80Pt Events And You
#21
Posted 02 March 2015 - 11:38 AM
I really hope they extend this one, like they did the last couple; I enjoy my Adder, and would certainly like to have another.
#22
Posted 02 March 2015 - 11:41 AM
It is too much.
....and it pulls me away from playing CW which I find more engaging.
#23
Posted 02 March 2015 - 11:54 AM
Roadkill, on 02 March 2015 - 11:31 AM, said:
I try to collect them anyway, but I already have an Adder Prime(I) so receiving a plain-old Adder Prime isn't really giving me anything that I'd ever use. (I failed, for the record... only made it to 30 points since I couldn't play on Friday and 2 days just isn't enough time for me to get to 50 points.)
#24
Posted 02 March 2015 - 12:33 PM
But I have no delusions about myself. Im not very good and chances are I probably wont improve much so getting a full 50 points or more isn't very likely to happen unless I get really lucky.
Even though I think I play as a team effort pretty good (ecm coverage, maintaining target locks for LRMs ect ) and get good damage and spotting and assist scores most of the time, I don't get hardly any kills for those points. And team team scores don't count.
So even though the Events are real nice, they wont reward much to people like me who try to do more in the way of assisting the team ( Like spotters who get behind and use TAG ) rather than all out damage for kills.
Thanks for the event though.
Cheers
Jax
#25
Posted 02 March 2015 - 01:10 PM
JaxRiot, on 02 March 2015 - 12:33 PM, said:
So even though the Events are real nice, they wont reward much to people like me who try to do more in the way of assisting the team ( Like spotters who get behind and use TAG ) rather than all out damage for kills.
...
#26
Posted 02 March 2015 - 01:13 PM
If it gets robust enough that it's able to differentiat between roles, then that'd be even better.
#27
Posted 02 March 2015 - 01:19 PM
A challenge is not meant to be finished by everybody and the prices were for the die hard players with a lot of time. Just accept that.
#29
Posted 02 March 2015 - 01:44 PM
Most of my games were against a lot of the same people I play with and against on a regular basis in pug land. Sure a couple matches with someone that was hoarding kills, but those were few and far between. This has been my experience with every event, so over the course of 500+ drops not a large trend in negative behavior.
#30
Posted 02 March 2015 - 01:46 PM
Malckovich, on 02 March 2015 - 01:44 PM, said:
Most of my games were against a lot of the same people I play with and against on a regular basis in pug land. Sure a couple matches with someone that was hoarding kills, but those were few and far between. This has been my experience with every event, so over the course of 500+ drops not a large trend in negative behavior.
In score based events there was a LOT less of this kind of silliness.
#31
Posted 02 March 2015 - 02:01 PM
As the current events certainly favor "everyone pile in for as long as you can stand to play" behaviour.
I am not sure if they are paying attention to 'event fatigue syndrome', or if they consider it an acceptable price to pay given the turnouts.
I personally feel the various event styles (1+1+win+survive, lots of assists, 1+1 etc) have each taught me something useful and applicable to the game, but I am by no means a 'typical' gamer.
I also have no complaints about the free stuff given/earned, as it's all gravy to me - I am mostly grinding C-bills or something when the events are on.
However if they want to design the challenges to truly reward the players, then yes, the extended or 2 part events should be looked at for anything that is going to require 10-20 hrs of play in order to earn the top rewards. I think it would lead to a better and more team-oriented community atmosphere if they took a little of the time/match pressure off.
#32
Posted 02 March 2015 - 02:12 PM
Monkey Lover, on 02 March 2015 - 10:23 AM, said:
I don't. At least until they give us the formula for how those are earned, because I can't for the life of me find any real pattern.
I've outscored myself on games with half the kills, damage, assists, and everything. They obviously do something. But there is something else behind the scenes that's giving points too, and no clue what it is.
#33
Posted 02 March 2015 - 02:17 PM
Dulahan, on 02 March 2015 - 02:12 PM, said:
I've outscored myself on games with half the kills, damage, assists, and everything. They obviously do something. But there is something else behind the scenes that's giving points too, and no clue what it is.
Damage
Assists
Kills
Targeting assists
Component damage
Strike hits
Savior Kills
UAV performance
Staying with your lance
etc.
etc.
etc.
The end of match score is a value based on the performance of EVERYTHING you did in the match, not just how much damage you did and how many 'mechs you killed/helped kill.
It's possible for a Raven to get zero kills, 12 assists, and 200 damage, and STILL come out with top match score due to everything else the pilot was doing during the match. I've seen it happen fairly regularly.
#34
Posted 02 March 2015 - 02:19 PM
IT'S ALL FREE!!!!!!!!! ALL YOU HAVE TO DO IS PLAY THE GAME!!!!!!!!!!
Should every thing be given away free? Just play the game and win. I got my adder and then some..... I didn't grind it out I just played the game the way they wanted me to. Take a break from the game if you can't see that it's all FREE.
#35
Posted 02 March 2015 - 02:27 PM
Fonzie260, on 02 March 2015 - 02:19 PM, said:
IT'S ALL FREE!!!!!!!!! ALL YOU HAVE TO DO IS PLAY THE GAME!!!!!!!!!!
Should every thing be given away free? Just play the game and win. I got my adder and then some..... I didn't grind it out I just played the game the way they wanted me to. Take a break from the game if you can't see that it's all FREE.
A method of having challenges that doesn't result in players having to go ape nuts about any particular scoring aspect.
A consistent problem with the last few challenges is that you have idiot players who, desperate for a kill, to be counted in their end of match score dash in front of their teammates, getting themselves killed.
The idiot gets upset and cries "Report for TK!" and the poor schlub who fired the weapon has to worry over his shoulder that PGI is going to listen to the moron and take action.
Specific points requirements like what we had recently do not necessarily encourage "team" play, especially as the 'timer' gets closer to zero.
Better to focus the scoring on true team performance measures, heck, just changing the scoring criteria to match your END OF MATCH score would be BETTER than the "1 kill, 1 assist" criteria by far. At least then people could CONTINUE to play like they do outside of challenge weekends.
Edited by Dimento Graven, 02 March 2015 - 02:27 PM.
#36
Posted 02 March 2015 - 03:49 PM
#37
Posted 02 March 2015 - 04:21 PM
secondly, a challenge is only as much as you make of it. Dont like the kill steal behaviour, then play for the three points for premium, log out before the time is redeemed, and enjoy the free gift.
#38
Posted 02 March 2015 - 04:23 PM
#39
Posted 02 March 2015 - 04:27 PM
Chuanhao, on 02 March 2015 - 04:21 PM, said:
secondly, a challenge is only as much as you make of it. Dont like the kill steal behaviour, then play for the three points for premium, log out before the time is redeemed, and enjoy the free gift.
#40
Posted 02 March 2015 - 08:40 PM
LiquidLlama, on 02 March 2015 - 11:19 AM, said:
I certainly could have used the Adder as I only have 2 'Mechs in my inventory right now, but the frustration level was just too much.
This is the type of new player i'm talking about that could have used the Adder.
I personally last night went for a grind till the end and in 5 hours got 13 pts.
I'm not the best or worst player out there so this is part of the reason why i was wondering how did the average joe go
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