

Warhawk Worth It?
#21
Posted 27 February 2015 - 10:33 AM
#22
Posted 27 February 2015 - 10:45 AM
1) Wait until the new configuration is out for cbills. It has a CT energy slot that really helps with a lot of the offensive problems the mech has.
2) Wait for the clan quirk pass. Don't expect anything amazing like the IS gets but I would expect a few glaring weaknesses to be shored up. In particular, the Warhawk has very fragile side torso. I would expect to see a durability buff to those locations.
Anyways, it isn't the worst mech out there but it is far from perfect. Some good builds are floating around out there but it can be frustrating to stray from them.
#23
Posted 28 February 2015 - 07:09 AM
Eventually I got frustrated with all of them because of the Warhawk's inability to take sustained damage. Right now I leave my WHK-B as the ranged support with 4 LPLs and just fire from range while moving from cover to cover. I don't usually try and stand up against an enemy assault unless I have no choice; the Warhawk is too easy to neutralize by taking out its side torsos. And more often than not, I tend to die because I lose both side torsos.
Overall I think there are better options with the amount of C-bills I put in (imagine saving to buy 3 warhawks and all the weapons I needed to test out the builds for myself). It's a fun mech to play, especially in the UAC 10 + 3 LPL configuration. But otherwise it can get pretty frustrating.
#24
Posted 28 February 2015 - 09:57 AM
but a way that really payed off
#25
Posted 01 March 2015 - 02:11 PM
the slots-thing is really... annoying... and i am still working on finding my role as a sniper/fire support mech.
Best so far is with 3 ER PPCs and LRM15, with which it is possible to shoot like 1 PPC/second for some time.
Biggest prob in my opinion are the fragile sidetorsi and the small size of the maps. its impossible to take advantage of the very long range weapoen the warhawk prime mostly has (except for the 4 LPL-Variant).
#26
Posted 01 March 2015 - 02:24 PM
Archie4Strings, on 01 March 2015 - 02:11 PM, said:
the slots-thing is really... annoying... and i am still working on finding my role as a sniper/fire support mech.
Best so far is with 3 ER PPCs and LRM15, with which it is possible to shoot like 1 PPC/second for some time.
Biggest prob in my opinion are the fragile sidetorsi and the small size of the maps. its impossible to take advantage of the very long range weapoen the warhawk prime mostly has (except for the 4 LPL-Variant).
Yeah, you'll probably want to have something that can do proper hurt at close range as well. It's biggest strengh is that as an 85 ton 'Mech with a 340 engine, it's notably faster than a lot of other Assaults and the survivability advantage of a Clan XL even makes it not as likely to get you killed prematurely. If you're not planning to use the speed, you'll most get more out of the DWF as it has a higher base tonnage and even comes with a lighter engine.
#27
Posted 01 March 2015 - 03:01 PM
With all that said, it's still an assault with clan weaponry, there's a limit to just how bad it can be. You have a lot of tonnage, and access to some pretty great weapons.
It's not as awful as the Gargoyle, but honestly I would take an Awesome or Stalker over the Warhawk any day, assuming I was trying to win. The Warhawk isn't a terrible mech, but given that it's a clan assault, it feels like it significantly underperforms compared to what it should be.
#28
Posted 01 March 2015 - 03:02 PM
1 Warhawk is worth almost 2 stormcrows... If you dont have stormcrows, i would buy 3 stormcrows first!
#29
Posted 02 March 2015 - 01:48 AM
chainfire ER-PPCs on a long distance with around 1shot/second without overheating is generally awesome and it does a lot of damage, especially when supported with lrms (go for 3 ER PPCs, 1 LRM15 and you got enough free tonnage and slots for DHS)
i tried a few times here and there, changing between 3 PPCs, 2 PPCs and 2 Er Large Lasers, 2 PPCs and 2 LPL (never tried 4 LPL though, cause i wanna save the C-Bills for a second variant of the warhawk). Also 2 ER PPCs and 2 Medium Pulse Lasers and LRM20, and after all this and around 30 Matches, i have a positive win/loss rate of around 1.58 (19/12) and a kill/death rate of 1.26 (29/23). So beside the bad reputation, i am doing kind of pretty well with it (in my mind).
The kill/death ratio could be better, cause its a fuc*** assault clan mech and it should do tons of damage, but sometimes i tend to lose my patience and start doing stupid things, so i guess its my and not just the mechs fault. And with all these matches i just learned the basic skills. Guess things should be going even better, once i mastered the Variant.
And dont forget about, that it is an awesome MASAKARI!!!

#30
Posted 02 March 2015 - 01:58 AM
#32
Posted 02 March 2015 - 09:29 AM
Actually, barring the Dire Wolf, Clan assaults kind of suck.
Dirk Le Daring, on 02 March 2015 - 01:58 AM, said:
Just like my wive's Yorkie is a good dog; but it still can't hold its own in a fight.
#33
Posted 02 March 2015 - 09:33 AM
aniviron, on 01 March 2015 - 03:01 PM, said:
With all that said, it's still an assault with clan weaponry, there's a limit to just how bad it can be. You have a lot of tonnage, and access to some pretty great weapons.
It's not as awful as the Gargoyle, but honestly I would take an Awesome or Stalker over the Warhawk any day, assuming I was trying to win. The Warhawk isn't a terrible mech, but given that it's a clan assault, it feels like it significantly underperforms compared to what it should be.
The 3E RA has 1 actuator so you can get at least get SOME movement out of them.
#34
Posted 02 March 2015 - 11:29 AM
I saw some people use a brawl/close range build, I would not even suggest to attempt that. I'm getting whacked and heavily targeted at long range, I can only imagine what the thing is like in a melee.
#35
Posted 02 March 2015 - 11:49 AM
NUJRSYDEVIL, on 02 March 2015 - 11:29 AM, said:
I saw some people use a brawl/close range build, I would not even suggest to attempt that. I'm getting whacked and heavily targeted at long range, I can only imagine what the thing is like in a melee.
One of the guys I run with hits 1000 in his 4 large pulse build all the time. I want to say my highest damage in it is only somewhere around 800 but I have only really run it solo where it is easy to get punished for the high face time and have only run it in group drops a handful of times because of my preference for 2 x PPC/Gauss WHK-A, Laser Vomit + SRM24 WHK-B, and my two new WHK-C builds.
I almost never alpha strike with the 4 LPL though and I know a few people that seem to have a knack for spending that heat at the right time.
Edited by Kain Thul, 02 March 2015 - 11:51 AM.
#36
Posted 02 March 2015 - 11:55 AM

anyhow luv my WHK's but please keep saying they sux so i can has uber quirks

#37
Posted 02 March 2015 - 11:55 AM
#38
Posted 02 March 2015 - 01:55 PM
Kain Thul, on 02 March 2015 - 09:33 AM, said:
The 3E RA has 1 actuator so you can get at least get SOME movement out of them.
This is true, I think you get... 10 degrees of movement out of it? I've used it, and it's pretty pathetic. It is better than nothing though, especially since the only RA with quirks is the A right arm that has 10% more armor and a single ballistic hardpoint.
#39
Posted 02 March 2015 - 03:12 PM
focuspark, on 02 March 2015 - 09:29 AM, said:
Actually, barring the Dire Wolf, Clan assaults kind of suck.
Just like my wive's Yorkie is a good dog; but it still can't hold its own in a fight.
I beg to differ ............
http://i.imgur.com/2gUmJ2y.jpg

That is a Warhawk prime with 4 Erppc's, I took off the lrm, and the targeting computer, then filled it with heatsinks, and yes it is a good mech.
Edited by Dirk Le Daring, 02 March 2015 - 03:54 PM.
#40
Posted 02 March 2015 - 03:31 PM
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