SPL Awesome (seriously, I saw one today before the servers went bust. Maybe it was the reason for them to finally surrender).

Cool kids ignore DRG-1N quirks like bosses.

Edited by occusoj, 20 February 2015 - 11:21 AM.


#105 Jaeger Gonzo

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Posted 20 February 2015 - 11:45 AM

View PostYokaiko, on 20 February 2015 - 11:18 AM, said:



We pointed that out in CB that if they really wanted stock mechs they should have balanced around that instead of turning us lose in the mechlab.

There were about 4 generations of balancing nerfs caused by the Hunchback and Catapult ALONE.

If they wanted stock, give us stock mode and keep or exceed full custom elsewhere.

#106 PhoenixFire55

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Posted 20 February 2015 - 11:49 AM

View PostAlmond Brown, on 20 February 2015 - 11:14 AM, said:

BS! Plain and simple. A narrow minded player may think that to be true but, thankfully, there are very few that are that narrow minded here. :)


As I said, steering wheel underhive aside please.

#107 PhoenixFire55

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Posted 20 February 2015 - 11:57 AM

View PostInspectorG, on 20 February 2015 - 10:12 AM, said:

Compare to the loadouts here: metamechs.com


Well, if it is on one site somewhere on the internet it absolutely has to be an undoubtful truth ...

Jenners and Spiders were meta, now they are extinct.
ShadowHawks and Griffins were meta, now they are extinct.
Cataphracts were meta, now they are extinct.

Totally more variety, yeah, sure...

View PostInspectorG, on 20 February 2015 - 10:12 AM, said:

are the 50 lrm brawlers


LRM brawlers ... now I've heard everything ...

View PostInspectorG, on 20 February 2015 - 10:12 AM, said:

Quirks limit a variant to one build, but there are more variaety of builds that can meet decent alphas/DPS now cuz of quirks.
See the math in it?


I see mechs in game. Thunderbolts, thunderbolts, firestarters, firestarters. When somebody feels like funzies, he takes a Dragon. That about summs it. As I've said, please leave steering wheel underhive variety stories somewhere else.

#108 Soy

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Posted 20 February 2015 - 12:13 PM

Op's right, Quirks funnel even more of the the meta thru PGI's hands rather than organically, through the playerbase's own development.

They shouldn't exist at all, but it is what it is. I guess we just run with it. If it makes the game balanced, that's great.

But balance doesn't make the game more enjoyable, if anything it watered the **** down into boulderparking starelasers. That requires zero skill beyond aiming. Tactics and strategy, as it relates to timing and positioning, yes. But beyond that, the games lost a lot of the technical skill involved in actually piloting a mech. I think quirks don't do that **** any justice, it just makes sheeples keep their head along a linear path. We didn't make poptarting so we could stare at rocks and compare aim steadiness or crutch it, we did it cuz it brought action to a first person shooter. This game's become more and more a first person tank simulator. All the ridge rocking turret warrior **** is jokes. More balanced, sure, but it's less skillful and it's more boring.

Quirks simply make people think outside of the box less, cuz there's a huge indicator above the mechs head that tells these players what would be most efficient "in theory". Don't believe me? Look at all the PPC Panthers; run the numbers.

At the end of the day though it's whatever; as if quirks actually make a ******* difference at all whether or not I have fun... lol?

#109 Jaeger Gonzo

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Posted 20 February 2015 - 02:05 PM

View PostPhoenixFire55, on 20 February 2015 - 01:58 AM, said:



How on Earth does this mean more diversity and how does this BS improves the game overall is beyond me. So I don't know why anyone would defend current idiotic quirks.

The thing is that quirks was not meant to give diversity, well maybe as minor side effect, but to match 3 OP clan chassis.
Thats how we came to ridicules quirks +50% on something. Like on DRG or TDR, yet still not enough as they come with tonnage balancing now.

#110 van Uber

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Posted 20 February 2015 - 02:59 PM

View PostJaeger Gonzo, on 20 February 2015 - 02:05 PM, said:

The thing is that quirks was not meant to give diversity,


It was and it did.

You simply can't argue against the sudden influx of chassis that suddenly were brought out in the sun from the darkest recesses of the garage. We had very few valid builds before quirks, now we have a lot more.

The point was to bring all IS mechs on par with Clans, which means giving all chassis viability, which is an enormous difference compared to the time pre quirks.

Are we there yet? No.

Can we get there? At least a lot closer to it than without quirks.

This is a game design no-brainer. It has worked very well far older (and bigger) games than MWO. It's a simple tool to instantly adjust a single chassis. What other variable in game do we have that can do that?

#111 Ratpoison

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Posted 20 February 2015 - 03:04 PM

If you hate balance patches and new changes, STOP PLAYING ONLINE GAMES.

#112 cSand

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Posted 20 February 2015 - 03:18 PM

View PostPhoenixFire55, on 20 February 2015 - 11:49 AM, said:


As I said, steering wheel underhive aside please.


I find it funny how you and guys like you love to believe that the min/maxing meta playstyle is the only way for good players to play.

So they run the meta builds in CW with 11 buddies and stomp everyone.
Then you get the 4-5 "1337s" in the group queue in their meta-tastic builds, and the "underhive" ******* walks all over them.

I see it all the time, over and over

Edited by cSand, 20 February 2015 - 03:27 PM.


#113 Vocis

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Posted 20 February 2015 - 03:50 PM

View PostLotharian, on 16 February 2015 - 10:08 PM, said:

IMHO -

Quirks are an admission of fault in building your mechs, a band-aid of sorts. The fact that you change them means you are even more at fault. Look, now this is definitely just my opinion but the fact you are still messing around with the stats of the original mechs you had since alpha testing pretty much means you have no direction and have no backbone to stand up and say this is how this mech is and that is that, deal with it.

I find it difficult to play this game anymore. This isn't the first time I felt this way, but I came back as it is the only offering. I build my mechs to work in the game you have provided, when I find one I like and tweak it over a couple days for optimum performance... then you change something that pretty much just wasted my time. There is no solid ground. Some say it is over powered, others say it is working but when you change it.... it means the game is broken.

Now there have been things that sucked, pop tart gauss with PPC insta death, lights with lag shield, flamers that were stronger than a AC20 (j/k lol) missiles that only hit center torso. These were bad things, things you never intended.... see this is my point. If you make something and it works as YOU intended DO NOT CHANGE it based on whiners, if you gave some people gold bars they would say they got gold bars that had scuff marks. The fact that everything changes all the time means you have no idea what works if you take 2 or 3 months off, and that should not be the case.

If you are going to use quirks... fine... set them and set them in stone, this bait and switch crud just needs to quit, stop destabilizing the game, and if having quirks makes people whine just take them out, honestly we do not need them anyway, you would of course have to fix the foundation meta then... yeah... not gonna happen, whatever.

Adding Quirks was a counter reaction to Pay to Win Clan Mechs.

#114 InspectorG

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Posted 20 February 2015 - 03:57 PM

View PostPhoenixFire55, on 20 February 2015 - 11:57 AM, said:


Well, if it is on one site somewhere on the internet it absolutely has to be an undoubtful truth ...

Jenners and Spiders were meta, now they are extinct.
ShadowHawks and Griffins were meta, now they are extinct.
Cataphracts were meta, now they are extinct.

Totally more variety, yeah, sure...



LRM brawlers ... now I've heard everything ...



I see mechs in game. Thunderbolts, thunderbolts, firestarters, firestarters. When somebody feels like funzies, he takes a Dragon. That about summs it. As I've said, please leave steering wheel underhive variety stories somewhere else.


Well, provide your own tier list/ loadouts and see who uses them.

Spider D can be used for its ECM, Jenners will get a CT QUIRK(the horror)/ etc/etc/etc
Thuds were extinct...now they aint. PGI will just rotate quirks to bring chassis in and out of fashion until more role warfare happens(soon...)

Your crybaby argument is silly.
There were few choices before, more now except at HIGH LEVELS OF PLAY- BECAUSE: EFFICIENCY

Any high level of play is gonna have fewer choices, unless those choices arent that different from each other.
Why cant you comprehend this? CW is 'hardmode' for MWO...you are only gonna see the best performers. Just like any other PvP game.

How many Commandos, Dragons, Quickdraws, Hunchbacks/etc did you see in the early tournaments???
Why was that?

How many do you see in Puglandia and mid level team drops? More.

General play, aka Puglandia, you can use a lot more mechs and loadouts. But not any, as you seem to think.

Tell me how pre quirk HBK-GI had the same DPS/Alpha as the H, Cicada B as the A, /ETC/ETC...


How many top tier chars in Street Fighter 4? 6
Smash Bros Brawl? 2
World of Tanks? 6
Blood Bowl teams? about 3-4 depending on format

See a pattern? Go ahead and research some other PvP games, see the proportion of tier 1 chars. Ill put money on average it will be few.

As far as more loadouts and variety before quirks?

List them.

As far as HBK-J as a 'LRM brawler', thats how i use it. 400m out from the action poking with the lasers and lobbing dirty missiles at prime targets that need hurt.I dont like LRMs but thats the only way i like using them.
If you have a better definition...

P.S. Business Pro tip: PGI will keep changing the meta...so plan your future QQ.

#115 Insidious Johnson

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Posted 20 February 2015 - 04:01 PM

Quirks... because Paul

#116 InspectorG

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Posted 20 February 2015 - 05:33 PM

View PostVocis, on 20 February 2015 - 03:50 PM, said:

Adding Quirks was a counter reaction to Pay to Win Clan Mechs.


Likely a part of it. Likely also a watered-down implementation of role warfare.

#117 Mechwarrior Buddah

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Posted 20 February 2015 - 05:40 PM

View PostLotharian, on 16 February 2015 - 10:08 PM, said:

IMHO -

Quirks are an admission of fault in building your mechs, a band-aid of sorts.


Imo all they DO are band-****.

Gauss mech: Band aid

Ghost heat - hey look band aid

etc

Quote

a band-aid of sorts


why can you say it but I cant -.-

View PostVocis, on 20 February 2015 - 03:50 PM, said:

Adding Quirks was a counter reaction to Pay to Win Clan Mechs.


sadly. Clans are SUPPOSED to be powerful. They should never have monetized them because that was the death of any real semblance to the real power of the clans in this game

Edited by Mechwarrior Buddah, 20 February 2015 - 05:39 PM.


#118 Mercules

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Posted 20 February 2015 - 07:24 PM

View Postkf envy, on 20 February 2015 - 10:04 AM, said:

you do know diablo3 has the most toxic community and there more bots/china slave labor camps then people that our playing it now...........
and its really likely that acta-bliz killed off there diablo IP


Apparently you know nothing about Diablo3 since there are no gold farmers anymore. There is no way to sell items so no money to be made unless you were to hire them to powerlevel you which you can do with the new gem they put into season 2 very easily.

#119 Eider

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Posted 20 February 2015 - 11:53 PM

actually lag shield is still alive.. or do you really think lights should be able to tank dual guass/erppc laser vomit with barely a scratch? mine is missing the 9999 armor most must have.

#120 PhoenixFire55

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Posted 21 February 2015 - 01:41 AM

View PostcSand, on 20 February 2015 - 03:18 PM, said:

I find it funny how you and guys like you love to believe that the min/maxing meta playstyle is the only way for good players to play.


It is the only way to play, because if you don't bring the best mech you are handicapping your team. If you are a competitive player, you'll never do that. Yes, sometimes best players drive non-meta builds, and they still perform way above average in them, but they would have done better in meta mechs still.

View PostcSand, on 20 February 2015 - 03:18 PM, said:

So they run the meta builds in CW with 11 buddies and stomp everyone.
Then you get the 4-5 "1337s" in the group queue in their meta-tastic builds, and the "underhive" ******* walks all over them.


Right. And the damage done by their team is 1000, 900, 900, 800, 120, 120, 100, 100, 50, 50, 0,0. Carry harder, Working as IntendedTM, Lord Matchmaker ggclose. Plus, I'd like you go give me an example of who you consider these "1337s", we tend to know all real competitive and skilled units and players.





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