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Anyone Happy With Enforcer Or Panther?


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#101 Bishop Steiner

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Posted 17 February 2015 - 07:37 PM

Yes.

I'm very happy with my ENF-4R. Will have to wait to report on the other versions and the PNTs.

#102 Greenjulius

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Posted 17 February 2015 - 07:42 PM

View PostBishop Steiner, on 17 February 2015 - 07:37 PM, said:

Yes.

I'm very happy with my ENF-4R. Will have to wait to report on the other versions and the PNTs.

I'm liking the 5D. I just had several multi-kill games with it. 3xMPL, 1xLB10x doesn't do a lot of damage, but it cleans up very well. The jumpiness helps me use it so much better than the Centurion.

The 4R seems solid as well, if a little slow unfortunately. I'm looking forward to trying 3xAC2 on the 5P. It'll probably be terrible, but at least it'll get close to utilizing those hardpoints.

#103 HARDKOR

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Posted 17 February 2015 - 07:47 PM

The Z is like a cross between a vindicator and a centurion. Or, half a stalker 4n that jumps, for less than half the tonnage.

I am lovin it and the damage keeps staying between 200-800 a game. I am certain tis mec can do 1000 damage games once mastered and perfected.

#104 Dino Might

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Posted 17 February 2015 - 07:55 PM

Enforcer 5D. Run 3 meds (or 3 mpulse) and an AC 10. Works much better than the LB-10X that it's quirked for. Without a significant ROF increase on the LBX, it just doesn't have the killing power, compared to other mediums, like the Shawk or Hunchie that can run AC 20s. With the AC 10, it can dish out decent damage to core out enemy meds/heavies.

If they changed the 5D quirks to AC 10 quirks, I might have a new favorite medium mech.

Edited by Dino Might, 17 February 2015 - 07:55 PM.


#105 Jetfire

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Posted 17 February 2015 - 08:01 PM

So far I am pleased, I need more Cbills to really tune up the Panther but I have been posting decent 300-400 dmg rounds. The Enforcer will be next week.

#106 Sorbic

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Posted 17 February 2015 - 08:10 PM

I don't have one yet but I've seen people doing very well in the Panther. Even as one of the last mechs on stomps I've seen a couple do the damage dance while taking tons of fire. so far I haven't really paid much attention to the enforcer.

#107 jackswift

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Posted 17 February 2015 - 08:14 PM

Haven't played with the others yet, but the 5P is a hoot and a half. 4 AC/2s, 4 tons of ammo and a ML is pure lols. I have even seen King Crabs turn away from me. Not near enough ammo but I have more fun in it than a tornado in a trailer park.

#108 s0da72

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Posted 17 February 2015 - 08:56 PM

I mostly tried the Enforcer today and only did one match with the Panther. I feel like I'm playing a 'mini-victor' when I'm in an Enforcer, which is one of my favorite IS mechs. On a scale of 1-10 I would give it a 7.

As for the Panther I upgraded the PNT-10K® to dual heat sinks and endo-steel. I then replace the engine with a XL 250, and maxed out the jump jets to 8. I kept the ER-PPC, and added a small pulse for weapons. In the one match I used it as jump sniper and came away with 2 kills and 300+ damage. I was surprised how slow it is for an IS light mech, but it's jump capability is quite nice. I'll have to run it a few more times tomorrow, but I don't think I will be using this variant much once I get all 3 elited.

#109 Fang01

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Posted 17 February 2015 - 09:05 PM

loving the panthers

#110 Brody319

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Posted 17 February 2015 - 09:17 PM

Oh my god you guys, I just realized something!
Spoiler



These mechs are all evolutions of each other! like pokemon!

#111 Cellinor

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Posted 17 February 2015 - 10:13 PM

So far I am very happy with the Panther & Enforcer. The Enforcer will be a bit difficult at times due to the reliance on ballistics which will restrict engine size but so far I have had fun with all of them.

#112 Mad Strike

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Posted 17 February 2015 - 10:30 PM

Panther FTW.

#113 HARDKOR

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Posted 17 February 2015 - 10:44 PM

<3 the Panther

#114 0rionsbane

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Posted 18 February 2015 - 12:18 AM

View PostGas Guzzler, on 17 February 2015 - 04:47 PM, said:



Just drop the SRMs and go XL 245-250. Sit back at range and poke with 2 ER PPCs while heat allows.


i like it but i would go with this http://mwo.smurfy-ne...3bbfc56734b1810
regular ppc and er ll have close to matching ranges and lower heat and lets be honest ppc is unreliable at anywhere beyond 700 m unless hes standing still. 3 jj's and a ams with some ammo will keep you alive a bit longer. you could go dual ams but you wouldn't be able to pop tart with that, or sacrifice something else.

#115 0rionsbane

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Posted 18 February 2015 - 12:27 AM

been liking both mechs, panther is a nice addition by being more of a long range light poptart. and enforcer with a xl 300 is hilariously easy to play, just run around and shoot. but are they going to be strong mechs, probably middile tier with some builds accepted to be strong. the panther will likely be considered weak but its nothing a few minor changes would fix (some geometry which probably wont happen, and a bit less heat or just directional jumpjets) as is im happy with it, i dont like striker lights as much and wanted a harass light which it dose well. Ecm, honestly its op, but both these mechs are fine with out it. one is more of a scout and the other suppresses quite Well.

#116 STEF_

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Posted 18 February 2015 - 12:45 AM

I'm very happy with ENF!
Love them all!

About ENF 4R, it's very good engine cap..... I use that engine in my hunchies, and they have enough speed.
In the 5P I'm using the xl210 right now, and it's good too, 'cause I can load a lot of dakka with 68kph.

Speed is life, but for lights. ENF seems to tank enough.
Very happy.

For me it's a tier 1-2.

#117 Widowmaker1981

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Posted 18 February 2015 - 01:05 AM

View PostMirumoto Izanami, on 17 February 2015 - 05:10 PM, said:

http://mwo.smurfy-ne...905d678b70e7de7

This is what Im using on the 9R. Bunk trying to use the PPCs.


Slow, easily disarmed Firestarter with less firepower? no thanks....

#118 Ace Selin

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Posted 18 February 2015 - 01:12 AM

The few Panthers I have so far encountered seem harder to kill than a Firestarter.

#119 Golden Vulf

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Posted 18 February 2015 - 01:41 AM

Enforcer 5D needs solid slug LBX ammo.

Because everyone that seems to get use out of it builds it almost like a stock 4R.

Solid Slug LBX ammo could even fire in the 3 round bursts that clan ACs fire in, would be preferable to the useless spread gun on a mech that is supposed to have a strong ranged punch.

Yeah great, LBX is good late game after your team already stripped the enemy's armor. Some of us like to be useful from the beginning of a match though.

Edited by Golden Vulf, 18 February 2015 - 01:43 AM.


#120 xengk

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Posted 18 February 2015 - 02:04 AM

Played nothing but the 10k in what little time I got last night.
I have piloted other lights and did horrible in them but the Panther just click.

Running it near stock, 1xERPPC, 1xMPL, 1xASRM4 with XL200 engine.
Play as lance outrider, orbiting the lance acting as lookout for enemy flanker, and swarm in on enemy flank when the fighting starts.





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