Patch Notes - 1.3.373.0 - 17-Feb-2015
#81
Posted 17 February 2015 - 01:19 PM
Why did you ignore every bit of advice on VOIP and not implement a permanent block list?
Permanent block is what makes people behave, they know they can be silenced forever. Now there will be much higher idiot problems.
Dumb move PGI.
#82
Posted 17 February 2015 - 01:30 PM
The place where half cocked people can ***** about what they would have done and cry about what has been done regardless if it's a step in the right direction.
I'm sure I'll get used to having to use a button to mute the morons I don't want to hear.
I also drive a manual car so maybe I'm just used to not having everything spoon fed to me.
#83
Posted 17 February 2015 - 01:31 PM
I would like to see the direction of change, rather than the total amount!
Edited by Titmoszisz, 17 February 2015 - 01:31 PM.
#84
Posted 17 February 2015 - 01:32 PM
Before:
Energy Weapon Heat Generation-12.5%
SRM/4 Cooldown10%
Missile Weapon Cooldown10%
SRM/4 Range10%
Missile Weapon Range10%
Now:
LRM 10 Cooldown +10
Missile Cooldown +10%
LRM 10 Heat Generation -10%
Missile Heat Generation -10%
Medium Laser Cooldown +10%
Energy Cooldown +10%
Energy Heat Generation -12.5%
i mean better Med lasers, yay. but LRMs? the 4H has 3 missile points. one (ONE!) with 10 tubes, one with 5 and one with 4.
which means he will stagger the LRM cloud into 19, 9, and 2 missiles. anything with Dual AMS can just eat the 2nd and 3rd stagger away like nothing.
please, please, please undo that. or up the tubes on all hardpoints to 10. but that now is just crappy
#85
Posted 17 February 2015 - 01:33 PM
#87
Posted 17 February 2015 - 01:34 PM
So make sure you have tons of free space...maybe like 30+ gigs.
PGI, you may want to check the error handing. Not having enough space should just equal a message about that, not a full reinstall. If that's what's happening.
#88
Posted 17 February 2015 - 01:35 PM
Edit: Everythings fine, There was just nobody talking for 4 or 5 matches. Not a single word.
I was the only one failing (so i thought) because in the own "Lobby row" is no speaker symbol.
Well, we'll get used to it :-) I'm postive about these news.
Edited by zzoxx, 17 February 2015 - 03:45 PM.
#89
Posted 17 February 2015 - 01:35 PM
#90
Posted 17 February 2015 - 01:38 PM
#91
Posted 17 February 2015 - 01:38 PM
Double yay! More forum mega whiners! Never happy. At least they might not QQ about NERFs or game play or the sun rising for a few days.
#93
Posted 17 February 2015 - 01:43 PM
#94
Posted 17 February 2015 - 01:45 PM
As for the voice chat, it's a great feature, really useful in solo drops. Had no problems with that, people could hear me clearly.
Now there is a small problem, not sure if it only occurs on HPG Manifold, but there was some kind of lag. I mean, I was shooting directly at a Timberwolf and suddenly it was few meters left of my cursor. I played only 6 matches so far, so I can't tell if it happens on other maps too.
In overall, great patch, great mechs, I'm so glad I'm getting home sooner tomorrow so I can try out the resistance 'mechs some more.
Edited by Danielio97, 17 February 2015 - 01:48 PM.
#95
Posted 17 February 2015 - 01:45 PM
joelmuzz, on 17 February 2015 - 01:19 PM, said:
Why did you ignore every bit of advice on VOIP and not implement a permanent block list?
Permanent block is what makes people behave, they know they can be silenced forever. Now there will be much higher idiot problems.
Dumb move PGI.
Did you actually have any problems with people yet?
Did you already try to mute people and see if they are still muted in the next game?
#96
Posted 17 February 2015 - 01:59 PM
Reno Blade, on 17 February 2015 - 01:45 PM, said:
From the patch notes listed in the OP
When necessary, you are of course able to mute or un-mute individual players by clicking on that player through either the pre-match ready screen or the in-match scoreboard. Under the current implementation muting a player is only applied per-match. Running into a previously muted player in another match will require that you mute them again, if necessary.
#97
Posted 17 February 2015 - 02:16 PM
joelmuzz, on 17 February 2015 - 01:19 PM, said:
Why did you ignore every bit of advice on VOIP and not implement a permanent block list?
Permanent block is what makes people behave, they know they can be silenced forever. Now there will be much higher idiot problems.
Dumb move PGI.
Or they just did not have the time to put it in but did not want it to delay the release of VOIP.
#98
Posted 17 February 2015 - 02:19 PM
It would have taken all of an hour to implement saving blocklist to a local XML file and restoring list each game.
Lack of the feature will lead to more VOIP disabling players which leaves it useless and will never recover from first weekends initial damage. I want to see VOIP work, not ruined due to something simple but important being left out.
#100
Posted 17 February 2015 - 02:30 PM
I spent millions getting all 3 mechs and was stoked to get all my weapon mods for cheap! THEN YOU GO AND CHANGE THEM. Completely nerfed 2 of the builds. Left the 3x AC5 build and ruined the 3S and 3M. Completely trashed you the mech. Thank you.
Joys of this terrible patch. Oh... yah... btw... Voip... Terrible quality but at least we can yell at the pugs...
*very slow clap*... I should go play a nova. Id be just as useful. Well played PGI. Well played.
Edited by FoxallBm, 17 February 2015 - 03:35 PM.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users