NEWS FLASH:
This is an FPS game, not an RPG.
Now that that is out and in the clear, every single lore-thumper really needs to get over the "BUT THIS DIDNT HAPPEN IN TABLE TOP/BOOKS" and look at them attempting to balance around this being a PvP game, an online multiplayer FPS game. The majority of whining about this game that I see on the forums revolves around this exact scenario and people not being able to wrap their heads around it.
Once you people start looking at things in light of this and cede to admit to yourself that this is actually the case and were not in some linear RPG game where everything is determined by lore you may just want to... you know... play the game and have fun?
If the sole way for you to derive fun from the game is reenacting lore rather than approaching this game as an FPS game youre going to be immensely disappointed with PGIs development, joining up with a unit that you have fun with and enjoy playing with and just play the game you will maybe see that things aren't so bad.
Also, this is Beta still.
Things are going to be changing and in flux until PGI feels that they are balanced around a good FPS experience, hence the word Beta.
The way things are currently set up does not have enough incentive to be loyalists indeed, especially with things capping out at level 20 rewards and the fact that you can swap to a new faction and start the grind for all kinds of nice goodies like MC/Cockpit items/Cbills/Mechbays/GXP and the like.
Did you ever think that that is perhaps what PGI wanted? Maybe because its an FPS game and not an RPG?
So please, please consider this when posting. The whole "but thats not canon, thats not how it happened in the books, etc" arguments are quite invalid.
This is not an RPG.
Addition from later post after the trolling abated on page 2:
http://mwomercs.com/...31#entry4208731
Sadly when youre going from turn based to real time the ability to translate anything smoothly is near impossible, it would be like making an RTS version of Warhammer and expecting to be able to use the same damage rules and everything, it just wouldnt work.
To be clearer I guess with my stance is not that lore is a problem but that not all lore translates to a balanced online FPS game. Without the ridged structure of an RPG game the TT rules would never actually translate into something remotely balanced and playable.
When I see people making the following statements it is clear to me that they dont realize that PGI is balancing around an FPS game:
- This IS faction shouldnt be able to attack this other IS faction because it didnt happen in lore
- We shouldnt be pushed back to this few planets yet because it isnt lore by this time period yet
- Mercs shouldnt be allowed to be Clan
- Mercs shouldnt be allowed to be IS and Clan back and forth
All im saying is that people attempting to use lore to direct who should be able to play what and when is totally absurd in an FPS environment.
I guess ultimately it comes down to people wanting to use lore as an excuse to determine how other people play the game despite those avenues being available to everyone and them being implemented by PGI more than likely (especially when you look at them logically) to bring some balance to this game in light of it being an FPS game.
Do I think that CW is fine in its current state? Personally no i think it needs a lot of tweaking to add depth and more rewarding rewards for loyalists while keeping things interesting and fun for all players, loyalists and mercs combined.
This is not an RPG game where you are stuck to one path, many players have IS and Clan mechs that they enjoy playing a lot and thus being able to play whatever faction when you want makes total sense in light of that.
Edited by Necromantion, 18 February 2015 - 03:44 PM.