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Pnt-10K Panther. Finally, A Light Mech I Actually Like.

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#61 Zuri Prime

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Posted 27 February 2015 - 10:10 AM

View PostBishop Steiner, on 27 February 2015 - 07:07 AM, said:

if it works for you, great. Is it inherently better? doubtful.

To be entirely fair, the only leg up a missile Panther build would have on the LPL Panther is weapons in your center torso. Beyond that, the 9R has amazing energy range and heat dissipation. This mech is rather mediocre considering its speed and hard points, but I believe the LPL build is just....better than PPC toting.

Definitely try it. It's up there with the LPL HBK-4J and it's a hidden gem.

#62 Bishop Steiner

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Posted 27 February 2015 - 05:12 PM

Panther's rock.... anyone disagree.....
you're just wrong!

Edited by Bishop Steiner, 27 February 2015 - 05:13 PM.


#63 Jackofallpots

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Posted 27 February 2015 - 05:39 PM

I was kinda iffy about the Resistance mechs at first but I love my Panthers more than the Spiders now

And I think I like my Enforcers more than my Hunchbacks >.>

#64 CocoaJin

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Posted 27 February 2015 - 05:44 PM

I'm going to have to try that bigger engine...the speed is bound to help me out. But with a piss poor craptop, my low FPS necessitates Streaks for the inevitable in-close fast movers...the Streaks then necessitate BAP and a Tag :(...especially with the preponderance of ECM lights.

I can cram that all in, but I have to dump the dual-AMS I carry as a courtesy to the Fatties I shadow...and I still have no improvement in cooling :(

#65 SilentWolff

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Posted 27 February 2015 - 06:10 PM

View PostBishop Steiner, on 27 February 2015 - 05:12 PM, said:

Panther's rock.... anyone disagree.....
you're just wrong!


If your in a low to mid ELO, its just fine. If your stuck in the higher ELO's like I am, its crap and another mech that will unfortunately gather dust in the mechlab. This is more a issue with the game's matchmaker than anything however.

Edited by SilentWolff, 27 February 2015 - 06:10 PM.


#66 Bishop Steiner

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Posted 27 February 2015 - 06:13 PM

View PostSilentWolff, on 27 February 2015 - 06:10 PM, said:


If your in a low to mid ELO, its just fine. If your stuck in the higher ELO's like I am, its crap and another mech that will unfortunately gather dust in the mechlab. This is more a issue with the game's matchmaker than anything however.

yup, that's me, low Elo joe!

#67 SilentWolff

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Posted 27 February 2015 - 06:16 PM

View PostBishop Steiner, on 27 February 2015 - 06:13 PM, said:

yup, that's me, low Elo joe!


You know as well as I do, that unless you take some kind of meta in the higher ELO's, your just asking to get beat like a drum.

#68 Bishop Steiner

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Posted 27 February 2015 - 06:21 PM

View PostSilentWolff, on 27 February 2015 - 06:16 PM, said:


You know as well as I do, that unless you take some kind of meta in the higher ELO's, your just asking to get beat like a drum.

I hear Whiplash was a rather good movie....... ;)

#69 SilentWolff

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Posted 27 February 2015 - 06:22 PM

View PostBishop Steiner, on 27 February 2015 - 06:21 PM, said:

I hear Whiplash was a rather good movie....... ;)


im afraid that went right over my head lol

#70 Bishop Steiner

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Posted 27 February 2015 - 06:37 PM

View PostSilentWolff, on 27 February 2015 - 06:22 PM, said:


im afraid that went right over my head lol

Oscar nominated movie about a Jazz Drummer.

#71 Greenjulius

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Posted 27 February 2015 - 06:50 PM

Bishop, I sadly have changed my mind about this mech. It's miserably slow and has inferior hardpoints compared to the other Panthers. In my ELO range, high or low, it's a joke. It can't dish out damage fast enough to make sense.

Sure, it's hitboxes are fairly decent, but the lack of speed and the easily removed arm relegate it to the bottom of an already below average chassis.

I don't find hard-mode to be fun. At least the other Panther's have decent numbers of energy hardpoints.

Edited by Greenjulius, 27 February 2015 - 06:51 PM.


#72 Bishop Steiner

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Posted 27 February 2015 - 07:09 PM

View PostGreenjulius, on 27 February 2015 - 06:50 PM, said:

Bishop, I sadly have changed my mind about this mech. It's miserably slow and has inferior hardpoints compared to the other Panthers. In my ELO range, high or low, it's a joke. It can't dish out damage fast enough to make sense.

Sure, it's hitboxes are fairly decent, but the lack of speed and the easily removed arm relegate it to the bottom of an already below average chassis.

I don't find hard-mode to be fun. At least the other Panther's have decent numbers of energy hardpoints.

I find filling those points don't work for me because 1) they require me to stay relatively close, and 2) they make the RA so huge nobody can miss it.

Having just the single gun there, with some solid range, is just fine for me.

#73 Steinar Bergstol

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Posted 27 February 2015 - 07:11 PM

I've found that what's more important than what's effective on paper about a mech is the feel of it. How well the mech "suits" you as a pilot, really, because if the mech doesn't click with you and your playing style then chances are you'll do badly even if it _should_ be a good build, and vice versa. For me, the Panther just clicks the right way. It _feels_ right when I'm running it. It feels and reacts the way I expect it to so that I don't find myself fighting my own mech. And like you, Bishop, I'm no natural light pilot. I'm far more comfortable in a Griffin or Wolverine than in a Jenner, so the Panther tickles the right spots on my mechwarrior-brain.

I love the damn thing, and I run my 10K pretty much built like the one you posted in the OP. 1 ER PPC, 2 SRM4, modules for ER PPC range and cooldown as well as Radar Derp module. Cue jumpsniping. Almost reminds me of the ol' pop-n-drop from the BTech MUX days back in the 90's which also used real-time combat where you'd go prone in cover to disappear from the radar scan and then, having locked a target you knew the position of, you'd stand, fire and drop prone again in quick succession, hopefully never being spotted by a mapscan before you'd dropped out of sight. :)

#74 Kjudoon

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Posted 27 February 2015 - 07:14 PM

AgentofFortune... your K10 made me weep a little in joy. But we must get JJs and another ton of LRMs on it.



#75 Y E O N N E

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Posted 27 February 2015 - 07:15 PM

View PostBishop Steiner, on 26 February 2015 - 08:31 PM, said:

So.

I'm not a Light jock, as a rule. I'm a Medium Mech pilot. I do OK, in a few Lights, like the Huginn, Founder's Jenner (as a NARC spotter... suck as a duelist), and of course, Firestarters, because, well, anyone can do pretty well in Firestarters.

But I never really liked them, felt a lot of fun from them, etc.

Then the Panther came along. Not real fast, by Light standards, but able to outrun almost any Medium. Good agility. JJs. Decent armor, and seems like fantastic hitboxes.

So what do I run? Nothing special.

Max Armor and JJs.
250xl
1x ER PPC
2x SRM4

I generally just run it like I would my Medium Mechs, running along the perimeter, supporting the unit, blunting salients, etc.

Do I put up 1000 pt/ 10 kill matches?

No. I've only done that in Firestarters and back when the Raven-3L was borked as heck. But I tend to survive, and get 1-2 kills pretty much every match. So far my top damage was mid 500s. But for me, in a Light Mech? It's done well.

So maybe that's the deal. The Panther is the Light Mech for people who don't do Light Mechs?


Condensed:

You like it because it's a miniature Vindicator. :P

#76 CocoaJin

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Posted 27 February 2015 - 07:17 PM

Ok, so I went with the 250, man, it's exponentially better than my 180. The bigger engine even seems to make my 2x JJs work even better than the 3x JJs I had on the 180...what the hell?!

I even gained a point of cooling since the engine sinks work better than the chassis mounted ones.

Edited by CocoaJin, 27 February 2015 - 07:56 PM.


#77 Insects

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Posted 27 February 2015 - 07:26 PM

The XL 250 is essential. Not for running around at top speed, but for fast acceleration when poking in and out of a corner.
Its the difference in being out and in before anyone shooting you, vs getting your right arm shot off because it is exposed longer.

#78 Kjudoon

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Posted 27 February 2015 - 07:55 PM

View PostYeonne Greene, on 27 February 2015 - 07:15 PM, said:


Condensed:

You like it because it's a miniature Vindicator. :P



Well DUHHHHH!!!! ;)

#79 Kjudoon

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Posted 27 February 2015 - 07:59 PM

View Postjoelmuzz, on 27 February 2015 - 07:26 PM, said:

The XL 250 is essential. Not for running around at top speed, but for fast acceleration when poking in and out of a corner.
Its the difference in being out and in before anyone shooting you, vs getting your right arm shot off because it is exposed longer.



You can get away with a 245, maybe a 240 but yeah, any lower and you risk a lot with the speed decrease. Its kinda like the same issue with the 295/300 change. Speed is negligible, but the heat and weight become the real things issues.




#80 Voq

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Posted 28 February 2015 - 05:43 AM

Personally, I've done well with the ERLL/ERPPC combo.
I'm not in love with it... but it seems to work well as a team supporter. I largely use it to try to blow out shoulders/leg enemies.
I feel much deadlier/like a bigger contributor in other mechs though.

(love my 9R... wish he was the 30% cbil bonus)





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