Victors And Missile Hardpoint Tube Sizes
#1
Posted 16 February 2015 - 11:30 PM
It's not a huge deal because having slightly less SRM firepower can be made up with a bigger engine or more heatsinks or whatever, but for being an assault mech it doesn't seem to make much sense that the Victor can't handle firing more than 12 SRMs at a time without stream firing them, and the point of thread is I was wondering if Victors could have their missile hardpoint size increased a bit; for those who don't know there is actually a precedence for this too since the TBT-7K used to only be able to fire 2 missiles at a time from its right arm but now it can fire a full 20 as of a while ago.
tl;dr: increase missile tube sizes on Victor left torsos?
#2
Posted 16 February 2015 - 11:32 PM
It will help the Victor to brawl better against hordes of stronger Assaults.
I want to try LRM boat Victor.
Edited by El Bandito, 16 February 2015 - 11:34 PM.
#3
Posted 17 February 2015 - 12:00 AM
It hurts to watch someone streaming LRM 20's 2 at a time. Because he had a NARC. And then two LRM 20's.
Think of the children.
#4
Posted 17 February 2015 - 12:04 AM
Worked well enough back then. Maybe less so nowadays.
It would require another art pass for the new tubes. Hard to say if PGI would do that.
#5
Posted 17 February 2015 - 12:05 AM
#6
Posted 17 February 2015 - 12:15 AM
wanderer, on 17 February 2015 - 12:00 AM, said:
It hurts to watch someone streaming LRM 20's 2 at a time. Because he had a NARC. And then two LRM 20's.
Think of the children.
Personally I wouldn't really see much of a problem with 10/10/6 for the 9S and 10/10 for the 9B & 9K so they can fire a few more LRMs at a time if that's what the pilot wants, but yeah 10/6/6 (and 10/6 for the other 2 variants) is fine really, and for the 9S even 10/6/4 would be okay if for some reason firing 18 SRMs at a time would be a problem.
Mcgral18, on 17 February 2015 - 12:04 AM, said:
Worked well enough back then. Maybe less so nowadays.
It would require another art pass for the new tubes. Hard to say if PGI would do that.
I'm really not a fan of SRMs firing in more than 1 wave because it messes with cooldowns and tends to very likely spread damage even more than SRMs already do.
Edited by Pjwned, 17 February 2015 - 12:17 AM.
#7
Posted 17 February 2015 - 04:17 AM
wanderer, on 17 February 2015 - 12:00 AM, said:
It hurts to watch someone streaming LRM 20's 2 at a time. Because he had a NARC. And then two LRM 20's.
Think of the children.
Aww, but this build is fuuun.
X-5 Wet Noodle
#8
Posted 17 February 2015 - 04:22 AM
#9
Posted 17 February 2015 - 06:30 AM
#11
Posted 17 February 2015 - 08:24 AM
#12
Posted 17 February 2015 - 09:15 AM
El Bandito, on 16 February 2015 - 11:32 PM, said:
It will help the Victor to brawl better against hordes of stronger Assaults.
I want to try LRM boat Victor.
Im actually with you on this one!!! Victors are simply too weak to brawl anymore but since they are fast, they could make a great LRM brawler with large tubes.
#13
Posted 17 February 2015 - 09:18 AM
Edited by Kjudoon, 17 February 2015 - 09:18 AM.
#14
Posted 17 February 2015 - 09:37 AM
The tube configuration AT MINIMUM (IMO) should be 10, 6, 4.
I'm kinda weary about letting the 3rd tube slot be the perfect LRM5 spam complement, but moreso the SRM6 in the last slot for incredible/superior brawling. Right now, leaving the 2nd tube slot be an LRM5 complement and the 3rd tube slot to be an SRM2/SSRM2 complement is just outright bad.
#15
Posted 17 February 2015 - 09:38 AM
For whatever reason that config gives you 12 tubes. 2 6's does not give you 12 tubes. 3 4's does not give you 12 tubes. but a 6 a 4 and a 2 will give you all tubes. Fire them together for 12 SRM volley. I dont get it but that how it works in my mech lab.
Edited by DarthRevis, 17 February 2015 - 09:41 AM.
#16
Posted 17 February 2015 - 09:44 AM
Deathlike, on 17 February 2015 - 09:37 AM, said:
The tube configuration AT MINIMUM (IMO) should be 10, 6, 4.
I'm kinda weary about letting the 3rd tube slot be the perfect LRM5 spam complement, but moreso the SRM6 in the last slot for incredible/superior brawling. Right now, leaving the 2nd tube slot be an LRM5 complement and the 3rd tube slot to be an SRM2/SSRM2 complement is just outright bad.
15/10/6 if you absolutely must.
#17
Posted 17 February 2015 - 09:50 AM
Kjudoon, on 17 February 2015 - 09:44 AM, said:
That's literally making it a pro-missile boat... when it overall build design screams brawler.
We have the Highlander for this anyways (although, that's a sad tale).
Then there's this mech called the "Awesome".
The upcoming Zeus is a missile boat of sorts... it shouldn't be competing with each other like this.
Edited by Deathlike, 17 February 2015 - 09:53 AM.
#18
Posted 17 February 2015 - 09:51 AM
Would take them about 10 minutes to get it done.
#19
Posted 17 February 2015 - 09:57 AM
El Bandito, on 16 February 2015 - 11:32 PM, said:
I want to try LRM boat Victor.
Uninstall now, please, for blasphemy.
Mister D, on 17 February 2015 - 09:51 AM, said:
Would take them about 10 minutes to get it done.
Yeah, sounds about right. Even if I never use anything larger than 4s, since 6s just spread damage, instead of killing things....gotta make people feel like pretty princesses looking at their dmg meter!
#20
Posted 17 February 2015 - 09:59 AM
Bishop Steiner, on 17 February 2015 - 09:57 AM, said:
Anything wrong with wanting to boat LRMs on a very XL friendly, large engine capacity, 1 ton JJ equipping Assault mech that can also arm shield effectively--providing PGI gives it enough tube size per launcher? I know I would want it more than the Stalker.
Edited by El Bandito, 17 February 2015 - 10:00 AM.
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