

Atlas, Still A Weapon Of Fear?
#41
Posted 24 February 2015 - 05:11 AM
#42
Posted 24 February 2015 - 05:30 AM
luxebo, on 23 February 2015 - 09:37 PM, said:
But if it's one that takes down 1-2 mechs with no issues and I know it's out there, I know to watch out for it. They are evil. Once they close the 270 m range if I am not in a better conditioned heavy or a decent conditioned assault I know I'm done for (well lights can scatter away I guess but most Atlas pilots know to stick with a team which probably have streaks or similar).
The thing to watch is loadout + which variant is what matters. AS7-DDC, BH, and S are variants to watch out for. BH less so along with D and RS (though D and BH/RS likely have different weaponry if the pilot knows the quirks, otherwise once again watch for the close up in range, you don't want em to get near you). The variant you don't really have to look out for is the K, but it's still an Atlas.
The reason why an Atlas is still so strong is the tankiness. Seeing signs of the pilot simply staring straight into your soul means that you might have an easy kill, while an Atlas that is twisting and turning will be hard to kill. An Atlas can twist more so than a Stalker or Banshee and esp the Dwf/Kgc, so it definitely has merit and is still to be feared.
^^^^^ Perfect assessment. If IS ever got Clan LRMs(no min range), this would make then a little more feared.
#43
Posted 24 February 2015 - 05:50 AM
Atlas is a chance to go for a headshot with range, or torment it from behind in fast puncher.
Poor Atlas, it deserved 50% all round armor buff in perks, 100% even, game needs some actual tanking ability which doesn't die in 3 seconds.
#44
Posted 24 February 2015 - 06:06 AM
I did run an atlas on an alt account during the contest. No one was afraid of it, but some people got a rude shock when the AC20 and 2 SRM 6 alpha cored them.
#45
Posted 24 February 2015 - 06:06 AM
Monkey Lover, on 23 February 2015 - 07:45 PM, said:
Jokes on you, my Atlas has 2 CT mediums.
I run 3 atlas variants quite regularly, one's my upgraded founders D, 2 large lasers, 2 mediums lasers, SRM6 and an AC20, plenty of ammo and sinks.
my D-DC with ER larges, SRM's and the AC20. [the only one that dropping my sides will completely disarm me]
my two loyalty's, one as a slightly downgraded standard D variant, that replaces the AC20 with an AC10 so I can pack more heatsinks and ammo since I run it with 3025 tech. and the other which has a similar loadout to my D-DC, just with 3 srm4's added to the mix instead of the single 6 pack.
I run them all, and I've often had mechs turn the corner and suddenly back away from me in all of them. While I don't think that they inspire quite the same old fears that they did back in closed beta, I think part of that is because, well, we've seen them on the battlefield for so long. Those of us who are legendary founders have had them since at minimum open beta, we've seen them on the battlefield for years now, and we know how to, generally, deal with them if we encounter them.
As an atlas pilot, it doesn't matter what I have in my ballistic torso, it could be 2 machine guns, but I will ALWAYS, loose my ballistic torso first, ALWAYS. why, because people expect that to be the dangerous side, and it's ingraned, after 3 years, to shoot that side of an atlas [if you're a good player anyway]
But the same could be said for any of the old mechs, one of the few mechs that's still somewhat feared from the olden days, is the HBK-4G, but even that thing everyone knows to shoot for the hunch.
What is terrifying, is the newer assaults. as things come out new, and when they have devistating alpha's, or just hard hitting loadouts, people cringe because of the newness, the only thing that takes that away, is time.
But I think, the fact that people still jump at times when they see an atlas round a corner, is a testiment to the mech's reputation, and prowess in the hands of a good warrior.
#46
Posted 24 February 2015 - 06:12 AM
#48
Posted 24 February 2015 - 06:21 AM
The rest of the time, I'm an Atlas pilot, and I spent it being the anchor of battle, taking cover from LRMS while training my weapons on any exposed mechs.
Atlas as a damage sponge, those days are mostly over when you have hundreds of LRM rounds freely flying all over the sky. They're too effective, and the Atlas damage sink is just not as effective anymore.
#49
Posted 24 February 2015 - 06:22 AM
Lordred, on 23 February 2015 - 06:37 PM, said:
Discuss.
Stick a fork in it, its done. Its called PLANNED obsolescence.
The Direwolf is now the fearsome assault.
if I'm in my...any clan heavy, or any clan assault, I will walk right over any atlas, and I owned 'em all.
Just a fact, kill their weapons, shred their armor and kill the pilot. easy as 1, 2, 3.
Now, dont be sad, know that when the next "wave" of assaults is/are released, the Dire will become the Atlas.
IF the atlas were still "all that" you would simply still see them in every match, at least one, sometimes 2-3
easy as that
I know more than a couple Direwolf operators my self included, who love their whales, but are already saving for the summer release of whatever the next best thing arrives.
ANYONE selling anything does not want you to be happy sitting in last years model, now do they?
#50
Posted 24 February 2015 - 06:23 AM
zeves, on 24 February 2015 - 05:11 AM, said:
Heh! My favorite memory of the Atlas is when I had my Spider 5K and got behind one left behind by his team and stayed there blazing away with the ER LL and 4 machine guns. He backed against the wall with me between him and they wall. Good thing MWO is not a Sim, I would have been smushed spider with arms and legs sticking out. Eventually cored him out from the back.
With my slow LRM heavy boat, they are not something I want to run in to although honestly the lights scare me more on that. Otherwise they are another mech to battle. Strengths and weaknesses.
#51
Posted 24 February 2015 - 06:25 AM
mogs01gt, on 24 February 2015 - 06:14 AM, said:
Agreed if you're BOATING LRM's, you're doing it wrong.
LRM DDC's and S's make me die a little inside.
HOWEVER, having a single LRM system can be surprisingly effective. While I understand other mech jock's disdain for the weapons system, I've grown to have an affinity for having at least an LRM10, if not a 15 on most mechs that have more than 1 missile hardpoint. And especially on my Atlas's.
While that singular LRM10 doesn't seem like it'll do much, the additional damage I'm dealing till my bay goes dry, is simply less damage I have to work for once I get into the fight with my main weaponry, it's a tool, and an especially useful one in CW, where every little bit of damage can mean the difference between a loss and a win.
I understand the desire to specialize mechs, to want the strongest hardest hitting alpha at your chosen range... bit I will forever advocate the utility of varried loadout's till I'm blue in the face.
#52
Posted 24 February 2015 - 06:31 AM
The Atlas´ Torso just twists too slow to spread damage effectively
#53
Posted 24 February 2015 - 06:35 AM
im not driving it alot anymore since people are too scared to walk behind it, knowing you gonna be in trouble when the atlas dies.
atlas feels alone these days.
#54
Posted 24 February 2015 - 06:49 AM
#55
Posted 24 February 2015 - 07:01 AM
#56
Posted 24 February 2015 - 07:22 AM
#57
Posted 24 February 2015 - 07:59 AM
#58
Posted 24 February 2015 - 08:10 AM
An Atlas I know to avoid close engagements with as they are superior to most every mech in a knife fight. Target side torso to reduce the firepower.
See a Timberwolf? Shoot off a leg.
See a Cataphract, side torso.
Jenner, center mass. Firestarter, legs.
Centurion with an AC20, shoot the gun arm.
I guess that's a sign that the game is relatively well balanced, that I don't really fear any mech and have an idea of what vulnerabilities to exploit on any given mech I might encounter.
#59
Posted 24 February 2015 - 08:16 AM
#60
Posted 24 February 2015 - 08:45 AM
FupDup, on 23 February 2015 - 06:39 PM, said:
This pretty much sums it up.
Imho, Atlas became the worst 100t assault mech. At least for me.
Easy to destroy side torsos -> most weapons gone.
Only good at short range -> limited hardpoints and low hardpoint position make it an awful long range mech (LRMs on Atlas

Either too slow to effectively torso twist, or not enough firepower to be a real threat when going "fast".
XL friendly...LOOOOL, jk.
The most effective role for an Atlas these days is to be a damage sponge and tank a bit for the team, provide ECM or brawl, if you ever get a map for brawling and survive long enough to get into range that is.
Aaaaahhh, the joy of piloting an Atlas

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