Whis Kitfox So Much Bigger Than Spider?
#1
Posted 22 February 2015 - 12:25 PM
Kitfox and Spider both weigh 30 tons, but apparently the Spider is made out of ultra-condensed materials, because its profile in all three dimensions is significantly smaller than the Kitfox. Height is almost equal, but in width from front and sides, the spider is miniscule compared to the Kitfox.
Why?
Why?
Why?
People complain about Streakcrows and Streakoners, but the only reason people play those mechs is for the delightful chance to annihilate one of the hitreg bugged fast IS lights in a match. When I run a summoner or stormcrow with streaks, all I'm looking to do is ruin the day of some Firestarter or Spider that thought they were going to get to backstab their way to 5 kills and 800 damage.
But the Kitfox doesn't benefit from good hitboxes, speed, or buggy hitreg......so why the hell is it so much bigger than mechs that weigh the same or even more than it?
#2
Posted 22 February 2015 - 12:26 PM
#3
Posted 22 February 2015 - 12:29 PM
FupDup, on 22 February 2015 - 12:26 PM, said:
Yep, and the Puma is a 35 ton mech that's bigger than all the IS 35 tonners.
Firestarter is not that much bigger than a commando, for example. I often get them confused. If they explode when i shoot at them, I know they're a commando, because the hit boxes on the 25 ton little guy don't magically deflect bullets like the ones on the 35 ton firestarter.
#4
Posted 22 February 2015 - 12:31 PM
2 buildings might weight 200 tons but be completely different sizes.
#5
Posted 22 February 2015 - 12:33 PM
Ursh, on 22 February 2015 - 12:25 PM, said:
Kitfox and Spider both weigh 30 tons, but apparently the Spider is made out of ultra-condensed materials, because its profile in all three dimensions is significantly smaller than the Kitfox. Height is almost equal, but in width from front and sides, the spider is miniscule compared to the Kitfox.
This is not an kitfox only problem. Look at the size of 55 ton mediums and 100 ton assaults. There is not much difference in their profile despite they weight almost double.
#6
Posted 22 February 2015 - 12:34 PM
#7
Posted 22 February 2015 - 12:35 PM
Brody319, on 22 February 2015 - 12:31 PM, said:
2 buildings might weight 200 tons but be completely different sizes.
That's not an excuse. Buildings are often built out of different materials, depending on what's locally available. This is an FPS mech shooter, where mechs carry armor based on their tonnage, not their size. A tiny 30 ton mech has better survivability than a huge 30 ton mech.
Edited by Ursh, 22 February 2015 - 12:35 PM.
#8
Posted 22 February 2015 - 12:36 PM
Brody319, on 22 February 2015 - 12:31 PM, said:
2 buildings might weight 200 tons but be completely different sizes.
This is true, but the clan lights in particular are grossly out of scale. Both the kitfox and adder should be smaller than the mist lynx. The nova should be small (I know partially this is down to the redesign having a waist, but its still massive).
#9
Posted 22 February 2015 - 12:36 PM
Should some standards be set, things could look better than they do now. Don't take me wrong, PGI did many things right, but there are some elephants in the room and we should point at them more often.
EDIT: Senor Cataclysmo, spot on! Part of the problem with Clan lights is that they are indeed to big and need some scaling down. Not much but still. No wonder noone takes them unless they have to - slow, big and with little armor and extra survivability they are just dead in the water.
Edited by Mordin Ashe, 22 February 2015 - 12:39 PM.
#10
Posted 22 February 2015 - 12:37 PM
#11
Posted 22 February 2015 - 12:38 PM
xe N on, on 22 February 2015 - 12:33 PM, said:
This is not an kitfox only problem. Look at the size of 55 ton mediums and 100 ton assaults. There is not much difference in their profile despite they weight almost double.
Yeah, I loved my cents for a long time, but their profile from a distance is just too easy to shoot. You have to put way more effort into being sneaky and maneuvering for the brawl, and when lonewolfing you'll find yourself waiting behind a wall while the l33t snipars throw their 30+ ppfld alphas at each other for the first half of the match.
#12
Posted 22 February 2015 - 12:40 PM
Sadly, this has been a problem forever, and will likely remain one. They never rescale mechs, so it's what it is.
#13
Posted 22 February 2015 - 12:43 PM
#14
Posted 22 February 2015 - 12:48 PM
Brody319, on 22 February 2015 - 12:31 PM, said:
2 buildings might weight 200 tons but be completely different sizes.
When it comes to mechs, it can be safely assured that tonnage does equate size, or at least it comes a lot closer than it does now.
In order for two things to have the same mass but different volumes, they must have different densities. Seeing as how I can't fathom why anyone would make the Kit Fox unnecessarily spacious underneath its armor, it should be roughly the same volume as the spider
#15
Posted 22 February 2015 - 12:49 PM
I really like the Kitfox, but it gets old being so shootable.
#16
Posted 22 February 2015 - 01:08 PM
Its a small gripe though, PGI should just keep this in mind for future releases.
I do hope Fat Gargles is taller than the Whale.
#17
Posted 22 February 2015 - 01:35 PM
No legit answer.
#19
Posted 22 February 2015 - 01:40 PM
At this point I don't care where they start, as long as the process begins.
Doubt we'll see it happen though.
#20
Posted 22 February 2015 - 01:43 PM
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