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Warhawk Worth It?


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#41 NUJRSYDEVIL

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Posted 02 March 2015 - 05:25 PM

View PostSummon3r, on 02 March 2015 - 11:55 AM, said:

who would that be Kain? ;) .... anyhow NUJRSYDEVIL can u send me 4 of your LPL that go to 690+KM cause i think i could then probably finally get a 12kill match and what not.

anyhow luv my WHK's but please keep saying they sux so i can has uber quirks :D


You max out the clan LPL range module. The max effective range is around 690

#42 Kain Demos

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Posted 02 March 2015 - 06:20 PM

View PostNUJRSYDEVIL, on 02 March 2015 - 05:25 PM, said:


You max out the clan LPL range module. The max effective range is around 690


He was making fun of you for KM instead of M.

#43 Vlad Striker

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Posted 02 March 2015 - 10:58 PM

By lore Warhawk must shoot double PPC without noticable overheating, but here hitsink effectiveness reduced...

#44 Summon3r

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Posted 02 March 2015 - 11:13 PM

View PostNUJRSYDEVIL, on 02 March 2015 - 05:25 PM, said:


You max out the clan LPL range module. The max effective range is around 690


thats all i gotta do to get 690 KILOMETER+ lpl hmm my game must be bugged then had that ages ago on my WHK

#45 Jorunn

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Posted 03 March 2015 - 06:12 AM

I've been a Banshee pilot and trying to find a Clan Assault mech I can like as much and was hoping the Warhawk could be it. I love my Timber but the Warhawk Prime I got doesn't seem to either carry enough weapons or loses them in the arms too fast or overheats too much.

I'm only on Basic skills, does the doubling of the heat efficiencies make enough of a difference when mastered? Trying the 4x ER PPC build you have to chainfire really slow to not shut down.

Should I spend the C-Bills on the other two Warhawks to Elite or wait till the Hellbringer comes out (because I'm really looking forward to a well armed Heavy with ECM).

#46 Summon3r

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Posted 03 March 2015 - 08:02 AM

View PostJorunn, on 03 March 2015 - 06:12 AM, said:

I've been a Banshee pilot and trying to find a Clan Assault mech I can like as much and was hoping the Warhawk could be it. I love my Timber but the Warhawk Prime I got doesn't seem to either carry enough weapons or loses them in the arms too fast or overheats too much.

I'm only on Basic skills, does the doubling of the heat efficiencies make enough of a difference when mastered? Trying the 4x ER PPC build you have to chainfire really slow to not shut down.

Should I spend the C-Bills on the other two Warhawks to Elite or wait till the Hellbringer comes out (because I'm really looking forward to a well armed Heavy with ECM).


i doubt you will ever like the WHK as u do the banshee the weapon mounts alone on the banshee are enough

#47 NUJRSYDEVIL

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Posted 03 March 2015 - 08:26 AM

Ironic how someone who types like they are text messaging is relishing so much in catching a spelling mistake. I won't take away from the high point of your week. Carry on.

#48 Beefer

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Posted 03 March 2015 - 08:32 AM

I'm enjoying the Warhawk, although it did take me until now to start playing it. Playing 2 LPL, 3 MPL, 2x LRM15. I tend to use the LRMs anything over ~140m, even though they're less effective under 180. It's not the type of mech you can turn into a brawler - it seems like it's too fragile for that, and the hitboxes are pretty bad. I lose side torsos really fast.

That being said, the mech tends to do pretty well mid-range, I average probably 500-600 damage and a kill or two. If you stay behind he fatties (understanding that you're supposed to be one, but you're not), you can do pretty well. I've had a couple >1000 dmg games with 5-6 kills. The speed tweak made a pretty significant difference.

#49 Jorunn

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Posted 03 March 2015 - 08:53 PM

View PostSummon3r, on 03 March 2015 - 08:02 AM, said:


i doubt you will ever like the WHK as u do the banshee the weapon mounts alone on the banshee are enough


Yeah, I haven't seen anything on this thread that convinced me I'd find a build I really liked. Tried the 4x ERPPC build in the training grounds and that was ridiculously hot. The 4x LPL was ok but nothing like my Wubshee for durability and higher weapon mounts.

I pounced on the Hellbringer Prime today and am looking forward to it as much as I was the Timbers!

#50 Nightshade24

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Posted 06 March 2015 - 03:42 AM

4 clan mechsgetting quirks... lets hope this ol bird is one of them.

#51 Kain Demos

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Posted 06 March 2015 - 08:19 AM

View PostNightshade24, on 06 March 2015 - 03:42 AM, said:

4 clan mechsgetting quirks... lets hope this ol bird is one of them.


It is not.

The first 4 getting quirked in the next patch are:

Adder, Ice Ferret, Summoner, Gargoyle.

Russ said they just picked the 4 least used chassis.

#52 Nightshade24

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Posted 06 March 2015 - 12:01 PM

View PostKain Thul, on 06 March 2015 - 08:19 AM, said:


It is not.

The first 4 getting quirked in the next patch are:

Adder, Ice Ferret, Summoner, Gargoyle.

Russ said they just picked the 4 least used chassis.

My Adder and Ice Ferret is happy now.

Sadly the other two mechs I do not own. They are literally the only 2 clan mechs I do not own...

#53 zudukai

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Posted 06 March 2015 - 12:14 PM

The Adder has potential to be a venomous beast! just as much of a chance to as the warhawk does with quirks.

Edited by zudukai, 06 March 2015 - 12:16 PM.


#54 Hit the Deck

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Posted 07 March 2015 - 02:07 PM

View PostJorunn, on 03 March 2015 - 08:53 PM, said:

Yeah, I haven't seen anything on this thread that convinced me I'd find a build I really liked. Tried the 4x ERPPC build in the training grounds and that was ridiculously hot.

You should use it in combat because unlike in the simulator, you usually have enough time to cooldown. Believe me, I was exactly like you but after seeing Dirk le Daring's score on the last page, it convinced me to try it and I found out that it's actually a pretty decent build!

Anyway here are my Warhawks:
WHK-PRIME - The Original! (almost)
WHK-B - Lasers and LRMs!
WHK-A - DAKKA!

Amusingly,the dakka build (dual AC/10 with SRMs) is the most succesful! This thing makes a Dire Whale back off when you fight one face to face! It's a shame though that they locked the DHS because you could put another SRM there (with config B) if it's not.

#55 stalima

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Posted 10 March 2015 - 07:54 AM

I have a pretty powerful warhawk setup right here, recently achieved my personal best damage of 1205 with it. It uses 3xLRM15s but still had 5 medium pulse lasers to rip into anything that gets close enough

Warhawk-Prime

those built in double heat sinks are usually enough to keep it cool unless your attacking constantly with the pulse lasers. 45 damage at long range, 40 damage at close range and if your unlucky enough to be at the 300 mark then it will be to alpha you for 85 damage.

#56 Valdae Levien

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Posted 10 March 2015 - 08:39 AM

View PostArchie4Strings, on 27 February 2015 - 02:20 AM, said:

I just wanted to make sure, that the warhawk is worth its money, cause i dont see them very often, compared to most assaults like victor, stalker, king crab, dire wolf, atlas.
So thank you guys! guess i'll go for it!!


Hahah, well I think the consensus was.. no it's not?


I bought the Warhawk a la carte, it's by far and away the clan mech I wanted to the most. Here's a few reasons why it sucks..
  • You look like a Direwolf, so people will try and f*ck you up first
  • Its fat ass hitboxes are a nightmare, you will take damage even when you think you're safe
  • If you lose a side sorso, say goodbye to all your weapons
  • If you lose the other torso, say hello to heat overload
  • If you like ballistics, don't even bother
  • And maybe it's just me, but I get shot in the head so more more than any other mech
  • It's arms are so low stung, you will constantly hit terrain if you're slightly on a hill
  • It's basic loadouts suck, the Prime should be eating 4xERPPC heat like its candy and pissing ice cold bud
The benefits:
  • The Warhawk is a cool mech, everyone wants it to be great (but it's not)
  • ..Unless you like LRM's. Fast LRM boats are definitely the thing these days, but if you're a sucker for punishment, it's one of the best non-quirked Assaults boats (meaning there are 4-5 better/cheaper options)
Here's a quick list of things I would buy instead:
  • A Direwolf and 6 UAC5's
  • A one-way ticket to Syria
  • An irremovable c*ck clamp
  • A collection of Whoopi Goldberg pornography
I hope this helps.

Edited by Valdae Levien, 10 March 2015 - 08:44 AM.


#57 stalima

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Posted 10 March 2015 - 12:07 PM

you need to remember things about the warhawk, its pretty much like the clan version of the IS stalker.

The warhawks main designs are built for long range combat and so one can only assume it is meant to be used as a backline DPS machine.

Its fairly Agile for an assault mech, this is an important factor, ppl say it is slow turning... this really isnt true it actually turns fairly quickly for its size not that it should need to.

MY advice would be to build it with long range energy weapons or LRMs with short range energy. (remember its kinda like a stalker so not exactly the best thing to go toe to toe in).

It can be used as a hard hitting mid ranger quite well with the setup i put in a previous post (lrm45 with 5 mpulse and probe to help counter any ecm that gets onto you)

Essentially its strength is that it has ALOT of built in cooling so you will almost never need to think about heat sinks as a massive 10 are provided for all your hot sauce needs, on top of this it can work well weaving in and out of short and long ranges, some get thrown off guard with how agile it can actually be.

Some will mistake it as a direwolf at first but this can often lead to them attempting to avoid a huge ballistic burst, this can often eiher get you out of a sticky situation or get an enemy crippled all the same.

Overall now that ive learned the mech fairly well and found a comfortable build, id say the mech was well worth it for its possible firepower and agility (for its size) really would recommend radar deprivation tho for instant unlocking when going behind cover, its fast enough to utilise it to great effect as lrms seem to find their way to targeting you alot for some reason...

#58 Bloodweaver

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Posted 10 March 2015 - 12:44 PM

They're pretty good. I prefer them to Dairy Whales, actually, since 1) they aren't as common and 2) you can actually turn faster than a planet. That said, they are weak against their Wave I competitor, and need some benefits to maneuverability, or heat dissipation, or something, to give them a unique role. But, I love them :) I just hate what FD did to the cockpit...

#59 DrRedCoat

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Posted 10 March 2015 - 01:42 PM

The Masakari is not getting the credit it deserves. Being the only mech I wanted from Wave 1, I bought it a la carte and it is the only clan mech I can play well to this day. 4 ERPPCs and heat sinks is the way to go. To make this bird sing, you gotta do a few things:
-unlock the elite efficiencies. You need the cooling bonus from doubling your basics
-keep your distance. I know it's an assault but it just doesn't belong on the front-line. You'll run too hot if you try brawling.
-chainfire. I have my PPCs grouped into 2 groups by arm. With chainfire, you can effectively fire one at a time or all 4 in a pinch if a juicy backside presents itself. Just learn the heat and manage accordingly.
-use your relatively fast assault speed to get into good positions. Poke and move.

#60 Kain Demos

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Posted 10 March 2015 - 03:08 PM

Firing 4 C-ERPPCs even with the 'mech full of DHS and elited results in a shutdown.

**** that. I ran the 4 x C-ERPPC build with pure DHS for a while and it is just completely sub par compared to the builds I posted on page 1. The problem is you will not always be able to dictate range and number of targets so that if everything goes your way you can sit at the back and carefully manage your heat but if your position gets pushed you hit the heat cap fast and then you are going to get hammered while waiting to shoot again as your rate of fire slows.





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