Can We Let Pgi Know This Event Sucks?
#1
Posted 28 February 2015 - 12:42 PM
This is unacceptable and it destroys the quality of the game for the duration of the event. I think we can all agree that everyone has been playing like an idiot for every single tournament with kill requirements. Moreover it also fatigues players who grind it out, making them not want to play for a month. You could argue that the event is optional, but a free mech & bay will make it appear non optional to most people.
REPLACE THE KILL REQUIREMENT WITH A POINT SYSTEM! IT'S NOT OKAY TO MAKE YOUR OWN TEAM A BIGGER OBSTACLE THAN THE OTHER TEAM! IT'S NOT OKAY TO SHOEHORN EVERYONE INTO STUPID MECHS LOADOUTS!
#2
Posted 28 February 2015 - 12:43 PM
And that could potentially have good impact down the line in terms of netcoding, client optimization, map design, weapon balance, matchmaker, Elo, etc?
This is what the original tournaments were for. Stress testing and brute force encouraging more guinea pigs/numbers.
Edited by Soy, 28 February 2015 - 12:44 PM.
#3
Posted 28 February 2015 - 12:44 PM
Somebody should be able to finish the event even if they only perform in one of those areas, but obviously someone who does well in every area will complete the event a lot faster.
#4
Posted 28 February 2015 - 12:54 PM
#5
Posted 28 February 2015 - 12:55 PM
Yeah, its derpy, but it creates a much more relaxed event when everyone isn't out to press the "FULL RE-TARD" button and go ballistic on everyone, including their teamates.
When everyone is going FULL RE-TARD, I'm forced into doing it as well, problem is, I'm really good at playing like **** now thanks to the level of DERP in the pub que, where otherwise I might actually try, during events like this I just kinda.. give up.
#6
Posted 28 February 2015 - 12:57 PM
Challenges, when the few good matches one can play, are rapidly replaced with a series of extended patience testers.
Edited by The True Space Pope, 28 February 2015 - 12:57 PM.
#7
Posted 28 February 2015 - 12:58 PM
Beld, on 28 February 2015 - 12:54 PM, said:
jesus christ did you even read what I said? I covered everything you just blathered. Let me reiterate for you.
1. Everyone is playing like an idiot to get a kill so you can't ignore it
2. Getting kills in an ECM light is a rare occurance especially when half the field is dual gauss or LRM60
3. Hard to get a kill in stomps that occur in higher proportions during events
4. There are far better point systems they could use, that they have used in the past, that encourage cooperative play
5. The idea of fighting your own teammates to get kills destroys the team aspect of the game
Edited by waterfowl, 28 February 2015 - 01:00 PM.
#8
Posted 28 February 2015 - 01:00 PM
FupDup, on 28 February 2015 - 12:44 PM, said:
You mean, like, maybe just add up the match score you receive in each match?
Nah, that'd make too much sense.
#9
Posted 28 February 2015 - 01:00 PM
Beld, on 28 February 2015 - 12:54 PM, said:
problem with that is it makes people even more mercenary than usual. My back gets lit up normally, but this weekend, standing near your enemy target with your teammates behind you is a suicidal action.
I can get one kill and one assist, but that doesn't necessarily mean I'm playing well, or defensive, or helping my team win at all. And when most of the people on the team are doing just that, it's funny that one side always seems to roll the other. it's nice when you're with the tide, but not so nice when you're under it.
#10
Posted 28 February 2015 - 01:01 PM
I've liked the events where we get those random rewards based on a scoring formula or where the whole playerbase contributes to setting the % of the sale price of some items.
#11
Posted 28 February 2015 - 01:03 PM
Just don't play on the weekends. It's as easy as that. If those 4-5 teammates, which follow that panther to the edge of the map, annoy you that much: Find a group of friends or avoid the game.
#12
Posted 28 February 2015 - 01:05 PM
FupDup, on 28 February 2015 - 12:44 PM, said:
Somebody should be able to finish the event even if they only perform in one of those areas, but obviously someone who does well in every area will complete the event a lot faster.
Yeah, I saw someone else suggest this. He was very eloquent, had some great ideas. He was of slender, but muscular build, with rugged, masculine beauty and a well-trimmed beard. And he had many amusing anecdotes and popular forum threads. A Norwegian, I think. I forget his name.
Something like
Win: 30 points
Survival: 10 points (though 20 would be my personal preference)
Kill: 10 points
Assist: 10 points
Conquest base cap assist: 5 points
Conquest solo base cap: 10 points
Personally, I'd also like to see 3 points for destroying a turret in Assault mode. For two reasons: First of all, I don't like the fact that Assault is basically Skirmish 90% of the time. Second of all, I'd like to see challenges that actually have an impact on how the game is played, for the sake of variety. Rewards for destroying turrets would make base capping a bigger threat on both sides and hopefully result in teams spreading out a bit more. Sure, some light mechs would play like fools and leave their team behind to farm turrets. But 3 points would be a good compromise, I think.
#13
Posted 28 February 2015 - 01:05 PM
Roadkill, on 28 February 2015 - 01:00 PM, said:
Nah, that'd make too much sense.
Still kinda punishes the new players. They have to make it less grindy. Keep the tiered rewards, like the 10, 20, 30, etc points, but make the event accessible to everyone while rewarding the better players.
Get a point for playing a match, winning, getting a kill, surviving, and getting an assist. So you can earn 5 points each match. Better players will be able to blow through it very quickly and feel rewarded and the less skilled players won't walk away empty handed.
The point of the event is to be fun. More fun ---> More players ---> Moar $ for PGI.
A grind turns off the new players, and the established whales would probably rather have an actual tournament with some unique prizes rather than earn a light mech through grinding.
Edited by Sug, 01 March 2015 - 07:49 AM.
#14
Posted 28 February 2015 - 01:08 PM
#15
Posted 28 February 2015 - 01:15 PM
Beld, on 28 February 2015 - 12:54 PM, said:
Assists are a gimme, but kills are very build dependent. Unless you're taking something with a high pinpoint (or close enough a la 5SS) alpha getting a kill in any given game is pretty unpredictable. On top of this there's only so many kills to go around. Even if you win by kills one guy getting 2 means at least someone else got 0.
The issue people are raising is that even for a good player with relatively lethal mechs you're talking about getting 1 point every other game, with the only prizes of note past the premium time being at 50-80.
((50->80) x 2) x ~7 minute games ~= 700->1120 minutes ~= 11.6 -> 18.6 hours not counting queue times.
That's a daunting amount of time to present players with and only scales up for people playing support roles or who aren't as good at the game. Given the relative lack of interesting rewards leading up to the Adder it's a huge damper on motivation to participate at all.
#16
Posted 28 February 2015 - 01:15 PM
I am an advocate of 2 columns on the match end screen. 1 for most dmg dealt such as 2 meaning 2 mechs you faced u dealt the most dmg to. The other is team dmg dealt i.e. how much dmg u dealt to your own team. The back shooting by your own team to get that kill is ridiculous.
1 last idea. Dmg dealt divided by say 300 or 400 = possibly 1 kill. If u have a 600 dmg match, u more than pulled your weight and thus should be rewarded. 600 divided by 300 equals 2 kills.
#17
Posted 28 February 2015 - 01:17 PM
Edited by Eugenics, 28 February 2015 - 01:19 PM.
#19
Posted 28 February 2015 - 01:51 PM
#20
Posted 28 February 2015 - 01:55 PM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users