Pgi, It's Time To Remove The Is Xl Engine Penalties
Started by Kausteck, Feb 23 2015 11:23 AM
14 replies to this topic
#1
Posted 23 February 2015 - 11:23 AM
Since it seems there is no possibility nor any discussion from PGI employees regarding the removal of instant convergence, it's time to address the elephant in the room.
Let us forget the TT implementation for a moment.
Let's consider that the issue is balance in a FPS-style interpretation.
As it sits right now, clan mechs are able to achieve a great mix of firepower, speed, and survivability simply because a loss of a side torso does not lead to death.
Now, lets consider that IS weaponry is heavier than our clan counterparts, and also that we have less tonnage on average available because of the (relative) inability to use Ferro and Endo at the same time. Combine this with the XL problem, we're left with mechs that are drastically inferior in our ability to build balance into them.
I get that the rules were based on the TT idea that IS XL engines are slightly larger. That doesn't really matter anymore. MWO at this point is loosely based on TT rules at this point, and it's time to make one more adjustment to make the game more fun and balanced.
Remove engine explosions caused by the loss of a side torso in IS XL mechs.
Let us forget the TT implementation for a moment.
Let's consider that the issue is balance in a FPS-style interpretation.
As it sits right now, clan mechs are able to achieve a great mix of firepower, speed, and survivability simply because a loss of a side torso does not lead to death.
Now, lets consider that IS weaponry is heavier than our clan counterparts, and also that we have less tonnage on average available because of the (relative) inability to use Ferro and Endo at the same time. Combine this with the XL problem, we're left with mechs that are drastically inferior in our ability to build balance into them.
I get that the rules were based on the TT idea that IS XL engines are slightly larger. That doesn't really matter anymore. MWO at this point is loosely based on TT rules at this point, and it's time to make one more adjustment to make the game more fun and balanced.
Remove engine explosions caused by the loss of a side torso in IS XL mechs.
#2
Posted 23 February 2015 - 11:24 AM
And, while you're at it: Lock the engines, Endo and Ferro to the variant...
#3
Posted 23 February 2015 - 11:25 AM
Remove the inability to add Endo to Clam mechs?
Better idea, give the IS their Light Engines. 75% weight for Clam durability, on top of the superior customisation. Most mechs would take that.
Better idea, give the IS their Light Engines. 75% weight for Clam durability, on top of the superior customisation. Most mechs would take that.
#4
Posted 23 February 2015 - 11:27 AM
You gonna eat all that cake, too?
#5
Posted 23 February 2015 - 11:27 AM
lets see how IS lights do with a 107 kph top speed that would make things interesting.
#6
Posted 23 February 2015 - 11:28 AM
how about no?
IS needs to wait for their Light fusion engines.
IS needs to wait for their Light fusion engines.
#7
Posted 23 February 2015 - 11:28 AM
I'm a player of the Inner Sphere.
I fight for House Steiner.
XL engines are fine. Move along.
I fight for House Steiner.
XL engines are fine. Move along.
#8
Posted 23 February 2015 - 11:28 AM

#9
Posted 23 February 2015 - 11:32 AM
Nope.
When IS gets their light engine, then you will have something closer to what your looking for. For now, it is STD and XL. Just make a choice, durability or speed.
When IS gets their light engine, then you will have something closer to what your looking for. For now, it is STD and XL. Just make a choice, durability or speed.
#10
Posted 23 February 2015 - 11:32 AM
While we're at it.. let's roll back all that free (weightless) structure and armor health.
#11
Posted 23 February 2015 - 11:37 AM
Nope.
How about PGI invest in properly implementing internal damage allocation and critical before we re-invent the wheel?
How about PGI invest in properly implementing internal damage allocation and critical before we re-invent the wheel?
#12
Posted 23 February 2015 - 11:37 AM
IS XL is fine,
stop whining
stop whining
#13
Posted 23 February 2015 - 11:41 AM
Kausteck, on 23 February 2015 - 11:23 AM, said:
Since it seems there is no possibility nor any discussion from PGI employees regarding the removal of instant convergence, it's time to address the elephant in the room.
Let us forget the TT implementation for a moment.
Let's consider that the issue is balance in a FPS-style interpretation.
As it sits right now, clan mechs are able to achieve a great mix of firepower, speed, and survivability simply because a loss of a side torso does not lead to death.
Now, lets consider that IS weaponry is heavier than our clan counterparts, and also that we have less tonnage on average available because of the (relative) inability to use Ferro and Endo at the same time. Combine this with the XL problem, we're left with mechs that are drastically inferior in our ability to build balance into them.
I get that the rules were based on the TT idea that IS XL engines are slightly larger. That doesn't really matter anymore. MWO at this point is loosely based on TT rules at this point, and it's time to make one more adjustment to make the game more fun and balanced.
Remove engine explosions caused by the loss of a side torso in IS XL mechs.
Let us forget the TT implementation for a moment.
Let's consider that the issue is balance in a FPS-style interpretation.
As it sits right now, clan mechs are able to achieve a great mix of firepower, speed, and survivability simply because a loss of a side torso does not lead to death.
Now, lets consider that IS weaponry is heavier than our clan counterparts, and also that we have less tonnage on average available because of the (relative) inability to use Ferro and Endo at the same time. Combine this with the XL problem, we're left with mechs that are drastically inferior in our ability to build balance into them.
I get that the rules were based on the TT idea that IS XL engines are slightly larger. That doesn't really matter anymore. MWO at this point is loosely based on TT rules at this point, and it's time to make one more adjustment to make the game more fun and balanced.
Remove engine explosions caused by the loss of a side torso in IS XL mechs.
Bravo man bravo. Something must be done about engine inequality!!1!!111
#15
Posted 23 February 2015 - 11:46 AM
Light fusion engine. IS standard engine more durability since it is a simpler heavier engine. IS XL side torso's have more durability since they do have 3 crits on each side as opposed to 2 on the Omni XL.
None of these ideas are mine but they all make sense and I hope they are in game asap because Omni XL is easy mode overpowered. OP. If I could make the OP bigger, page 2 of this topic would read O and page 3 would read P.
None of these ideas are mine but they all make sense and I hope they are in game asap because Omni XL is easy mode overpowered. OP. If I could make the OP bigger, page 2 of this topic would read O and page 3 would read P.
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