The Two biggest imbalances in MWO are currently the mech upgrade system, and engine rating determining mech mobility (twist rate, turn rate, accel/deceleration etc). Are there any current or future plans to address these systems to bring them into line? For example normalizing single and double heatsinks built into engines, giving standard structure a percentage boost to HP (choice between extra weight or more durability), and removing the bonuses and penalties for larger and smaller engines?
many of the current "problem mechs" stem from these systems, and the game as a whole would benefit, including many of the "bad" clan mechs.
Q2: are sensor quirks planned? IE different ranges, powers, arcs, stealth and other special mech specific sensor characteristics.
Also if you can a few quick words on the status Decals and Collisions
Edited by That Guy, 18 February 2015 - 12:52 PM.