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Called It, New Mech Pack, Clan Wave 3 Mechs!(Arctic Cheetah, Shadow Cat, Ebon Jaguar, Executioner) Mech Pack Details Inside!

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#101 Metus regem

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Posted 20 February 2015 - 09:32 AM

View PostWidowmaker1981, on 20 February 2015 - 09:30 AM, said:


cough*doesnt have MASC*cough

Daishi with a 400XL id be all over. Just wouldnt use MASC (nor would i on a ... oh say 95 tonner with a 380XL)


Doesn't need it, already does 64kmh, same as a Warhawk... but bigger and meaner....

Or as I like to call it, and Atlas, but better.

#102 Soul Tribunal

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Posted 20 February 2015 - 09:32 AM

So I am going to say its safe to assume that they will have to build a 4th Variant themselves for the Shadow Cat Since its only got 3 Timeline Chassis. Which, is fine so long as it gets good Hardpoints.

I think this Is the first full pack that has Mechs I love in all weight classes.
The Caldron-Born was like a Clan Bushwacker to me so it got a lot of my love back in the day.
And well, the SC....its the first mech I got, ever so..

-ST

#103 Brody319

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Posted 20 February 2015 - 09:35 AM

anyone know when it will go up?

#104 Widowmaker1981

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Posted 20 February 2015 - 09:35 AM

View PostMetus regem, on 20 February 2015 - 09:32 AM, said:


Doesn't need it, already does 64kmh, same as a Warhawk... but bigger and meaner....

Or as I like to call it, and Atlas, but better.


That was my point.. it doesnt need it.

I get that you want the Kodiak, but its going to be a while before we get non omni clan mechs. I want the Stone Rhino too

#105 Metus regem

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Posted 20 February 2015 - 09:37 AM

View PostBrody319, on 20 February 2015 - 09:35 AM, said:

anyone know when it will go up?


Soon I hope, I am really looking forward to seeing the Ebon Jaguar's art work.

View PostWidowmaker1981, on 20 February 2015 - 09:35 AM, said:


That was my point.. it doesnt need it.

I get that you want the Kodiak, but its going to be a while before we get non omni clan mechs. I want the Stone Rhino too


Oh I know, and I also know that Clan Battlemechs are going to be a whole lot of balance problems... Clan tech on battlemechs! Mostly due to how PGI has handeled battlemech customization, it is going to be problomatic at best....

Though it was nice to see (and hear) that Russ likes the idea of IIC mechs...

#106 Brody319

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Posted 20 February 2015 - 09:39 AM

Just so everyone is aware. Russ Said only the Executioner and Ebon Jaguar's art is done so far. because I think he switched the pack up later and didn't give them time to finish. The Cheetah and Shadcat will have their artworks a bit later which is one reason why they are doing the Extra variant for super early orders. so just gotta trust those two will be beautiful.

#107 Kristov Kerensky

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Posted 20 February 2015 - 09:41 AM

Widowmaker, in TT those same Clan Mechs get no choice about removing it either, but you don't have to USE it just because it's installed. Destroying a critslot for MASC, instead of the half speed penalty, simply remove the ability for MASC to work any more. Your reaction is exactly what I predicted about people not liking a real penalty involved. Seen the same reaction to proposals for overheating causing ammo to explode, people don't want real penalties, just pretend ones, just give them the advantages without the penalties. Give MASC a real penalty potential when using it, otherwise it's unbalanced, even FASA got that right, and they were one of the worst in the entire industry about balance.

And why wouldn't we be able to add MASC to other Mechs that it doesn't come on stock? It's something you can add in TT, just need the tonnage/critslots to mount it, it's electronics so it's fairly easy to put on any existing Mech. PGI could easily add it like BAP or Command Consoles, tonnage of the Mech/20 is the tonnage/crits MASC requires. Most people won't want to use it on anything larger than Lights or some Mediums due to that.

And the Clans do use TSM in a few years, they just don't use it now. TSM and MASC can't be used together, TSM replaces the entire myomer of the Mech and it doesn't work with the MASC electronics for balance reasons.

Russ said he THOUGHT around 12 noon PST for the stuff to go up, if I remember correctly.

#108 AlphaToaster

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Posted 20 February 2015 - 09:41 AM

From the amount of these mechs which have torso mounted weapons, I am optimistic we'll get the clan diversity we've lacked.

Artic Cheater and Shadow Cat alone appear to be very strong already.

#109 Metus regem

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Posted 20 February 2015 - 09:43 AM

View PostAlphaToaster, on 20 February 2015 - 09:41 AM, said:

From the amount of these mechs which have torso mounted weapons, I am optimistic we'll get the clan diversity we've lacked.

Artic Cheater and Shadow Cat alone appear to be very strong already.


The Ebon Jaguar is going to be a 10 ton lighter Timber Wolf... she's got like 30 tons of free weight...

Edited by Metus regem, 20 February 2015 - 09:43 AM.


#110 FupDup

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Posted 20 February 2015 - 09:43 AM

View PostMetus regem, on 20 February 2015 - 09:43 AM, said:


The Ebon Jaguar is going to be a 10 ton liter Timber Wolf... she's got like 30 tons of free weight...

When you max the armor, it's 28.5 tons. Compared to a Mad Cat who carries 2 JJs, you technically gain 1 net ton of equipment over the Mad Cat if you try to match his number of heatsinks.

Edited by FupDup, 20 February 2015 - 09:43 AM.


#111 Widowmaker1981

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Posted 20 February 2015 - 09:44 AM

View PostKristov Kerensky, on 20 February 2015 - 09:41 AM, said:

Widowmaker, in TT those same Clan Mechs get no choice about removing it either, but you don't have to USE it just because it's installed. Destroying a critslot for MASC, instead of the half speed penalty, simply remove the ability for MASC to work any more. Your reaction is exactly what I predicted about people not liking a real penalty involved. Seen the same reaction to proposals for overheating causing ammo to explode, people don't want real penalties, just pretend ones, just give them the advantages without the penalties. Give MASC a real penalty potential when using it, otherwise it's unbalanced, even FASA got that right, and they were one of the worst in the entire industry about balance.

And why wouldn't we be able to add MASC to other Mechs that it doesn't come on stock? It's something you can add in TT, just need the tonnage/critslots to mount it, it's electronics so it's fairly easy to put on any existing Mech. PGI could easily add it like BAP or Command Consoles, tonnage of the Mech/20 is the tonnage/crits MASC requires. Most people won't want to use it on anything larger than Lights or some Mediums due to that.

And the Clans do use TSM in a few years, they just don't use it now. TSM and MASC can't be used together, TSM replaces the entire myomer of the Mech and it doesn't work with the MASC electronics for balance reasons.

Russ said he THOUGHT around 12 noon PST for the stuff to go up, if I remember correctly.


ALL i want is the ability to remove it, i dont care how it works at that point - and yes, i dont have an issue with real penaltis for USING it, but not for having it destroyed because then it just becomes a chain around that mechs neck which it cant get rid of, causing no one to ever use the mech.

And PGI DEFINITELY will not allow it to mounted on just any chassis, because craptons of them would be able to go fast enough to break HSR (past 170)

In TT you can add ECM to any mech as well.......

Edited by Widowmaker1981, 20 February 2015 - 09:45 AM.


#112 Metus regem

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Posted 20 February 2015 - 09:45 AM

View PostFupDup, on 20 February 2015 - 09:43 AM, said:

When you max the armor, it's 28.5 tons. Compared to a Mad Cat who carries 2 JJs, you technically gain 1 net ton of equipment over the Mad Cat if you try to match his number of heatsinks.


Still more free weight.... ;)

It is really going to depend on her hit boxes though, if by Kerensky (PGI) it is given good sheild arms, and a narrow ST hit boxes, and the low profile she should have, she could prove to be extreamly nasty.

#113 Brody319

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Posted 20 February 2015 - 09:47 AM

View PostKristov Kerensky, on 20 February 2015 - 09:41 AM, said:

Widowmaker, in TT those same Clan Mechs get no choice about removing it either, but you don't have to USE it just because it's installed. Destroying a critslot for MASC, instead of the half speed penalty, simply remove the ability for MASC to work any more. Your reaction is exactly what I predicted about people not liking a real penalty involved. Seen the same reaction to proposals for overheating causing ammo to explode, people don't want real penalties, just pretend ones, just give them the advantages without the penalties. Give MASC a real penalty potential when using it, otherwise it's unbalanced, even FASA got that right, and they were one of the worst in the entire industry about balance.

And why wouldn't we be able to add MASC to other Mechs that it doesn't come on stock? It's something you can add in TT, just need the tonnage/critslots to mount it, it's electronics so it's fairly easy to put on any existing Mech. PGI could easily add it like BAP or Command Consoles, tonnage of the Mech/20 is the tonnage/crits MASC requires. Most people won't want to use it on anything larger than Lights or some Mediums due to that.

And the Clans do use TSM in a few years, they just don't use it now. TSM and MASC can't be used together, TSM replaces the entire myomer of the Mech and it doesn't work with the MASC electronics for balance reasons.

Russ said he THOUGHT around 12 noon PST for the stuff to go up, if I remember correctly.


180 is the game's current speed limit.

if they gave it to every chassis every light would be going warp speed.
Several mediums would run warp speed
and Those that don't break the game would be running near the speed limit or faster than they ever should possibly run

which would lead to large hit reg issues if the servers didn't melt down when the lights went into Hyper space.

View PostMetus regem, on 20 February 2015 - 09:45 AM, said:


Still more free weight.... ;)

It is really going to depend on her hit boxes though, if by Kerensky (PGI) it is given good sheild arms, and a narrow ST hit boxes, and the low profile she should have, she could prove to be extreamly nasty.



Give her similar hitboxes to the Timberwolf and it might be a contender to replace it.

#114 FupDup

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Posted 20 February 2015 - 09:48 AM

View PostBrody319, on 20 February 2015 - 09:47 AM, said:


180 is the game's current speed limit.

if they gave it to every chassis every light would be going warp speed.
Several mediums would run warp speed
and Those that don't break the game would be running near the speed limit or faster than they ever should possibly run

which would lead to large hit reg issues if the servers didn't melt down when the lights went into Hyper space.

I personally think that however MASC is implemented, only mechs intended to have above-average mobility for their size should be able to equip it. It should be role-based similar to ECM or JJs.

Candidates might include the Lolcust, Spider 5V, Cicada, Dragon, Quickdraw, maybe Battlemaster or Victor? Mechs like that.

#115 Brody319

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Posted 20 February 2015 - 09:51 AM

View PostFupDup, on 20 February 2015 - 09:48 AM, said:

I personally think that however MASC is implemented, only mechs intended to have above-average mobility for their size should be able to equip it. It should be role-based similar to ECM or JJs.

Candidates might include the Lolcust, Spider 5V, Cicada, Dragon, Quickdraw, maybe Battlemaster or Victor? Mechs like that.


Dragon, Quickdraw, battlemaster, and Victor? probably safe for them to get it
Locust, Spider, and Cicada would move so fast you wouldn't see them, like on another plane of existence while its on. would just see lights blink out of this world then blinking back occasionally as they fend off other lights.

#116 Widowmaker1981

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Posted 20 February 2015 - 09:51 AM

View PostFupDup, on 20 February 2015 - 09:48 AM, said:

I personally think that however MASC is implemented, only mechs intended to have above-average mobility for their size should be able to equip it. It should be role-based similar to ECM or JJs.

Candidates might include the Lolcust, Spider 5V, Cicada, Dragon, Quickdraw, maybe Battlemaster or Victor? Mechs like that.


Locust, Cicada and Spider would break HSR with MASC, Piggy aint gonna allow that.

Trust me, its only going to be available for mechs that come with it stock, or its a balance nightmare (and ass backwards, cos you can only give it to the slower mechs)

#117 Quicksilver Aberration

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Posted 20 February 2015 - 09:55 AM

In other news, a certain Cataphract (CTF-3L, been in the game files forever) variant and possibly up to 2 Wolverines (WVR-7D and WVR-7M I believe) have been waiting for MASC, so its very likely we will see those.

Edited by WM Quicksilver, 20 February 2015 - 09:56 AM.


#118 PauloBR

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Posted 20 February 2015 - 09:56 AM

View PostAndi Nagasia, on 19 February 2015 - 06:18 PM, said:

-- snip --


Are you sure about the free tons?
I used Solaris Skunk Werks to calc it and it was a bit different..

Free tons with 100% armor:
Arctic Cheetah: 8
Shadow Cat: 16 (removing 10 armor from each leg, 16.5)
Ebon Jaguar: 28.5 (removing 10, 29)
Executioner: 24.5 (removing 6, 25)

EDIT: MASC and JJs included (probably locked equipment). But no ECM, BAP or other thing considered.

Edited by PauloBR, 20 February 2015 - 09:58 AM.


#119 Kristov Kerensky

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Posted 20 February 2015 - 10:00 AM

View PostFupDup, on 20 February 2015 - 09:43 AM, said:

When you max the armor, it's 28.5 tons. Compared to a Mad Cat who carries 2 JJs, you technically gain 1 net ton of equipment over the Mad Cat if you try to match his number of heatsinks.


Yes, but the Cauldron Born(seriously, only Smoke Jaguars call it that, the other Clans call it the Cauldron Born, probably just to annoy the Jags) can carry more ballistics, both arms and the side torso/s have them, so...yeah, Clan ACs suck, I know, but dakka is dakka.

I'll probably drop 90 on this package, dropped 120 on the first Clan pack, nothing on the 2nd, but this one...Shadow Cat and Cauldron Born, like many others here, those Mechs hold fond memories from the MS Zone days...

Speed limit is a byproduct of the client side architecture that PGI has (mostly)replaced with server side, so once they get it working properly, that speed limit won't be needed any more and higher speeds will be fine. Combine that with many people barely breaking 30fps in this game and well, hitting anything moving over 100kph is probably pretty hard for them. Me, I can put a gauss round into a Locust moving 170 at range without much problem, AC20s at range, or ERPPCs at range, but I tend to slow down to 50fps on the Faction screen, combined with having learned to lag aim with MW2 and 3000ms pings on targets moving 200+kph, lagshields in MWO don't exist as far as I'm concerned :)

#120 Brody319

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Posted 20 February 2015 - 10:35 AM

View PostKristov Kerensky, on 20 February 2015 - 10:00 AM, said:


Yes, but the Cauldron Born(seriously, only Smoke Jaguars call it that, the other Clans call it the Cauldron Born, probably just to annoy the Jags) can carry more ballistics, both arms and the side torso/s have them, so...yeah, Clan ACs suck, I know, but dakka is dakka.

I'll probably drop 90 on this package, dropped 120 on the first Clan pack, nothing on the 2nd, but this one...Shadow Cat and Cauldron Born, like many others here, those Mechs hold fond memories from the MS Zone days...

Speed limit is a byproduct of the client side architecture that PGI has (mostly)replaced with server side, so once they get it working properly, that speed limit won't be needed any more and higher speeds will be fine. Combine that with many people barely breaking 30fps in this game and well, hitting anything moving over 100kph is probably pretty hard for them. Me, I can put a gauss round into a Locust moving 170 at range without much problem, AC20s at range, or ERPPCs at range, but I tend to slow down to 50fps on the Faction screen, combined with having learned to lag aim with MW2 and 3000ms pings on targets moving 200+kph, lagshields in MWO don't exist as far as I'm concerned :)


Uh, its name is the Jaguar Born.





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