Let's break this down... because apparently it has to be done so you don't sound more foolish than you do now.
HlynkaCG, on 02 March 2015 - 08:56 AM, said:
Before you guys all reach for your flamers and pitch forks please hear me out...
Too late.
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I'm pretty sure that we can all agree that the Firestarter is the best IS light mech by a wide margin. In fact, it is one of the the best mechs in the game period really second only to the Timber Wolf and Stormcrow in all-around combat effectiveness. It has excellent hit-boxes, excellent hard-points, generous quirks, and can keep up with (if not flat out-run) every mech in the game excluding the spider.
It's not as wide as you would think. The only reason why the Jenner isn't as appealing these days are STRICTLY QUIRKS.
Let's just look at the quirks as currently constituted (since you didn't even bother to reach my comparisons in the first place.
Jenner-K vs Firestarter-H
For the sake of argument... let's ignore the missile hardpoint... since it's just not as useful as the Jenner-D. (Using 1 missile hardpoint is a wasted cause more often than not.)
Jenner-K's quirks:
MPL Cooldown - 7.5%
Energy Cooldown - 7.5%
Heat Generation - 10%
Firestarter-S's quirks:
Heat Generation - 15%
MPL Heat Genertation - 15%
Now remember, you ONLY have 4E hardpoints total on the Jenner-K... where the S has up to 7 (though, noone in their right mind would use that many... generally most people would run 5 or even 6 for sustainability).
The heat generation reduction is NOT TRIVIAL.
For the Jenner-K, you are running only 4 MPL if you make the most of the quirks... which generates 14.4 heat instead of the full 16.
For the Firestarter-S running 5MPL, you are generating 14 heat instead of 20 heat... which is pretty significant. Not only that you are doing MORE damage (30 damage vs 24), you are dishing more damage within the same period.
Sure, the Jenner-K has cooldown, allowing it to fire more... but when you are generating less damage AND more heat in the bursts (lower cooldown means your heat generation increases a little bit more since your normal time to fire again is quicker - the heat isn't dissipated any faster), the math is all sorts of wrong. Yes, you could spent the rest of the extra weight on DHS, but that's not even the point...
Then we'll get to the other part.... the arms. The arms of a Jenner don't get shot off very often... and it's not even necessary. However, for a mech that has no real "arms" to speak of, you can't trade it for protection. The Firestarter uses its arms for protection vs potentially fatal hits to the side torsos... often times making them "appear" more durable than they should be. The thing with the Jenner is that it must STARE AT THE TARGET to deal the damage. Firestarters don't have to do that UNLESS they lose their arms. For something like the Firestarter-A or in the Firestarter-S example, you can stuff weapons into the torsos... doing the same thing the the Jenner does at this point while armless. The only "negative" is that it won't have quite the motion the Jenner does when shooting things above and below it... the Firestarter has the WORST torso pitch of ALL MECHS in this game (worse than the Atlas).
With that said...
Let's go to the Jenner-F vs Firestater-H comparison
Jenner-F's Quirks:
Energy Range - 7.5%
Firestarter-H's Quirks:
Energy Range - 10%
Med Laser Heat Gen - 7.5%
Heat Generation - 7.5%
Just looking over it on paper (both 6E, though the H has ballistic torsos), it's not even fair.
This is before even factoring where the energy hardpoints are... and all the previous references to the Firestater.
Does an argument need to be made further here? More range and more heat reductions for the Firestarter-H. Wow. What more needs to be said?
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I expect to catch a fair amount of flak for this opinion, but I see this as a problem.
As it stands there is no real game-play reason for a player to choose a Jenner, (or any other light for that matter) over a Firestarter. Ideally the choice between running a Fire-starter and running a Jenner would be a trade off between fire power and speed. Unfortunately with Hit-Reg and HSR being what they are there is no way to make other lights faster
without introducing additional problems, and barring speed there is no real way to buff other lights up to the Firestarter's level without continuing to drive TTK through the floor or making the IS zerg rush even cheesier than it already is.
The Firestarter in some ways have hitreg issues, but then again I see people struggle to shoot Jenners and if you have problems shooting a Jenner's CT, you're not that good... full stop.
The reason why the Firestarters are picked over the Jenner is simply outright... it's a ****ing no brainer that the Firestarter quirks are better than the Jenner. Everything else muddles the conversation, but ultimately I stopped running Jenners in general BECAUSE of said quirks. Why hamper myself needlessly? It's not even a debate, moreso of the question "What the EFF is PGI thinking?"
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As such I would propose that the Firestarter receive a minor reduction in engine cap, I'm thinking somewhere in the 260 - 280 range, to create a greater differentiation in speeds between the Firestarter and mechs like the Jenner, Spider, or Locust.
...and Go!
Edit:
The new meta?
Just no. FIX HITREG FIRST AND FOREMOST. In the meantime, just OUTRIGHT SWAPPING some of the stupidly crazy Firestarter quirks with the Jenners would at least shift the problem to different chassis that don't actually suffer from said problems and are stupidly corable with Streaks (BOTH IS and Clans no less).
However, I do think that the Jenner-F's current quirks would most likely make the Firestarter-H's use die overnight.
In any case... PLEASE DO SOME RESEARCH and just state things and not explain yourself. You look bad by overgeneralizing why w/o specific examples, comparisons, and usage.
The thing about nerfing things is HOW YOU GO ABOUT NERFING instead of nerfing everything to the ground like JJs-Hoverjets™ and then suddenly call it "acceptable". The engine cap has ZERO to do as to why the Firestarter is mostly used. There's just a lot of beneficial traits and the fact that people fail to use it to their potential PRIOR to the quirks is primarily the issue at hand. No level of complaining can escape that.
HlynkaCG, on 02 March 2015 - 11:31 AM, said:
Could it really be worse than you playing acting like a querulous tumblr troll? By all means, point out the line in the OP where I personally insulted you.
The problem is that your statements don't express ANY opinion on your experience as a Light pilot. You grossly overgeneralize the problems and then say "here's the solution" and not explain yourself.
You didn't insult me, but the tone of the entire post, based on mere speculation, guesswork, and a whole lot of no-facts is part of the main problem. THAT is what I have a problem with.
I gave you chapter and verse on details on what the issues are and WHY that is a problem. I'd like to see your work.
Edit: Obvious erroneous typo fixed.
Edited by Deathlike, 02 March 2015 - 01:30 PM.