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Adder Up Event Feb 27Th To Mar 2Nd


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#161 Haitian Voodoo Ritualist

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Posted 27 February 2015 - 12:49 PM

Real men don't waste time telling others what makes a real man.

#162 Punk Oblivion

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Posted 27 February 2015 - 01:00 PM

Well I have got 10 points out of 11 matches, a decent start I would say :)

#163 Boris The Spider

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Posted 27 February 2015 - 01:07 PM

PGI, you just put the tools in the game to facilitate teamwork, how about next challenge you do, you encourage it!

4x either kill, assist or spotting assist + Win = TEAMWORK WIN 1 Point
1x Kill + Over 200 damage + Defeat = VALIANT DEFAEAT 1 Point

Keep the high point requirement if you must, but don't encourage poor play.

#164 PFC Carsten

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Posted 27 February 2015 - 01:07 PM

This is rightly called an "event", not a challenge, because it is not (the latter). It is actually hard not to get a point out of each match, no one cares for anything besides their kill, it's like Quake 3 FFA all over the place.

#165 Kanghur

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Posted 27 February 2015 - 01:11 PM

You realy know how to force bad game play with those events...

#166 ThatGuy539

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Posted 27 February 2015 - 01:38 PM

It's public game, with every other type and age of person playing. These events and challenges will always be like WallMart on Black Friday....or at least be like that some of the time.

No matter what PGI does, it'll always be a bit of a nut show out there due to the variety of players.

Ya just have to accept that and go with the flow.

And....It's a game. :)

I'm looking forward to getting home to get in some time playing.

#167 RomuRotta

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Posted 27 February 2015 - 01:45 PM

Feels like this is even worse than event before when we needed to win the match. Light mechs are just hiding and don't do their normal work.

#168 Mudhutwarrior

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Posted 27 February 2015 - 01:47 PM

I said on the last challenge thread I was holding of buying a package because of it.


At least you dropped the win condition but I wish you would consider what these do to gameplay. Two matches in and its suicide city making the matches just stupid.

Still, you did change it so I just bought a package.

#169 Ghopesc

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Posted 27 February 2015 - 02:00 PM

These "events" "challenges" or whatever you want to call them are just a simple grind. Either you have the time or you don't. No challenge in that.
Last event I had the time and looking at my result, I needed less matches for scoring 25 matches with the win than 50 (wtf seriously) games without a win. The system is only good for people with time and totally ignores anyone who doesn't want to spend a lot of hours per weekend playing. Please make it kill or most damage dealt or go back to a point system with equal points for kills and assists, there were a lot of good suggestions lately.

OR

Make it a "challenge", give players with less time also the possibility to earn a mech. For example you get a maximum of 1 point for each of the following:
- 1 Headshot
- Destroy 5 components and do a solo kill
- 2000 Damage with each weapon type (Ballistics, Missiles, Energy)
- Win 20 matches and get at least 30 match points per game

And with 1 point you get the Premium Time, 2 points mech, 3 points color, 4 points item.
The criteria for points were just the first things coming to my mind, the idea behind it is that most players can at least earn the mech.
The players with less time (and a certain level of skill) can go for the first two criteria, the players with time can go for the last two criteria. And the ones with skill and time go for all four of them.
For me this is the most fair way to give a lot of the players the possibility to earn the mech.

Edited by Ghopesc, 27 February 2015 - 02:02 PM.


#170 omessiaho

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Posted 27 February 2015 - 02:05 PM

These events just murder fun. Played this morning and all was great. Got a bunch of kills and had fun. So far this afternoon its been the team hiding at spawn while slowly getting overrun. Every game has a disconnect and like half of everyone's shots actually register. Stop holding these events or find a less ******** way of handling them. Boost your servers and use the match score. I don't know why this is so hard.

Edited by omessiaho, 27 February 2015 - 02:54 PM.


#171 omessiaho

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Posted 27 February 2015 - 04:02 PM

Terra Therma, heading to kappa with my lance when they suddenly break off (I guess to go get kills). I get to kappa and as soon as I'm about to take it the enemy team rolls up and I am dead.

Gotta get the free adder...

#172 Neutron IX

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Posted 27 February 2015 - 05:12 PM

So. So. SOOOO much Friendly Fire every time the condition is "Kill".

Every. Freaking. Time.

I am telling you, everyone thinks the "Win" condition was the problem, but I maintain...it is the "Kill" condition, that transforms everyone into Rage Buffoons that shoot at every smudge on their monitor screen.

Please. Win + 4-6 (or more) Kills/Assists in any combination = 1 Point on the next one? Can we just try it? And see if it encourages people to work together and play like an actual win matters? :P

And for this time around, everyone participating in this challenge. Please stop trying to shoot THROUGH your teammates. It will make the game more fun for everyone, whether they are working on the challenge or not. ;)

Edited by Rip Snorgan, 27 February 2015 - 05:17 PM.


#173 Johnny Z

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Posted 27 February 2015 - 05:55 PM

Going to be flush with creds after this challenge. I hope they add some new content to spend it on soon sheesh.

#174 Zolaz

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Posted 27 February 2015 - 06:20 PM

3 days of Premium time then 4 garbage levels to grind through before the mech, paint, a little hanging doodad and a camo scheme.

#175 LT. HARDCASE

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Posted 27 February 2015 - 07:01 PM

This event is somehow even worse than the ones before it. They should NEVER hinge on getting a kill. A kill should be bonus points, not the deciding factor! I've had little trouble getting points, but the play is just so freaking poor. Events should be formatted in a way that the players don't have to radically change the way they play to succeed.

How we go from the joyous grad bag event to these soul suckingly unfun kill events, I do not understand.

Really don't like this tweet from Russ, either:


Russ Bullock ‏@russ_bullock 9h9 hours ago
Let's see how the event goes - if people spoil it we can stop giving away mechs and nice things

Way to blame the complaining players for the terrible format. Instead of coming up with something better, we should just stop having giveaways?

#176 Taffer

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Posted 27 February 2015 - 07:44 PM

So they got rid of the god awful win condition, and to make up for it they made it take as long anyway. Lol gg.

#177 M A S E

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Posted 27 February 2015 - 07:57 PM

View PostDivine Retribution, on 26 February 2015 - 01:19 PM, said:

Any way to make it per mech played rather than per match? Would be great to get up to 4 points per CW match instead of having to play 80 CW matches. Might even encourage more people to play CW....

I agree on this 90%. The only addition to that is to apply the same rule as mech XP. If that mech was not used, you shouldn't get a point for it. As well each mech that 'is used' must have an assist and a kill in order to recieve the points.

Aside from that, hell yes this would really help in bringing more ppl into CW.

#178 mikerso

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Posted 27 February 2015 - 08:03 PM

My only concern since getting rid of the win condition is time. Adding a day would help us weekday warriors.

#179 Divine Retribution

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Posted 27 February 2015 - 08:38 PM

Soooo.... Every weekend you do this players abandon the defense of the FRR and the FRR dies that much faster.

Any upcoming challenge built for CW? Encourage people to play it. Maybe a Tukayyid event? Or a defend the FRR event? :)

#180 Ano

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Posted 27 February 2015 - 09:06 PM

We know that, when assists were worth more than kills in past evens, matches became lurmaggeddon and people intentionally avoided finishing off mechs.

We know that when winning the match is a condition to earn points for an event, players often become frustrated because their success is dependent on the team (this IS a team game, but fair enough) rather than their own performance.

We know that when the only requirement is a kill and a assist, players are openly stating their intention to suicide/disconnect once they've achieved the requirement.

We know that players are also a little unhappy at the thought of playing a minimum of 50 matches to receive the primary reward.

--

So, as others have suggested, perhaps have the ability to earn more than one point per match, with an element of skill involved, might be a better approach for events. This could be simply based off match score, with something like:

50 match score = 1 point
75 match score = 2 points
100 match score = 3 points
125 match score = 5 points. (values tweakable of course)

or if there's a good reason not to use match score, a series of thresholds, say:
1 or more kills: 1 point
5 or more kills: 2 (more) points
6 or more assists: 1 point
500 or more damage: 1 point
800 or more damage: 2 (more) points
win the match: 1 point

That way you could grind out the reward you needed with perseverance, but the more skillfully you play, the faster you can complete the event, and hopefully the various different mechanisms to get a point in a given game should make people play a bit more "normally".

edited to add:
examples for the second mechanism, in case it's not clear

Player 1: 1 kill, 4 assists, 550 damage, match NOT won = 1+1 = 2 points
Player 2: 5 kills, 3 assists. 825 damage, match NOT won (poor devil) = 1 (for one kill) + 2 (for 5 kills) + 1 (for 500dmg) + 2 (for 800dmg) = 6 points.

Edited by Ano, 27 February 2015 - 09:11 PM.






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