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Why We Weep For The Wubverine


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#21 Ursh

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Posted 20 February 2015 - 01:22 PM

Sorry bro, NGNG told PGI that no one plays the short game without ac20/srm/mlasers, which is why you'll find so many mechs quirked out for that.

For the mid game, apparently some little elves whispered into PGI's ear that large and er large for IS were where it was at.

#22 Big Tin Man

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Posted 20 February 2015 - 01:24 PM

View PostCutterWolf, on 20 February 2015 - 12:43 PM, said:

Let's see number of Clan mechs with any kind of weapon quirk of any kind at all "0" nada, none, empty set. The WVR was and has been a good mech before and after quirks, you should try using Clan pulse laser if you want something to complain about. Our faster pulse laser (Clan Small Pulse) is .11 slower than the IS Large Pulse and they put out a ton of heat.


I do not weep for clanners--equal tonnage, equal mechs, and the clanners still have the advantage on everything except heat. IS quirks kept every match from being a Clan rolfstomp.

3 C-LPL Stormcrow--39pt alpha, 3.48 DPS, 39% cooling efficiency, full effective range 600m, equal speed, better hitboxes imho.
http://mwo.smurfy-ne...a617e46dd90a404

3 LPL Wolverine--33pt alpha, 3.37 DPS, 40% cooling efficiency, full effective range 365m (Was 584m fully quirked with modules), equal speed
http://mwo.smurfy-ne...24757277c793299

As a matter of fact, I'm going to build and run that stormcrow tonight.

Edited by Big Tin Man, 20 February 2015 - 01:24 PM.


#23 CocoaJin

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Posted 20 February 2015 - 03:09 PM

So what's keeping us from using LPLs on the -6K again?

#24 Ultimax

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Posted 20 February 2015 - 04:05 PM

View PostCocoaJin, on 20 February 2015 - 03:09 PM, said:

So what's keeping us from using LPLs on the -6K again?




What's keeping us from using dial up modems when we have broadband?

Edited by Ultimatum X, 20 February 2015 - 04:05 PM.


#25 Brody319

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Posted 20 February 2015 - 04:06 PM

There is no need the weep anymore, The great and mighty Clans will bring you the wub you need.

#26 Mirumoto Izanami

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Posted 20 February 2015 - 04:26 PM

View PostCutterWolf, on 20 February 2015 - 12:43 PM, said:



Let's see number of Clan mechs with any kind of weapon quirk of any kind at all "0" nada, none, empty set.
The WVR was and has been a good mech before and after quirks, you should try using Clan pulse laser if you want something to complain about. Our faster pulse laser (Clan Small Pulse) is .11 slower than the IS Large Pulse and they put out a ton of heat.



Actually, 7 (not counting the variants, just models as a whole, since you can swap pods), at least. There may be more that I missed.

*drops the mic and backs away*

Edited by Mirumoto Izanami, 20 February 2015 - 04:27 PM.


#27 Uthael

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Posted 05 March 2015 - 09:51 AM

View PostCocoaJin, on 20 February 2015 - 03:09 PM, said:

So what's keeping us from using LPLs on the -6K again?
Mostly the fact that you need to get close to the enemy now. Doing that gets your arm torn off and without that arm, you're a zombie.
In my case, legs... RVN-2X... Legs...

#28 Davers

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Posted 05 March 2015 - 10:07 AM

I'm sticking with my LPLs. I bought the modules, so I am going to use them. I still enjoy running it, even though strangers keep telling me "You know that build was nerfed, right?"

#29 El Bandito

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Posted 05 March 2015 - 10:16 AM

View PostKensaisama, on 20 February 2015 - 10:46 AM, said:

Being a hardcore Wolverine pilot I don't understand why the quirk change to the 6K. I thought it was fine as it was.


Nope, the old LPL quirks were OP as hell. Even with the new quirks, I run the Wolverines just fine (was pleased enough to make a video of it--in my sig), only less ridiculously powerful.

View PostUltimatum X, on 20 February 2015 - 04:05 PM, said:

What's keeping us from using dial up modems when we have broadband?


That analogy is just bad. LPLs are still good choice for the 6K. The LL build is better for the ranged harass, while LPL build is superior in brawls and hit-fade tactics. Lasers with shortest durations suffer the least from bad hit-reg. And in the case of Wubverine, the LPLs have astounding 0.57 duration.

Edited by El Bandito, 05 March 2015 - 10:33 AM.


#30 Mirumoto Izanami

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Posted 05 March 2015 - 10:20 AM

I switched from 2 LPL and 3 MLs to 2 LLs and 3 MPLs.

Still plays stronk.

Still, I preferred the LPL over the LL mainly for effects reasons.

Edited by Mirumoto Izanami, 05 March 2015 - 10:21 AM.


#31 Kain Demos

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Posted 05 March 2015 - 10:31 AM

View PostBig Tin Man, on 20 February 2015 - 01:24 PM, said:


I do not weep for clanners--equal tonnage, equal mechs, and the clanners still have the advantage on everything except heat. IS quirks kept every match from being a Clan rolfstomp.

3 C-LPL Stormcrow--39pt alpha, 3.48 DPS, 39% cooling efficiency, full effective range 600m, equal speed, better hitboxes imho.
http://mwo.smurfy-ne...a617e46dd90a404

3 LPL Wolverine--33pt alpha, 3.37 DPS, 40% cooling efficiency, full effective range 365m (Was 584m fully quirked with modules), equal speed
http://mwo.smurfy-ne...24757277c793299

As a matter of fact, I'm going to build and run that stormcrow tonight.


That would be a god awful Stormcrow build and it would have Ghost Heat unlike the Wolverine. The biggest difference here that you are forgetting is beam duration--.67 vs 1.12.

.67 (BEFORE any quirks) is an insanely low beam duration for a weapon that does 11 damage. With a duration like that it is essentially an instant hit PPFLD weapon.

Edited by Kain Thul, 05 March 2015 - 10:37 AM.


#32 Nori Silverrage

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Posted 05 March 2015 - 10:36 AM

View PostBig Tin Man, on 20 February 2015 - 01:24 PM, said:


I do not weep for clanners--equal tonnage, equal mechs, and the clanners still have the advantage on everything except heat. IS quirks kept every match from being a Clan rolfstomp.

3 C-LPL Stormcrow--39pt alpha, 3.48 DPS, 39% cooling efficiency, full effective range 600m, equal speed, better hitboxes imho.
http://mwo.smurfy-ne...a617e46dd90a404

3 LPL Wolverine--33pt alpha, 3.37 DPS, 40% cooling efficiency, full effective range 365m (Was 584m fully quirked with modules), equal speed
http://mwo.smurfy-ne...24757277c793299

As a matter of fact, I'm going to build and run that stormcrow tonight.

It would appear that in your example you don't take into account quirks... Half of the new quirks apply to LPLs.
Thus, this build http://mwo.smurfy-ne...ae052e9c4b0f4af
Has the following: 411m range (447m with module), 5.0DPS sustained, 46% cooling ratio and 16.5s to overheat.
It is also extremely important to note that the burn duration is a mere 0.57s. That is almost half of what clan LPLs have. Much easier to apply that damage in a meaniful way.

#33 lsp

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Posted 05 March 2015 - 11:17 AM

Soooo much this, I loved to wub wub. Regular llas are boring.(and not as good) THe WVR-6K should have never been changed, it was powerful, yes. But it also had a severe weakness, all it's firepower in one arm. it was a medium ranged mech, and you had to play around cover or you would lose your arm in higher elo games. (left side shield, but it fielded a XL, so you can only do it until your armor is gone)

Edited by lsp, 05 March 2015 - 11:21 AM.


#34 Water Bear

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Posted 05 March 2015 - 11:24 AM

The IS LPL is good. Mechs with strong IS LPL quirks are, we have now learned, OP. However, there are mechs with just laser quirks. And the IS LPL tends to work pretty impressively well on those. So...who cares if there aren't many LPL specific quirks? If there were a lot of them they'd have to be kinda bad to avoid OP.

About the WVR (which seems to have nothing really to do with your thread aside from being one less IS LPL quirked mech):

The IS LPL WVR was simply good. If you quirk it as much as the WVR did, it becomes OP. It's duration was nearly zero, its heat was low, it hit as hard as double gauss, and it cooled down (including charge time) significantly faster.

It was basically a ~580 meter energy double gauss on a medium mech.

I loved it, but I don't think there should be many mechs with strong LPL quirks.





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