Here is what you will end up with:
Players playing only high-heat mechs choosing frozen city
Players with uber range only playing alpine peaks
Etc. etc. etc.
In short, you will end up with people crafting their mechs for a specific map and only playing on that map with that mech. It would be just another META entering the game and that just sucks the life and fun out of things. While the randomness may suck, it is a mechanism to balance out the game-play whereas player choice is always going to be geared towards "Easiest for me".
I can understand allowing a player to maybe opt out of one map -- maybe two -- that could be a metric PGI could use for determining if a map isn't meeting the needs of its players. Giving the players the choice to drop on only 1 map is just a bad idea that our player-base will turn into a bunch of festering, puss-filled donkey-scrotum.
Yes there are some maps i loathe but having to account for those maps in my builds is important to the game, in general.
Edited by nehebkau, 17 August 2015 - 02:11 PM.