Bishop Steiner, on 01 March 2015 - 07:23 PM, said:
Valid counterpoint. As has been stated numerous times, I believe extending the shake into the down drop, but not throughout the entirety of it, give a happy medium.... and one that would obviate a lot of the nerfs. Because it still gives a jump sniper a shot window, but it does require an investment, and has a higher risk to reward ratio than during the height of Poptart mania. That said, I can still poptart with "simulated" reticle shake extended, as it's pretty easy to time and see if you could do it with an extra .5 to 1 second of thrust added.
I do think your idea could work too, though I am worried it would be easier to exploit, and PGis usual reaction/overreaction speed makes me leery of opening up the old Meta again, potentially.
But I certainly do not agree with the folks who want to lock out all weapons fire while jumping. Poptarting IS a valid tactic, and important even for some chassis to really shine. Locking out weapons fire entirely directly nerfs the Summoner (more) and Vindicator, which are the only two really good Jump Snipe chassis, IMO, atm. (others can do it, but these two still do it rather well). It would make my VND-1R rather sad, lol.
Big thing is a number of mechs, particularly assaults are currently pre-nerfed, because of the current state of JJs. And seeing them more useful for in and out brawling, etc would be nice too. Anyone who claims the VTR, for instance is anywhere near as effective as it was before (not just talking potarting, but all roles) I think is delusional, ya know? And the HGN is just painful atm.
Sure would like to see that change.
Problem with your idea is twofold:
First, mechs that simply cannot jump high, like assaults, would not be able to accurately shoot while jumping ever (unless PGI, for some reason, makes a 90+ ton mech with 3JJs able to jump 30+ meters upwards which opens up a whole new can of worms). The window of time that you are exposed, at least with current JJ lift speeds, would also be enormous should you even be able to get high enough. Increasing JJ lift speed, while something I would like, also brings us back to terrifying poptart mechs because it once again reduces an enemy's window of opportunity to shoot them.
Second, shooters want to fire at the top of their arc. This is not just because of the way projectiles work and having minimum motion to line up a better shot. Hitting a target while falling is extremely hard because HSR sometimes simply does not correctly work. This is not just for projectile weapons either, as I've been noticing much to my dismay while using a laser-based Enforcer. Fixing HSR is a bit of a pipe dream in this case and something that should be fixed on its own rather in conjunction with JJ balances.