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Town Hall Meeting On Twitch.tv With Russ Bullock - Feb 19Th. 6 Pm Pst


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#221 Dark Bard

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Posted 18 February 2015 - 06:49 PM

1) - Cicada weapon changes viewed on model.
2) - "Death from sky" and hand-to-hand battle.
3) - Mech falling
4) - Reactor explosion after death, if engine overheated\get critical damage (Damage near mechs).
5) - Repair system
6) - Incoming missile markers on screen

Thank Russ and PGI-team for MWO)

Edited by Dark Bard, 18 February 2015 - 06:50 PM.


#222 Ripper X

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Posted 18 February 2015 - 07:05 PM

What other CW modes does PGI have in the works and that they have plans for?
Any progress on putting logistics in CW?

#223 Ninja Daddy

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Posted 18 February 2015 - 07:20 PM

Please allow us to turn up the volume of warhorns within our own cockpit. I want to hear the auditory clue that tells me I got a kill.

I'm not a good enough pilot to always monitor the match events while I'm playing.

Not asking for the external sound to be any louder just the internal sounds.

Thanks!

J--

#224 Jaraii

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Posted 18 February 2015 - 07:21 PM

Are the underwhelming "Special Geometry" on the ® 'Mechs going to be any less underwhelming when they are released?

#225 Kageru Ikazuchi

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Posted 18 February 2015 - 07:27 PM

View PostKursedVixen, on 18 February 2015 - 06:17 PM, said:

if anything were to get reduce jam chance it should be a module instead of a quirk.

While a UAC jam-reduction module would be interesting, I would prefer that it is a chassis-specific quirk for those that come with UAC in their stock configuration.

For clan 'mechs, I would prefer that it be omni-pod specific ... only for UACs installed in the quirked pod.

#226 Ryokens leap

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Posted 18 February 2015 - 07:31 PM

Can we get the Hellbringer shiny black cylindrical arms for the Timberwolf do it doesn't look like a ******* Gobot?

#227 Shivalah

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Posted 18 February 2015 - 08:43 PM

Question: Are you gonna lower the Cbill costs or increase the the cbill gain?
It's crucial because I normally play with a good friend but he is always frustrated by the low amount of cbills he'll get for a match.
Actually he is so frustrated that he is about to drop MWO again. He came back for the sole reason that he is a huge BT fan.

#228 Darko Nagasawa

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Posted 18 February 2015 - 09:03 PM

First of all, thank you for your good work on the game PGI and Russ!Reading all those posts about quirks I was afraid I was the only one who still cared about this, but luckily I did see it three times in the first 8 pages or so:

View Postaniviron, on 17 February 2015 - 09:06 PM, said:

How about environmental collisions, destruction of lamp posts, cars, etc?
I feel this is much more than an optical or "feeling" issue. Having trees in your view and not being able to crush them down is a real nuisance. Also, quick-minded players could get an advantage by shooting gas trucks at the right moment. Why not start "easy" with just trees on Forest Colony? Would give those who want it (and secretly that's everyone, I am sure) hope. :)

#229 Husker Adama

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Posted 18 February 2015 - 09:12 PM

View PostItsalrightwithme, on 17 February 2015 - 01:50 PM, said:


This.

What is the grand strategy of quirks?



I would like to know too...

For exemple why do you prefer

- put quirks with a freacky loadout relationship ?
- sometime change "core weapons quirks" instead of just nerfing the existant ones ?



--------> What are you doing with the Blackjack ???!

#230 Marukage

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Posted 18 February 2015 - 09:27 PM

Hello MWO - Team ^_^


what about a reinforcement package for the Resistance Pack?
I have too much money. B)


Proposal, perhaps with a
Crab and Champion or Wyvern Mech
Crab http://www.sarna.net/wiki/Crab
Champion http://www.sarna.net/wiki/Champion or
Wyvern http://www.sarna.net/wiki/Wyvern


I need more mechs :) in my hangar! :wub:


For you, Since the top and I love your Lore friendly game. Thank you for the game :excl: :excl:
I look forward for lot of good game years whith MWO. :) :lol:
Keep it up.

Posted Image


with friendly greeting
maru :ph34r: a German-people

Posted Image


well would be a Hero-Packet: "1st Somerset Strikers"
http://www.sarna.net...merset_Strikers

Posted Image

sorry for my bad english

Edited by Marukage, 19 February 2015 - 03:02 PM.


#231 Sevronis

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Posted 18 February 2015 - 09:39 PM

For CW:

1) What is the possibility to have at least two custom drop decks that can be saved for use? For example, I could have one deck for attacking and another for defense. Would be faster to just select a deck rather than trying to hurry up and change mechs to beat a time if I click on defense but end up counter-attacking.

2) What would be the word on hiding invalid mechs from showing up on mech selection for drop decks? In addition, what about adding in some way to view the equipment on each mech while customizing the drop deck?

3) Any thoughts on adding an actual form of salvage for CW, be it weapons or randomly selected 'damaged' chassis that can be used as C-Bill fodder or even to be converted into an operable mech at a cost to 'repair' it? Obviously this would only be restricted to just variants that are available to C-Bills only, and maybe selling them would net you 50% of the normal sell value or 50% or more of the full purchase cost to 'convert' it. In addition, maybe not every player on the winning side will get the same salvaged chassis or maybe only a random number of the players will actually get one. In a way this could be similar to the "epic loots" that players would roll on after beating a boss in other MMOs. This could benefit the more casual players that don't have the time to play as much as others and be able to afford buying new C-Bill mechs. Perhaps this could also be extended to be varied based on planet and the faction occupying it. If actual salvage was in CW modes only, with faction/planet based reqards, this may also help increase not only the population playing CW matches, but maybe also have the battles more spread out over several planets rather than just the 2 or 3 I always see with any players in queue at a given time.



For full game:

1) When will all the geometry for all the older mechs that still need the update finally be completed?

2) There have been several times when I needed to figure out which mech had an engine size I was looking for, or even a specific module, but I had to click on the blue button for each individual mech to see what was equipped, and then had to back out to the full list of mechs once again. This was very time consuming. How difficult would it be to implement a sort of database on the Inventory screen that would actually show which mechs have a specific module or engine equpped all at once for each sub category? If not, would it be easier to add just the equipped engine and equipped modules to the information sidebar that appears over the rotatable model when you click on a mech in mechlab? This shouldn't make the paper doll view obsolete as it is still usefull to see where I placed equipment on the mech and I feel that sidebar was missing this indormation anyway.

3) Any plans for canon regiment/unit camos? Also are there any plans to allow more customization to the camos on hero mechs or the "prime" variants in all the mech packs? For example, allowing the use of any camo on them or perhaps the addition of alternative 'unique' camos to allow more variety while still keeping the intended feel of a hero or mech pack prime variants. Also the ability to change the color on locked colors (like the ones where you can only change 2 out of 3 colors).

Can't remember if there was anything else on my mind, but thanks for all of your work on MWO thus far PGI. Keep it up!

Edited by Sevronis, 18 February 2015 - 09:44 PM.


#232 Lulz Kev

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Posted 18 February 2015 - 09:39 PM

Before I purchase a resistance pack I would like to know PGIs stance on the YLW.

With new weapon geometry added the right arm AC20 cannon looks very lack luster.

Are there any plans on restoring the AC20 to the original size? Keep the current model for all weapons but when you equip an AC20 use the old graphic.

If there are no plans, could you please explain why?

#233 Sevronis

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Posted 18 February 2015 - 09:41 PM

View PostDTF Kev, on 18 February 2015 - 09:39 PM, said:

Before I purchase a resistance pack I would like to know PGIs stance on the YLW.

With new weapon geometry added the right arm AC20 cannon looks very lack luster.

Are there any plans on restoring the AC20 to the original size? Keep the current model for all weapons but when you equip an AC20 use the old graphic.

If there are no plans, could you please explain why?


^This

While I'm not much for the Centurion in general, I actually did prefer the older bulky arm look it had before. the shape of the arm didn't need changed, just the weapon barrels.

#234 Ranger Aodhan

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Posted 18 February 2015 - 10:07 PM

1)I have been playing a bit of War Thunder recently and have found some of the tank component destruction very interesting; are there any plans to implement any sort of subsystem destruction such as the waist ring locking or laser lenses cracking?

2)I know that you have mentioned wanting to include melee style combat into MWO but are there any plans or ideas for that in the works? It would bring some further advantages to 'mechs that need it like the Banshee.

3)Could we see some of the more interesting features of battlemechs become in-game-features such as ammo ejection or 360 degree/rear view screen even if they are modules?

Thank you for your time.
-Aidan

#235 Headshot39

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Posted 18 February 2015 - 10:16 PM

Well i dont do twitter and cant be here anyway so

1 quit jacking every good IS build vs the technicly superior clan mechs ....i am about to just shelve CW because of it

2 i want a No Clan CW map-server why because im sick of the go clan or go home crap culture if you want to balance CW vs clans without having to screw with the mechs constantly please make it 20 IS[actual bit of lore here FRR units were 20 mechs] vs the 15 of a clan trinary[which is also proper lore] especialy since you are not making the clans BID for the right to take a planet

3 how come all border planets are not attackable how come we cannot chop off the clans supply lines to back home at the periphery, how come matchmaker wont make the drops for attackers without a full que...this is BS 1 mech or 4 mechs since you have 4 were commenly stationd on planets as defnce/attack units

4 the crying lack of heavy mech IS designs when are we going to get those huh??? all this clan crap but 70% of the Is heavy mech designs are missing which by heavy lance definition is HALF the makeup of any unit- so how about it???

5 i want more cover on the CW maps , generators and Omega need their HP increased 500% i want more maps

6 the blatent catering to clan crybabies for money must end if you dont want to end up with a backwater game nobody but clanner suckheads want to play which is what happenned to battletech tt . wolfs dragoons should have been the whats left remenant that came back to the IS , and did the job of pulling civilization out of the dark ages it was headed for and ushered in a new era in the IS.

#236 Intergalactic Jones

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Posted 18 February 2015 - 10:42 PM

Several people have already asked the question, and I'll add my voice to it aswell. European and Oceanic servers???

#237 Jonny Slam

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Posted 18 February 2015 - 10:56 PM

Hey Russ, could you please explain why established mech variant quirks like the Catapult C4, or the the Blackjack 1dc, are arbitrarily changed without warning? And after no large scale complaints.

Don't you realize when you make these changes and remove a entire weapon system like AC5's and LRM10's and change them that you devalue the investment of time and money, and real money into grinding and modules that pilots have put it.

Why? and why no explanation? try to appreciate that when you (PGI) do that your burning up my cash that I invested, why would I spend any more money to you if you keep doing that.

Edited by Jonny Slam, 18 February 2015 - 11:35 PM.


#238 delushin

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Posted 18 February 2015 - 11:09 PM

View PostIntergalactic Jones, on 18 February 2015 - 10:42 PM, said:

Several people have already asked the question, and I'll add my voice to it aswell. European and Oceanic servers???


^^

#239 Summon3r

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Posted 19 February 2015 - 12:28 AM

View PostOne of Little Harmony, on 18 February 2015 - 09:39 AM, said:

For those of us with 150+ mechbays, will there ever be a way to remove all modules and cockpit items from all mechs in one action? If not, can you add an indicator in the mechbay select screen that shows if a mech has a non-consumable module equipped?


how was this not done in like alpha anyway? pretty basic and so annoying that it isnt there

#240 Hornviech

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Posted 19 February 2015 - 12:43 AM

View PostOdanan, on 18 February 2015 - 11:40 AM, said:

They are fixed in their omnipods exactly like the TW. Look.


Indeed, the Summoner's JJ are hardwired in the basic omni "chassis". PGI just made the JJ in the S variants locked into their respective omnipods.

Because PGI thinks that will bring more balance to the game. With the same argument they increased the heat of some weapons, improved the rate of fire of others, created ghost heat, locked some things for the omnimechs, etc. I can't agree with some of their decisions, but I can understand why they did.

1. No, when they are in the Pods they should NOT be fixed.

2. The Summoners example is how hardwired things should be.

3. PGI is already lost in trying to bring balance to the Game, due to Ghostheat, insane Quirks, etc.
You cannot balance the Mechs because all of the Mechs have their own purpose.
Due to the Quirks the IS Mechs have an advantage like spam PPC over the board, spam Pulse Lasers, run faster, have more structure in legs and arms, turn faster, shorter beam duration, more cooldown, less heat etc.
Why is it so bad that the Clans have a second weapon which makes 15 PinPoint Damage? The Lasers have a long beam duration so they automatically spread the damage so the ERPPC would do 15 dmg in one location.
The Range is now the same due to the Quirks for IS accept the Projectile speed for the IS is faster now.
Additionally the IS has the AC20 which is making 20 Pinpoint damage, and also every other ACs are no burst fire, so the do there damage in one Location.





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