

The Pnt-10K Is A Steaming Pile Of Cow Dung.
#1
Posted 01 March 2015 - 08:01 PM
ERPPC velocity? Worthless.
It cannot even cool 1 ERPPC.
1 ERPPC is not enough firepower.
If it cannot cool 1 ERPPC, it certainly cannot cool 1 ERPPC and 2 SRM4's, and god forbid that you add JJ's and actually Jump... because if you do... Cooling? NOPE.
The mech has ZERO staying power.
The other 2 varients are alright, not that bad - because hey, energy hardpoints. Why does the cbill bonus varient have to be the most useless mech in the entire game?
This mech needs something, and right now.
20 dollars well spent...
#2
Posted 01 March 2015 - 08:05 PM
#3
Posted 01 March 2015 - 08:05 PM
#4
Posted 01 March 2015 - 08:05 PM
#5
Posted 01 March 2015 - 08:06 PM
#7
Posted 01 March 2015 - 08:11 PM
Axeface, on 01 March 2015 - 08:01 PM, said:
ERPPC velocity? Worthless.
It cannot even cool 1 ERPPC.
1 ERPPC is not enough firepower.
If it cannot cool 1 ERPPC, it certainly cannot cool 1 ERPPC and 2 SRM4's, and god forbid that you add JJ's and actually Jump... because if you do... Cooling? NOPE.
The mech has ZERO staying power.
The other 2 varients are alright, not that bad - because hey, energy hardpoints. Why does the cbill bonus varient have to be the most useless mech in the entire game?
This mech needs something, and right now.
20 dollars well spent...
Whaaa? It has to run cooler than a mist lynx with 1 ppc and I like that mech*. I am going to have a good time with it. Can't wait for this one to come out for peasant money. I think I already have the 250xl from other stuff....or maybe that is 255xl....oh well doesn't matter.
But but you can lose a side torso in a lynx I hear.....If you lose the left torso you might as well eject because you can watch paint dry by the time it cools down (especially on sulfur). Seriously, you lose 2 DHS externals and with that heat penalty well you are at least back to SHS era or worse.
*Which runs like the inside of a volcano while it is erupting.
Edited by Chagatay, 01 March 2015 - 08:14 PM.
#8
Posted 01 March 2015 - 08:12 PM
Fate 6, on 01 March 2015 - 08:06 PM, said:
I'd be ok with no missile quirks (too small a part of it's arsenal) and boosts to the cooldown and heat generation. While not perfect, I can live with the ppc velocity as is.
#9
Posted 01 March 2015 - 08:14 PM
Bishop Steiner, on 01 March 2015 - 08:12 PM, said:
I'd keep some kind of missile quirks because it's sad to see people lopsiding all of their gun tonnage into a single arm, a lightly armored arm at that. It's especially sad when they inevitably lose that basket holding all their eggs, and when they're on my team while doing so...
The thing I'd adjust with the missile quirks is ripping out the 15% range and putting it into an attribute that doesn't suck. Something like an extra 15% cooldown (30% total), less heat, less spread, etc...but certainly not range.
#10
Posted 01 March 2015 - 08:15 PM
FupDup, on 01 March 2015 - 08:14 PM, said:
The thing I'd adjust with the missile quirks is ripping out the 15% range and putting it into an attribute that doesn't suck. Something like an extra 15% cooldown (30% total), less heat, less spread, etc...but certainly not range.
eh, I dunno, the current missile quirks are essentially useless, and I still run 2x SRM4. Because 2x ER PPC is too hot, and the other builds do put too much in the RA. I've tried that with the other 2 PNT chassis, and not been happy with the all or nothing approach.
#11
Posted 01 March 2015 - 08:16 PM
Burktross, on 01 March 2015 - 08:05 PM, said:
So, ERPPC velocity is so important to you, or do you just like having less weapons?
As for the Myst Lynx - that has one thing that the Panther doesn't.
This thing needs less heat from jumpjets or something.
Edited by Axeface, 01 March 2015 - 08:16 PM.
#13
Posted 01 March 2015 - 08:18 PM
Axeface, on 01 March 2015 - 08:16 PM, said:
So, ERPPC velocity is so important to you, or do you just like having less weapons?
As for the Myst Lynx - that has one thing that the Panther doesn't.
..... oh....the suspense..... is it ECM? Because if it is...well, nobody runs it because you just lost pretty much all your firepower. Hmmmm.. weapons on the other arm? Think I'll take the CT ones over that.
FupDup, on 01 March 2015 - 08:16 PM, said:

Sure, just don't think, as a secondary weapon it's a priority. Do think the PNT even with a single ERPPC benefits more from being able to fire it faster. But I have been wrong before.
#14
Posted 01 March 2015 - 08:30 PM
Bishop Steiner, on 01 March 2015 - 08:10 PM, said:
Eh, I just couldn't get the mech to work with two range bands. It's nice to have the option to splat people in close, but I prefer to bring a BAP and call down fire on some poor ECM bird who thinks a Panther is an easy kill. That precludes enough SRMs to make it worthwhile, and I found it easier just to concentrate on using the ER PPC "correctly".
And Panthers aren't meant to be a solo mech -- work with the team. Did that to a Wolverine (IIRC) on Canyon.. Guy thought I was an easy kill, as I was on the flank doing harassment and spotting. I just lured it over the ridge and into my team's crosshairs. Minus one Wolverine..
#16
Posted 01 March 2015 - 08:43 PM
- (1) large pulse laser, (1) medium laser, (2) SRM 4
- (3) medium lasers, (2) SRM 4
- (4) medium lasers, (1) ASRM 4
#17
Posted 01 March 2015 - 09:25 PM
I use 2xLL, the energy heat generation quirk on the -10K works better than the LL quirks on the -8Z.
#18
Posted 01 March 2015 - 09:34 PM
#19
Posted 01 March 2015 - 09:53 PM

Perhaps it's just not you're thing.
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