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Whis Kitfox So Much Bigger Than Spider?


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#1 Ursh

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Posted 22 February 2015 - 12:25 PM

Seriously, I've been playing this game since October 2012. What the heck kind of approval process do mechs go through before they're released.

Kitfox and Spider both weigh 30 tons, but apparently the Spider is made out of ultra-condensed materials, because its profile in all three dimensions is significantly smaller than the Kitfox. Height is almost equal, but in width from front and sides, the spider is miniscule compared to the Kitfox.

Why?

Why?

Why?

People complain about Streakcrows and Streakoners, but the only reason people play those mechs is for the delightful chance to annihilate one of the hitreg bugged fast IS lights in a match. When I run a summoner or stormcrow with streaks, all I'm looking to do is ruin the day of some Firestarter or Spider that thought they were going to get to backstab their way to 5 kills and 800 damage.

But the Kitfox doesn't benefit from good hitboxes, speed, or buggy hitreg......so why the hell is it so much bigger than mechs that weigh the same or even more than it?

#2 FupDup

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Posted 22 February 2015 - 12:26 PM

Part of its problem is copy-pasting the Puma's legs.

#3 Ursh

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Posted 22 February 2015 - 12:29 PM

View PostFupDup, on 22 February 2015 - 12:26 PM, said:

Part of its problem is copy-pasting the Puma's legs.


Yep, and the Puma is a 35 ton mech that's bigger than all the IS 35 tonners.

Firestarter is not that much bigger than a commando, for example. I often get them confused. If they explode when i shoot at them, I know they're a commando, because the hit boxes on the 25 ton little guy don't magically deflect bullets like the ones on the 35 ton firestarter.

#4 Brody319

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Posted 22 February 2015 - 12:31 PM

Tonnage doesn't equate to Size.

2 buildings might weight 200 tons but be completely different sizes.

#5 xe N on

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Posted 22 February 2015 - 12:33 PM

View PostUrsh, on 22 February 2015 - 12:25 PM, said:


Kitfox and Spider both weigh 30 tons, but apparently the Spider is made out of ultra-condensed materials, because its profile in all three dimensions is significantly smaller than the Kitfox. Height is almost equal, but in width from front and sides, the spider is miniscule compared to the Kitfox.


This is not an kitfox only problem. Look at the size of 55 ton mediums and 100 ton assaults. There is not much difference in their profile despite they weight almost double.

#6 Greenjulius

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Posted 22 February 2015 - 12:34 PM

It's because we can't have nice things. It's it's not Holy Trinity™, it's not meant to be good.

#7 Ursh

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Posted 22 February 2015 - 12:35 PM

View PostBrody319, on 22 February 2015 - 12:31 PM, said:

Tonnage doesn't equate to Size.

2 buildings might weight 200 tons but be completely different sizes.


That's not an excuse. Buildings are often built out of different materials, depending on what's locally available. This is an FPS mech shooter, where mechs carry armor based on their tonnage, not their size. A tiny 30 ton mech has better survivability than a huge 30 ton mech.

Edited by Ursh, 22 February 2015 - 12:35 PM.


#8 Senor Cataclysmo

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Posted 22 February 2015 - 12:36 PM

View PostBrody319, on 22 February 2015 - 12:31 PM, said:

Tonnage doesn't equate to Size.

2 buildings might weight 200 tons but be completely different sizes.


This is true, but the clan lights in particular are grossly out of scale. Both the kitfox and adder should be smaller than the mist lynx. The nova should be small (I know partially this is down to the redesign having a waist, but its still massive).

Posted Image

#9 Mordin Ashe

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Posted 22 February 2015 - 12:36 PM

Brody, you are partially right but there should be linear progression in volume - Mechs are made of the same material after all. PGI struggles with this, that is why Gargoyle is so huge (and lackluster), also some of the Mechs are too high and bulky for their low tonnage.

Should some standards be set, things could look better than they do now. Don't take me wrong, PGI did many things right, but there are some elephants in the room and we should point at them more often.

EDIT: Senor Cataclysmo, spot on! Part of the problem with Clan lights is that they are indeed to big and need some scaling down. Not much but still. No wonder noone takes them unless they have to - slow, big and with little armor and extra survivability they are just dead in the water.

Edited by Mordin Ashe, 22 February 2015 - 12:39 PM.


#10 Brody319

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Posted 22 February 2015 - 12:37 PM

Scale has always been a problem. They aren't scaling them based on Clan sizes they are scaling them based on IS sizes.

#11 Ursh

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Posted 22 February 2015 - 12:38 PM

View Postxe N on, on 22 February 2015 - 12:33 PM, said:


This is not an kitfox only problem. Look at the size of 55 ton mediums and 100 ton assaults. There is not much difference in their profile despite they weight almost double.


Yeah, I loved my cents for a long time, but their profile from a distance is just too easy to shoot. You have to put way more effort into being sneaky and maneuvering for the brawl, and when lonewolfing you'll find yourself waiting behind a wall while the l33t snipars throw their 30+ ppfld alphas at each other for the first half of the match.

#12 Wintersdark

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Posted 22 February 2015 - 12:40 PM

They're not scaling them based on IS or Clan sizes, they're just making them Look Cool and not really considering scale.

Sadly, this has been a problem forever, and will likely remain one. They never rescale mechs, so it's what it is.

#13 Senor Cataclysmo

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Posted 22 February 2015 - 12:43 PM

I personally am hoping for the worst offenders to receive a rescale in the much discussed animation pass. I dont know if thats wishful thinking but it would make me very happy.

#14 NeoAres

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Posted 22 February 2015 - 12:48 PM

View PostBrody319, on 22 February 2015 - 12:31 PM, said:

Tonnage doesn't equate to Size.

2 buildings might weight 200 tons but be completely different sizes.

When it comes to mechs, it can be safely assured that tonnage does equate size, or at least it comes a lot closer than it does now.

In order for two things to have the same mass but different volumes, they must have different densities. Seeing as how I can't fathom why anyone would make the Kit Fox unnecessarily spacious underneath its armor, it should be roughly the same volume as the spider

#15 Ursh

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Posted 22 February 2015 - 12:49 PM

Rescaling would be good. In my Kitfox, there should be few mechs that I'm looking down on. I'm taller than the other 20-30 ton mechs, I'm wide from the front and the side, and I've got huge legs to blow off because they have the armor of a 30 tonner and the hit box of a 50 tonner.

I really like the Kitfox, but it gets old being so shootable.

#16 InspectorG

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Posted 22 February 2015 - 01:08 PM

I highly doubt the will invest resources into re-scaling.

Its a small gripe though, PGI should just keep this in mind for future releases.

I do hope Fat Gargles is taller than the Whale.

#17 Soy

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Posted 22 February 2015 - 01:35 PM

Legit question.

No legit answer.

#18 Satan n stuff

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Posted 22 February 2015 - 01:36 PM

View PostNeoAres, on 22 February 2015 - 12:48 PM, said:

Seeing as how I can't fathom why anyone would make the Kit Fox unnecessarily spacious underneath its armor, it should be roughly the same volume as the spider

Omnipods

#19 LordBraxton

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Posted 22 February 2015 - 01:40 PM

They need to rescale half the IS mediums and heavies as well anyway, I'd like to see them start rescaling.

At this point I don't care where they start, as long as the process begins.

Doubt we'll see it happen though.

#20 Brody319

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Posted 22 February 2015 - 01:43 PM

I think they might do rescaling and other things like texture passes once the steam release happens. since they will have a new source of income and players to keep them afloat. They have been relying on the same like 10,000 people to keep the game going for a while, which is probably why quality seems to keep being dropped.





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