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Headache Inducing


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#1 Karenai

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Posted 23 February 2015 - 05:11 AM

The last patch changed something in the graphics. The game feeles slightly off. Other people have also comented that some maps feel different, but cannot put their finger on it.

I am sensitive to 3d games. Some of them give me headaches, after about 15min. Like the Half Life 2 engine, which gives me massive headaches after 5min or less. Others I am fine with, like the Quake engine. Frostbite and CryEngine were of no problem for me.

Since the last patch I get massive headaches during or after 1 game. It is not the pugs failing during the event. Maybe it is the extremly annoying voice implementation. But I feel like its is more the graphics. I do get an uneasy feeling in the mechbay, but no headache.
It makes playing half way aceptable impossible.

The worst thing about it, I cannot pinpoint to what is causing it. In most games it is the way the character moves, a slight wobbling. Sometimes it is the motion blur. Whatever it is, if it stays this way, I will have to stop playing MWO. I will most definetly not be able to farm the free mech bay, as there is no way for me to play more then two ro three games in a row.

Maybe it is the microstutter people complain about, or the weird movment bug. Whatever it is, it ruins the game for me.

#2 Insects

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Posted 23 February 2015 - 05:30 AM

Torso movement still isnt right, it gets shakes when centering and does seem to overshoot and wobble a bit.
That is probably why.

#3 reaverOfCheesecake

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Posted 23 February 2015 - 05:50 AM

I feel your pain dude... fortunately i am able to play most games without any problems (slight headache after a few hours but i think everyone gets this), but cannot watch someone play a 3D FPS game for more than a about 10 minutes before I physically need to vomit (really... no joke) of which i then feel like I've had a minor migraine (slight feeling of dizziness, inability to think, slightly nauseous) which lasts for the rest of the day.

We suffer from a type of motion sickness i believe (or whatever the underlaying condition is that is commonly associated with motion sickness), and it really does affect some peoples ability to play.

Fortunately, this change hasn't affected me that i have noticed... but i do want to support you in letting the developers know that it is a problem for some people.

Edited by reaverOfCheesecake, 23 February 2015 - 05:51 AM.


#4 Modo44

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Posted 23 February 2015 - 06:10 AM

Torso movement is not always fluid, you get violent torso twist when centering the legs on some mechs, and there is massive texture flicker in some places -- much more than usual with the new terrain shadows. Welcome to totally not beta.

Separately, the default FOV is low. If you have reinstalled lately, remember to redo your user.cfg. Pushing it to 75 or higher helps a lot in my experience.

Edited by Modo44, 23 February 2015 - 08:35 AM.


#5 Karenai

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Posted 23 February 2015 - 06:38 AM

I never use center torso, but have definetly micro stutters after the patch. Like all the time. Never had them before.
Also I do not remember the HUD beeing SOOOO jittery. Every time I move even the slightest it jumps around, ever so slightly but fast.

Edited by Karenai, 23 February 2015 - 06:40 AM.


#6 9erRed

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Posted 23 February 2015 - 06:42 AM

Greetings all,

For the headaches, have you adjusted the monitor or checked the settings since the last patch?
- Are you running the 32 or 64 bit client? Dx9 or 11? It all makes a difference in visual quality.
- Are you finding you need to squint or the image is too sharp and causing constant eye movement?

- The game could have some 'altered' default settings now.
- Are the game graphics still configured as you set them before the patch? And have PGI tweaked any of these settings to 'enhance' or 'speed up' the net play? (they did say they 'optimized' some settings.)
- As mentioned, some are indicating the HUD display may be effected, it is one of the major rendering 'issues' so perhaps they lowered the 'refresh' on it? (it's not tied to the Pilots view, even though it should be. It's part of the Nuro-helmet display on the Pilots head.)

- is your monitor still running 60hrtz or more? (or reduced to 59?)
- has your monitor be 'reduced' in colour depth? Not displaying 0-255 dynamic range depth?
(but changed to 16-235, not normally specific game settings, but you never know. Although this would be across every game or program and not just MWO.)

If your running Nvidia graphics, check the 'Global settings' to ensure your getting the best/highest display quality.
- Check for vertical sync settings and Antialiasing settings to clean up lines.

Just some ideas,
9erRed

Edited by 9erRed, 23 February 2015 - 06:47 AM.


#7 Karenai

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Posted 23 February 2015 - 07:24 AM

x64, DX11, everything like it used to be (frames are lower then before around 1/3 less), if they changed something it was not resetting my config. The UI thing is annoying as hell, either I did not notice it before, or it was not as bad before.

PS. My english is getting worse and worse, need to lay down. *curseheadache*

Edited by Karenai, 23 February 2015 - 08:02 AM.


#8 The Red Priest

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Posted 23 February 2015 - 07:30 AM

I think it's the torso movement, but I do think they've optimized it a bit more. I used to have A LOT of trouble running on River City/River City Night and I can now run it at about 10 fps better(which is pretty big for me).





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